/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file story_base.h %StoryPage base class. */ #ifndef STORY_BASE_H #define STORY_BASE_H #include "company_type.h" #include "story_type.h" #include "date_type.h" #include "core/pool_type.hpp" typedef Pool StoryPageElementPool; typedef Pool StoryPagePool; extern StoryPageElementPool _story_page_element_pool; extern StoryPagePool _story_page_pool; extern uint32 _story_page_element_next_sort_value; extern uint32 _story_page_next_sort_value; /* * Each story page element is one of these types. */ enum StoryPageElementType { SPET_TEXT = 0, ///< A text element. SPET_LOCATION, ///< An element that references a tile along with a one-line text. SPET_GOAL, ///< An element that references a goal. SPET_END, INVALID_SPET = 0xFF, }; /** Define basic enum properties */ template <> struct EnumPropsT : MakeEnumPropsT {}; typedef TinyEnumT StoryPageElementTypeByte; ///< typedefing-enumification of Direction /** * Struct about story page elements. * Each StoryPage is composed of one or more page elements that provide * page content. Each element only contain one type of content. **/ struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_pool> { uint32 sort_value; ///< A number that increases for every created story page element. Used for sorting. The id of a story page element is the pool index. StoryPageID page; ///< Id of the page which the page element belongs to StoryPageElementTypeByte type; ///< Type of page element uint32 referenced_id; ///< Id of referenced object (location, goal etc.) char *text; ///< Static content text of page element /** * We need an (empty) constructor so struct isn't zeroed (as C++ standard states) */ inline StoryPageElement() { } /** * (Empty) destructor has to be defined else operator delete might be called with nullptr parameter */ inline ~StoryPageElement() { free(this->text); } }; #define FOR_ALL_STORY_PAGE_ELEMENTS_FROM(var, start) FOR_ALL_ITEMS_FROM(StoryPageElement, story_page_element_index, var, start) #define FOR_ALL_STORY_PAGE_ELEMENTS(var) FOR_ALL_STORY_PAGE_ELEMENTS_FROM(var, 0) /** Struct about stories, current and completed */ struct StoryPage : StoryPagePool::PoolItem<&_story_page_pool> { uint32 sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index. Date date; ///< Date when the page was created. CompanyByte company; ///< StoryPage is for a specific company; INVALID_COMPANY if it is global char *title; ///< Title of story page /** * We need an (empty) constructor so struct isn't zeroed (as C++ standard states) */ inline StoryPage() { } /** * (Empty) destructor has to be defined else operator delete might be called with nullptr parameter */ inline ~StoryPage() { if (!this->CleaningPool()) { StoryPageElement *spe; FOR_ALL_STORY_PAGE_ELEMENTS(spe) { if (spe->page == this->index) delete spe; } } free(this->title); } }; #define FOR_ALL_STORY_PAGES_FROM(var, start) FOR_ALL_ITEMS_FROM(StoryPage, story_page_index, var, start) #define FOR_ALL_STORY_PAGES(var) FOR_ALL_STORY_PAGES_FROM(var, 0) #endif /* STORY_BASE_H */