/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file timer_game_realtime.cpp * This file implements the timer logic for the real time game-timer. */ #include "../stdafx.h" #include "../openttd.h" #include "timer.h" #include "timer_game_realtime.h" #include "../safeguards.h" template<> void IntervalTimer::Elapsed(TimerGameRealtime::TElapsed delta) { if (this->period.period == std::chrono::milliseconds::zero()) return; if (this->period.flag == TimerGameRealtime::PeriodFlags::AUTOSAVE && _pause_mode != PM_UNPAUSED && (_pause_mode & PM_COMMAND_DURING_PAUSE) == 0) return; if (this->period.flag == TimerGameRealtime::PeriodFlags::UNPAUSED && _pause_mode != PM_UNPAUSED) return; this->storage.elapsed += delta; uint count = 0; while (this->storage.elapsed >= this->period.period) { this->storage.elapsed -= this->period.period; count++; } if (count > 0) { this->callback(count); } } template<> void TimeoutTimer::Elapsed(TimerGameRealtime::TElapsed delta) { if (this->fired) return; if (this->period.period == std::chrono::milliseconds::zero()) return; if (this->period.flag == TimerGameRealtime::PeriodFlags::AUTOSAVE && _pause_mode != PM_UNPAUSED && (_pause_mode & PM_COMMAND_DURING_PAUSE) == 0) return; if (this->period.flag == TimerGameRealtime::PeriodFlags::UNPAUSED && _pause_mode != PM_UNPAUSED) return; this->storage.elapsed += delta; if (this->storage.elapsed >= this->period.period) { this->callback(); this->fired = true; } } template<> bool TimerManager::Elapsed(TimerGameRealtime::TElapsed delta) { for (auto timer : TimerManager::GetTimers()) { timer->Elapsed(delta); } return true; } #ifdef WITH_ASSERT template<> void TimerManager::Validate(TimerGameRealtime::TPeriod) { } #endif /* WITH_ASSERT */