#include "stdafx.h" #include "ttd.h" #include "engine.h" #include "table/engines.h" #include "player.h" #include "command.h" #include "vehicle.h" #include "news.h" #include "saveload.h" #define UPDATE_PLAYER_RAILTYPE(e,p) if ((byte)(e->railtype + 1) > p->max_railtype) p->max_railtype = e->railtype + 1; enum { ENGINE_AVAILABLE = 1, ENGINE_INTRODUCING = 2, ENGINE_PREVIEWING = 4, }; /* This maps per-landscape cargo ids to globally unique cargo ids usable ie. in * the custom GRF files. It is basically just a transcribed table from * TTDPatch's newgrf.txt. */ byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO] = { /* LT_NORMAL */ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12 }, /* LT_HILLY */ { 0, 1, 2, 3, 4, 5, 6, 7, 28, 11, 10, 12 }, /* LT_DESERT */ { 0, 16, 2, 3, 13, 5, 6, 7, 14, 15, 10, 12 }, /* LT_CANDY */ { 0, 17, 2, 18, 19, 20, 21, 22, 23, 24, 25, 26 }, // 27 is paper in temperate climate in TTDPatch // Following can be renumbered: // 29 is the default cargo for the purpose of spritesets // 30 is the purchase list image (the equivalent of 0xff) for the purpose of spritesets }; /* These two arrays provide a reverse mapping. */ byte _local_cargo_id_ctype[NUM_CID] = { CT_PASSENGERS, CT_COAL, CT_MAIL, CT_OIL, CT_LIVESTOCK, CT_GOODS, CT_GRAIN, CT_WOOD, // 0-7 CT_IRON_ORE, CT_STEEL, CT_VALUABLES, CT_PAPER, CT_FOOD, CT_FRUIT, CT_COPPER_ORE, CT_WATER, // 8-15 CT_RUBBER, CT_SUGAR, CT_TOYS, CT_BATTERIES, CT_CANDY, CT_TOFFEE, CT_COLA, CT_COTTON_CANDY, // 16-23 CT_BUBBLES, CT_PLASTIC, CT_FIZZY_DRINKS, CT_PAPER /* unsup. */, CT_HILLY_UNUSED // 24-28 }; /* LT'th bit is set of the particular landscape if cargo available there. * 1: LT_NORMAL, 2: LT_HILLY, 4: LT_DESERT, 8: LT_CANDY */ byte _local_cargo_id_landscape[NUM_CID] = { 15, 3, 15, 7, 3, 7, 7, 7, 1, 1, 7, 2, 7, // 0-12 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 2, // 13-28 }; void ShowEnginePreviewWindow(int engine); void DeleteCustomEngineNames() { uint i; StringID old; for(i=0; i!=TOTAL_NUM_ENGINES; i++) { old = _engine_name_strings[i]; _engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM; DeleteName(old); } _vehicle_design_names &= ~1; } void LoadCustomEngineNames() { // XXX: not done */ DEBUG(misc, 1) ("LoadCustomEngineNames: not done"); } static void SetupEngineNames() { uint i; for(i=0; i!=TOTAL_NUM_ENGINES; i++) _engine_name_strings[i] = STR_SV_EMPTY; DeleteCustomEngineNames(); LoadCustomEngineNames(); } static void AdjustAvailAircraft() { uint16 date = _date; byte avail = 0; if (date >= 12784) avail |= 2; // big airport if (date < 14610 || _patches.always_small_airport) avail |= 1; // small airport if (date >= 15706) avail |= 4; // enable heliport if (avail != _avail_aircraft) { _avail_aircraft = avail; InvalidateWindow(WC_BUILD_STATION, 0); } } static void CalcEngineReliability(Engine *e) { uint age = e->age; if (age < e->duration_phase_1) { uint start = e->reliability_start; e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start; } else if ((age -= e->duration_phase_1) < e->duration_phase_2) { e->reliability = e->reliability_max; } else if ((age -= e->duration_phase_2) < e->duration_phase_3) { uint max = e->reliability_max; e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max; } else { e->player_avail = _patches.never_expire_vehicles ? -1 : 0; e->reliability = e->reliability_final; } } void StartupEngines() { Engine *e; const EngineInfo *ei; uint32 