#ifndef STATION_H #define STATION_H #include "sprite.h" #include "tile.h" #include "vehicle.h" typedef struct GoodsEntry { uint16 waiting_acceptance; byte days_since_pickup; byte rating; uint16 enroute_from; byte enroute_time; byte last_speed; byte last_age; } GoodsEntry; typedef enum RoadStopType { RS_BUS, RS_TRUCK } RoadStopType; enum { INVALID_STATION = 0xFFFF, INVALID_SLOT = 0xFFFF, NUM_SLOTS = 2, ROAD_STOP_LIMIT = 8, NUM_ROAD_STOPS = 250, }; typedef struct RoadStop { TileIndex xy; bool used; byte status; uint32 index; uint16 slot[NUM_SLOTS]; uint16 station; //XXX should be StationIndex uint8 type; struct RoadStop *next; struct RoadStop *prev; } RoadStop; struct Station { TileIndex xy; RoadStop *bus_stops; RoadStop *truck_stops; TileIndex train_tile; TileIndex airport_tile; TileIndex dock_tile; Town *town; // alpha_order is obsolete since savegame format 4 byte alpha_order_obsolete; uint16 string_id; ViewportSign sign; uint16 had_vehicle_of_type; byte time_since_load; byte time_since_unload; byte delete_ctr; byte owner; byte facilities; byte airport_type; // trainstation width/height byte trainst_w, trainst_h; byte class_id; // custom graphics station class byte stat_id; // custom graphics station id in the @class_id class uint16 build_date; //uint16 airport_flags; uint32 airport_flags; uint16 index; VehicleID last_vehicle; GoodsEntry goods[NUM_CARGO]; /* Stuff that is no longer used, but needed for conversion */ TileIndex bus_tile_obsolete; TileIndex lorry_tile_obsolete; byte truck_stop_status_obsolete; byte bus_stop_status_obsolete; byte blocked_months_obsolete; }; enum { FACIL_TRAIN = 1, FACIL_TRUCK_STOP = 2, FACIL_BUS_STOP = 4, FACIL_AIRPORT = 8, FACIL_DOCK = 0x10, }; enum { // HVOT_PENDING_DELETE = 1<<0, // not needed anymore HVOT_TRAIN = 1<<1, HVOT_BUS = 1 << 2, HVOT_TRUCK = 1 << 3, HVOT_AIRCRAFT = 1 << 4, HVOT_SHIP = 1 << 5, HVOT_BUOY = 1 << 6 }; enum { CA_BUS = 3, CA_TRUCK = 3, CA_AIR_OILPAD = 3, CA_TRAIN = 4, CA_AIR_HELIPORT = 4, CA_AIR_SMALL = 4, CA_AIR_LARGE = 5, CA_DOCK = 5, CA_AIR_METRO = 6, CA_AIR_INTER = 8, }; void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius); TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st); void ShowStationViewWindow(int station); void UpdateAllStationVirtCoord(void); VARDEF RoadStop _roadstops[NUM_ROAD_STOPS * 2]; VARDEF Station _stations[250]; VARDEF uint _roadstops_size; VARDEF uint _stations_size; VARDEF SortStruct *_station_sort; static inline Station *GetStation(uint index) { assert(index < _stations_size); return &_stations[index]; } #define FOR_ALL_STATIONS(st) for(st = _stations; st != &_stations[_stations_size]; st++) VARDEF bool _station_sort_dirty[MAX_PLAYERS]; VARDEF bool _global_station_sort_dirty; void GetProductionAroundTiles(uint *produced, uint tile, int w, int h, int rad); void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h, int rad); uint GetStationPlatforms(Station *st, uint tile); /* Station layout for given dimensions - it is a two-dimensional array * where index is computed as (x * platforms) + platform. */ typedef byte *StationLayout; struct StationSpec { uint32 grfid; int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this enum StationClass { STAT_CLASS_NONE, // unused station slot or so STAT_CLASS_DFLT, // default station class STAT_CLASS_WAYP, // waypoints /* TODO: When we actually support custom classes, they are * going to be allocated dynamically (with some classid->sclass * mapping, there's a TTDPatch limit on 16 custom classes in * the whole game at the same time) with base at * STAT_CLASS_CUSTOM. --pasky */ STAT_CLASS_CUSTOM, // some custom class } sclass; /* Bitmask of platform numbers/lengths available for the station. Bits * 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or * lenght. */ byte allowed_platforms; byte allowed_lengths; /* Custom sprites */ byte tiles; /* 00 = plain platform * 02 = platform with building * 04 = platform with roof, left side * 06 = platform with roof, right side * * These numbers are used for stations in NE-SW direction, or these * numbers plus one for stations in the NW-SE direction. */ DrawTileSprites renderdata[8]; /* Custom layouts */ /* The layout array is organized like [lenghts][platforms], both being * dynamic arrays, the field itself is length*platforms array containing * indexes to @renderdata (only even numbers allowed) for the given * station tile. */ /* @lengths is length of the @platforms and @layouts arrays, that is * number of maximal length for which the layout is defined (since * arrays are indexed from 0, the length itself is at [length - 1]). */ byte lengths; /* @platforms is array of number of platforms defined for each length. * Zero means no platforms defined. */ byte *platforms; /* @layout is @layouts-sized array of @platforms-sized arrays, * containing pointers to length*platforms-sized arrays or NULL if * default OTTD station layout should be used for stations of these * dimensions. */ StationLayout **layouts; /* Sprite offsets for renderdata->seq->image. spritegroup[0] is default * whilst spritegroup[1] is "CID_PURCHASE". */ struct SpriteGroup spritegroup[2]; }; /* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet * set, it gets new dynamically allocated global index and spec->localidx is * set to @stid, otherwise we take it as that we are replacing it and try to * search for it first (that isn't much fast but we do it only very seldom). */ void SetCustomStation(byte stid, struct StationSpec *spec); /* Here, @stid is global station index (in continous range 0..GetCustomStationsCount()) * (lookup is therefore very fast as we do this very frequently). */ struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid); /* Get sprite offset for a given custom station and station structure (may be * NULL if ctype is set - that means we are in a build dialog). The station * structure is used for variational sprite groups. */ uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype); int GetCustomStationsCount(enum StationClass sclass); RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type); inline int GetRoadStopType(TileIndex tile); uint GetNumRoadStops(const Station *st, RoadStopType type); RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type); RoadStop * GetFirstFreeRoadStop( void ); static inline bool IsTrainStationTile(uint tile) { return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8); } static inline bool IsRoadStationTile(uint tile) { return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0x43, 0x4B); } /* Get's the direction the station exit points towards. Ie, returns 0 for a * station with the exit NE. */ static inline byte GetRoadStationDir(uint tile) { assert(IsRoadStationTile(tile)); return (_map5[tile] - 0x43) & 3; } #endif /* STATION_H */