#include "stdafx.h" #include "ttd.h" #include "table/strings.h" #include "signs.h" #include "saveload.h" #include "command.h" /** * * Update the coordinate of one sign * */ static void UpdateSignVirtCoords(SignStruct *ss) { Point pt = RemapCoords(ss->x, ss->y, ss->z); SetDParam(0, ss->str); UpdateViewportSignPos(&ss->sign, pt.x, pt.y - 6, STR_2806); } /** * * Update all coordinates of a sign * */ void UpdateAllSignVirtCoords() { SignStruct *ss; FOR_ALL_SIGNS(ss) if (ss->str != 0) UpdateSignVirtCoords(ss); } /** * * Marks the region of a sign as dirty * * @param ss Pointer to the SignStruct */ static void MarkSignDirty(SignStruct *ss) { MarkAllViewportsDirty( ss->sign.left - 6, ss->sign.top - 3, ss->sign.left + ss->sign.width_1 * 4 + 12, ss->sign.top + 45); } /** * * Allocates a new sign * * @return The pointer to the new sign, or NULL if there is no more free space */ static SignStruct *AllocateSign() { SignStruct *s; FOR_ALL_SIGNS(s) if (s->str == 0) return s; return NULL; } /** * * Place a sign at the giving x/y * * @param p1 not used * @param p2 not used */ int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2) { SignStruct *ss; /* Try to locate a new sign */ ss = AllocateSign(); if (ss == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS); /* When we execute, really make the sign */ if (flags & DC_EXEC) { ss->str = STR_280A_SIGN; ss->x = x; ss->y = y; ss->z = GetSlopeZ(x,y); UpdateSignVirtCoords(ss); MarkSignDirty(ss); _new_sign_struct = ss; } return 0; } /** * Rename a sign * * @param sign_id Index of the sign * @param remove If 1, sign will be removed */ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 sign_id, uint32 remove) { StringID str; SignStruct *ss; /* If GetDParam(0) == nothing, we delete the sign */ if (GetDParam(0) != 0 && remove != 1) { /* Create the name */ str = AllocateName((byte*)_decode_parameters, 0); if (str == 0) return CMD_ERROR; if (flags & DC_EXEC) { ss = GetSign(sign_id); MarkSignDirty(ss); /* Delete the old name */ DeleteName(ss->str); /* Assign the new one */ ss->str = str; /* Update */ UpdateSignVirtCoords(ss); MarkSignDirty(ss); } else { /* Free the name, because we did not assign it yet */ DeleteName(str); } } else { /* Delete sign */ if (flags & DC_EXEC) { ss = GetSign(sign_id); /* Delete the name */ DeleteName(ss->str); ss->str = 0; MarkSignDirty(ss); } } return 0; } /** * * Callback function that is called after a sign is placed * */ void CcPlaceSign(bool success, uint tile, uint32 p1, uint32 p2) { if (success) { ShowRenameSignWindow(_new_sign_struct); ResetObjectToPlace(); } } /** * * PlaceProc function, called when someone pressed the button if the * sign-tool is selected * */ void PlaceProc_Sign(uint tile) { DoCommandP(tile, 0, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE)); } /** * * Initialize the signs * */ void InitializeSigns() { SignStruct *s; int i; memset(_sign_list, 0, sizeof(_sign_list[0]) * _sign_size); i = 0; FOR_ALL_SIGNS(s) s->index = i++; } static const byte _sign_desc[] = { SLE_VAR(SignStruct,str, SLE_UINT16), SLE_CONDVAR(SignStruct,x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4), SLE_CONDVAR(SignStruct,y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4), SLE_CONDVAR(SignStruct,x, SLE_INT32, 5, 255), SLE_CONDVAR(SignStruct,y, SLE_INT32, 5, 255), SLE_VAR(SignStruct,z, SLE_UINT8), SLE_END() }; /** * * Save all signs * */ static void Save_SIGN() { SignStruct *s; FOR_ALL_SIGNS(s) { /* Don't save empty signs */ if (s->str != 0) { SlSetArrayIndex(s->index); SlObject(s, _sign_desc); } } } /** * * Load all signs * */ static void Load_SIGN() { int index; while ((index = SlIterateArray()) != -1) { SignStruct *s = GetSign(index); SlObject(s, _sign_desc); } } const ChunkHandler _sign_chunk_handlers[] = { { 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST}, };