r; SetupEngineNames(); for(e=_engines, ei=_engine_info; e != endof(_engines); e++,ei++) { e->age = 0; e->railtype = ei->railtype_climates >> 4; e->flags = 0; e->player_avail = 0; r = Random(); e->intro_date = (uint16)((r & 0x1FF) + ei->base_intro); if (e->intro_date <= _date) { e->age = (_date - e->intro_date) >> 5; e->player_avail = (byte)-1; e->flags |= ENGINE_AVAILABLE; } e->reliability_start = (uint16)(((r >> 16) & 0x3fff) + 0x7AE0); r = Random(); e->reliability_max = (uint16)((r & 0x3fff) + 0xbfff); e->reliability_final = (uint16)(((r>>16) & 0x3fff) + 0x3fff); r = Random(); e->duration_phase_1 = (uint16)((r & 0x1F) + 7); e->duration_phase_2 = (uint16)(((r >> 5) & 0xF) + ei->base_life * 12 - 96); e->duration_phase_3 = (uint16)(((r >> 9) & 0x7F) + 120); e->reliability_spd_dec = (ei->unk2&0x7F) << 2; /* my invented flag for something that is a wagon */ if (ei->unk2 & 0x80) { e->age = 0xFFFF; } else { CalcEngineReliability(e); } e->lifelength = ei->lifelength + _patches.extend_vehicle_life; // prevent certain engines from ever appearing. if (!HASBIT(ei->railtype_climates, _opt.landscape)) { e->flags |= ENGINE_AVAILABLE; e->player_avail = 0; } } AdjustAvailAircraft(); } uint32 _engine_refit_masks[256]; // TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky struct WagonOverride { byte *train_id; int trains; struct SpriteSuperSet superset; }; static struct WagonOverrides { int overrides_count; struct WagonOverride *overrides; } _engine_wagon_overrides[256]; void SetWagonOverrideSprites(byte engine, struct SpriteSuperSet *superset, byte *train_id, int trains) { struct WagonOverrides *wos; struct WagonOverride *wo; wos = &_engine_wagon_overrides[engine]; wos->overrides_count++; wos->overrides = realloc(wos->overrides, wos->overrides_count * sizeof(struct WagonOverride)); wo = &wos->overrides[wos->overrides_count - 1]; wo->superset = *superset; wo->trains = trains; wo->train_id = malloc(trains); memcpy(wo->train_id, train_id, trains); } static struct SpriteSuperSet *GetWagonOverrideSpriteSet(byte engine, byte overriding_engine) { struct WagonOverrides *wos = &_engine_wagon_overrides[engine]; int i; // XXX: This could turn out to be a timesink on profiles. We could always just // dedicate 65535 bytes for an [engine][train] trampoline. for (i = 0; i < wos->overrides_count; i++) { struct WagonOverride *wo = &wos->overrides[i]; int j; for (j = 0; j < wo->trains; j++) { if (wo->train_id[j] == overriding_engine) return &wo->superset; } } return NULL; } byte _engine_original_sprites[256]; // 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list) // (It isn't and shouldn't be like this in the GRF files since new cargo types // may appear in future - however it's more convenient to store it like this in // memory. --pasky) static struct SpriteSuperSet _engine_custom_sprites[256][NUM_CID]; void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteSuperSet *superset) { assert(superset->sprites_per_set == 4 || superset->sprites_per_set == 8); _engine_custom_sprites[engine][cargo] = *superset; } int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo, byte loaded, byte in_motion, byte direction) { struct SpriteSuperSet *superset = &_engine_custom_sprites[engine][cargo]; int totalsets, spriteset; int r; if (overriding_engine != 0xffff) { struct SpriteSuperSet *overset; overset = GetWagonOverrideSpriteSet(engine, overriding_engine); if (overset) superset = overset; } if (!superset->sprites_per_set && cargo != 29) { // This superset is empty but perhaps there'll be a default one. superset = &_engine_custom_sprites[engine][29]; } if (!superset->sprites_per_set) { // This superset is empty. This function users should therefore // look up the sprite number in _engine_original_sprites. return 0; } direction %= 8; if (superset->sprites_per_set == 4) direction %= 4; totalsets = in_motion ? superset->loaded_count : superset->loading_count; // My aim here is to make it possible to visually determine absolutely // empty and totally full vehicles. --pasky if (loaded == 100 || totalsets == 1) { // full spriteset = totalsets - 1; } else if (loaded == 0 || totalsets == 2) { // empty spriteset = 0; } else { // something inbetween spriteset = loaded * (totalsets - 2) / 100 + 1; // correct possible rounding errors if (!spriteset) spriteset = 1; else if (spriteset == totalsets - 1) spriteset--; } r = (in_motion ? superset->loaded[spriteset] : superset->loading[spriteset]) + direction; return r; } static char *_engine_custom_names[256]; void SetCustomEngineName(int engine, char *name) { _engine_custom_names[engine] = strdup(name); } StringID GetCustomEngineName(int engine) { if (!_engine_custom_names[engine]) return _engine_name_strings[engine]; strcpy(_userstring, _engine_custom_names[engine]); return STR_SPEC_USERSTRING; } void AcceptEnginePreview(Engine *e, int player) { Player *p; SETBIT(e->player_avail, player); p = DEREF_PLAYER(player); UPDATE_PLAYER_RAILTYPE(e,p); e->preview_player = 0xFF; InvalidateWindowClasses(WC_BUILD_VEHICLE); } void EnginesDailyLoop() { Engine *e; int i,num; Player *p; uint mask; int32 best_hist; int best_player; if (_cur_year >= 130) return; for(e=_engines,i=0; i!=TOTAL_NUM_ENGINES; e++,i++) { if (e->flags & ENGINE_INTRODUCING) { if (e->flags & ENGINE_PREVIEWING) { if (!--e->preview_wait) { e->flags &= ~ENGINE_PREVIEWING; DeleteWindowById(WC_ENGINE_PREVIEW, i); e->preview_player++; } } else if (e->preview_player != 0xFF) { num = e->preview_player; mask = 0; do { best_hist = -1; best_player = -1; FOR_ALL_PLAYERS(p) { if (p->is_active && p->block_preview == 0 && !HASBIT(mask,p->index) && p->old_economy[0].performance_history > best_hist) { best_hist = p->old_economy[0].performance_history; best_player = p->index; } } if (best_player == -1) { e->preview_player = 0xFF; goto next_engine; } mask |= (1 << best_player); } while (--num != 0); if (!IS_HUMAN_PLAYER(best_player)) { /* TTDBUG: TTD has a bug here */ AcceptEnginePreview(e, best_player); } else { e->flags |= ENGINE_PREVIEWING; e->preview_wait = 20; if (IS_INTERACTIVE_PLAYER(best_player)) { ShowEnginePreviewWindow(i); } } } } next_engine:; } } int32 CmdWantEnginePreview(int x, int y, uint32 flags, uint32 p1, uint32 p2) { if (flags & DC_EXEC) { AcceptEnginePreview(&_engines[p1], _current_player); } return 0; } void NewVehicleAvailable(Engine *e) { Vehicle *v; Player *p; int index = e - _engines; // In case the player didn't build the vehicle during the intro period, // prevent that player from getting future intro periods for a while. if (e->flags&ENGINE_INTRODUCING) { FOR_ALL_PLAYERS(p) { if (!HASBIT(e->player_avail,p->index)) continue; for(v=_vehicles;;) { if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || (v->type == VEH_Aircraft && v->subtype <= 2)) { if (v->owner == p->index && v->engine_type == index) break; } if (++v == endof(_vehicles)) { p->block_preview = 20; break; } } } } // Now available for all players e->player_avail = (byte)-1; FOR_ALL_PLAYERS(p) { if (p->is_active) UPDATE_PLAYER_RAILTYPE(e,p); } e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE; if ((byte)index < NUM_TRAIN_ENGINES) { AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0); } else if ((byte)index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) { AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0); } else if ((byte)index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) { AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0); } else { AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0); } InvalidateWindowClasses(WC_BUILD_VEHICLE); } void EnginesMonthlyLoop() { Engine *e; if (_cur_year < 130) { for(e=_engines; e != endof(_engines); e++) { // Age the vehicle if (e->flags&ENGINE_AVAILABLE && e->age != 0xFFFF) { e->age++; CalcEngineReliability(e); } if (!(e->flags & ENGINE_AVAILABLE) && (uint16)(_date - min(_date, 365)) >= e->intro_date) { // Introduce it to all players NewVehicleAvailable(e); } else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) { // Introduction date has passed.. show introducing dialog to one player. e->flags |= ENGINE_INTRODUCING; e->preview_player = 1; // Give to the player with the highest rating. } } } AdjustAvailAircraft(); } int32 CmdRenameEngine(int x, int y, uint32 flags, uint32 p1, uint32 p2) { StringID str; str = AllocateName((byte*)_decode_parameters, 0); if (str == 0) return CMD_ERROR; if (flags & DC_EXEC) { StringID old_str = _engine_name_strings[p1]; _engine_name_strings[p1] = str; DeleteName(old_str); _vehicle_design_names |= 3; MarkWholeScreenDirty(); } else { DeleteName(str); } return 0; } int GetPlayerMaxRailtype(int p) { Engine *e; int rt = 0; int i; for(e=_engines,i=0; i!=lengthof(_engines); e++,i++) { if (!HASBIT(e->player_avail, p)) continue; if ((i >= 27 && i < 54) || (i >= 57 && i < 84) || (i >= 89 && i < 116)) continue; if (rt < e->railtype) rt = e->railtype; } return rt + 1; } static const byte _engine_desc[] = { SLE_VAR(Engine,intro_date, SLE_UINT16), SLE_VAR(Engine,age, SLE_UINT16), SLE_VAR(Engine,reliability, SLE_UINT16), SLE_VAR(Engine,reliability_spd_dec, SLE_UINT16), SLE_VAR(Engine,reliability_start, SLE_UINT16), SLE_VAR(Engine,reliability_max, SLE_UINT16), SLE_VAR(Engine,reliability_final, SLE_UINT16), SLE_VAR(Engine,duration_phase_1, SLE_UINT16), SLE_VAR(Engine,duration_phase_2, SLE_UINT16), SLE_VAR(Engine,duration_phase_3, SLE_UINT16), SLE_VAR(Engine,lifelength, SLE_UINT8), SLE_VAR(Engine,flags, SLE_UINT8), SLE_VAR(Engine,preview_player, SLE_UINT8), SLE_VAR(Engine,preview_wait, SLE_UINT8), SLE_VAR(Engine,railtype, SLE_UINT8), SLE_VAR(Engine,player_avail, SLE_UINT8), // reserve extra space in savegame here. (currently 16 bytes) SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255), SLE_END() }; static void Save_ENGN() { Engine *e; int i; for(i=0,e=_engines; i != lengthof(_engines); i++,e++) { SlSetArrayIndex(i); SlObject(e, _engine_desc); } } static void Load_ENGN() { int index; while ((index = SlIterateArray()) != -1) { SlObject(&_engines[index], _engine_desc); } } static void LoadSave_ENGS() { SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID); } const ChunkHandler _engine_chunk_handlers[] = { { 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY}, { 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF | CH_LAST}, };