/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "functions.h" #include "window.h" #include "string.h" #include "table/strings.h" #include "hal.h" #include "variables.h" #include #include #include #include #include #ifdef USE_HOMEDIR #include #endif #if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__) #define HAS_STATVFS #endif #ifdef HAS_STATVFS #include #endif #ifdef __MORPHOS__ #include ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;) // The system supplied definition of SIG_IGN does not match #undef SIG_IGN #define SIG_IGN (void (*)(int))1 #endif /* __MORPHOS__ */ #ifdef __AMIGA__ #warning add stack symbol to avoid that user needs to set stack manually (tokai) // ULONG __stack = #endif #if defined(__APPLE__) #if defined(WITH_SDL) //the mac implementation needs this file included in the same file as main() #include #endif #endif static char *_fios_path; static char *_fios_save_path; static char *_fios_scn_path; static FiosItem *_fios_items; static int _fios_count, _fios_alloc; static FiosItem *FiosAlloc(void) { if (_fios_count == _fios_alloc) { _fios_alloc += 256; _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem)); } return &_fios_items[_fios_count++]; } int compare_FiosItems(const void *a, const void *b) { const FiosItem *da = (const FiosItem *)a; const FiosItem *db = (const FiosItem *)b; int r; if (_savegame_sort_order & SORT_BY_NAME) { r = strcasecmp(da->title, db->title); } else { r = da->mtime < db->mtime ? -1 : 1; } if (_savegame_sort_order & SORT_DESCENDING) r = -r; return r; } // Get a list of savegames FiosItem *FiosGetSavegameList(int *num, int mode) { FiosItem *fios; DIR *dir; struct dirent *dirent; struct stat sb; int sort_start; char filename[MAX_PATH]; if (_fios_save_path == NULL) { _fios_save_path = malloc(MAX_PATH); strcpy(_fios_save_path, _path.save_dir); } _fios_path = _fios_save_path; // Parent directory, only if not in root already. if (_fios_path[1] != '\0') { fios = FiosAlloc(); fios->type = FIOS_TYPE_PARENT; fios->mtime = 0; strcpy(fios->name, ".."); strcpy(fios->title, ".. (Parent directory)"); } // Show subdirectories first dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { snprintf(filename, lengthof(filename), "%s/%s", _fios_path, dirent->d_name); if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) && dirent->d_name[0] != '.') { fios = FiosAlloc(); fios->type = FIOS_TYPE_DIR; fios->mtime = 0; ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", dirent->d_name); } } closedir(dir); } { /* XXX ugly global variables ... */ byte order = _savegame_sort_order; _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); _savegame_sort_order = order; } // this is where to start sorting sort_start = _fios_count; /* Show savegame files * .SAV OpenTTD saved game * .SS1 Transport Tycoon Deluxe preset game * .SV1 Transport Tycoon Deluxe (Patch) saved game * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */ dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { char *t; snprintf(filename, lengthof(filename), "%s/%s", _fios_path, dirent->d_name); if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue; t = strrchr(dirent->d_name, '.'); if (t == NULL) continue; if (strcasecmp(t, ".sav") == 0) { // OpenTTD fios = FiosAlloc(); fios->type = FIOS_TYPE_FILE; fios->mtime = sb.st_mtime; ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); *t = '\0'; // strip extension ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title)); } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { if (strcasecmp(t, ".ss1") == 0 || strcasecmp(t, ".sv1") == 0 || strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch) fios = FiosAlloc(); fios->type = FIOS_TYPE_OLDFILE; fios->mtime = sb.st_mtime; ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); GetOldSaveGameName(fios->title, filename); } } } closedir(dir); } qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); *num = _fios_count; return _fios_items; } // Get a list of scenarios // FIXME: Gross code duplication with FiosGetSavegameList() FiosItem *FiosGetScenarioList(int *num, int mode) { FiosItem *fios; DIR *dir; struct dirent *dirent; struct stat sb; int sort_start; char filename[MAX_PATH]; if (_fios_scn_path == NULL) { _fios_scn_path = malloc(MAX_PATH); strcpy(_fios_scn_path, _path.scenario_dir); } _fios_path = _fios_scn_path; // Parent directory, only if not of the type C:\. if (_fios_path[1] != '\0' && mode != SLD_NEW_GAME) { fios = FiosAlloc(); fios->type = FIOS_TYPE_PARENT; fios->mtime = 0; strcpy(fios->title, ".. (Parent directory)"); } // Show subdirectories first dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { snprintf(filename, lengthof(filename), "%s/%s", _fios_path, dirent->d_name); if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) && dirent->d_name[0] != '.') { fios = FiosAlloc(); fios->type = FIOS_TYPE_DIR; fios->mtime = 0; ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", dirent->d_name); } } closedir(dir); } { /* XXX ugly global variables ... */ byte order = _savegame_sort_order; _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); _savegame_sort_order = order; } // this is where to start sorting sort_start = _fios_count; /* Show scenario files * .SCN OpenTTD style scenario file * .SV0 Transport Tycoon Deluxe (Patch) scenario * .SS0 Transport Tycoon Deluxe preset scenario */ dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { char *t; snprintf(filename, lengthof(filename), "%s/%s", _fios_path, dirent->d_name); if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue; t = strrchr(dirent->d_name, '.'); if (t == NULL) continue; if (strcasecmp(t, ".scn") == 0) { // OpenTTD fios = FiosAlloc(); fios->type = FIOS_TYPE_SCENARIO; fios->mtime = sb.st_mtime; ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); *t = '\0'; // strip extension ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title)); } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { if (strcasecmp(t, ".sv0") == 0 || strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch) fios = FiosAlloc(); fios->type = FIOS_TYPE_OLD_SCENARIO; fios->mtime = sb.st_mtime; GetOldScenarioGameName(fios->title, filename); ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); } } } closedir(dir); } qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); *num = _fios_count; return _fios_items; } // Free the list of savegames void FiosFreeSavegameList(void) { free(_fios_items); _fios_items = NULL; _fios_alloc = _fios_count = 0; } // Browse to char *FiosBrowseTo(const FiosItem *item) { char *path = _fios_path; char *s; switch (item->type) { case FIOS_TYPE_PARENT: s = strrchr(path, '/'); if (s != path) s[0] = '\0'; else s[1] = '\0'; break; case FIOS_TYPE_DIR: if (path[1] != '\0') strcat(path, "/"); strcat(path, item->name); break; case FIOS_TYPE_DIRECT: sprintf(path, "%s/", item->name); s = strrchr(path, '/'); if (s[1] == '\0') s[0] = '\0'; // strip trailing slash break; case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: case FIOS_TYPE_SCENARIO: case FIOS_TYPE_OLD_SCENARIO: { static char str_buffr[512]; sprintf(str_buffr, "%s/%s", path, item->name); return str_buffr; } } return NULL; } /** * Get descriptive texts. Returns the path and free space * left on the device * @param path string describing the path * @param tfs total free space in megabytes, optional (can be NULL) * @return StringID describing the path (free space or failure) */ StringID FiosGetDescText(const char **path, uint32 *tot) { uint32 free = 0; *path = _fios_path; #ifdef HAS_STATVFS { struct statvfs s; if (statvfs(*path, &s) == 0) { free = (uint64)s.f_frsize * s.f_bavail >> 20; } else return STR_4006_UNABLE_TO_READ_DRIVE; } #endif if (tot != NULL) *tot = free; return STR_4005_BYTES_FREE; } void FiosMakeSavegameName(char *buf, const char *name) { const char* extension; const char* period; if (_game_mode == GM_EDITOR) extension = ".scn"; else extension = ".sav"; // Don't append the extension, if it is already there period = strrchr(name, '.'); if (period != NULL && strcasecmp(period, extension) == 0) extension = ""; sprintf(buf, "%s/%s%s", _fios_path, name, extension); } bool FiosDelete(const char *name) { char path[512]; snprintf(path, lengthof(path), "%s/%s", _fios_path, name); return unlink(path) == 0; } bool FileExists(const char *filename) { return access(filename, 0) == 0; } static int LanguageCompareFunc(const void *a, const void *b) { return strcmp(*(const char* const *)a, *(const char* const *)b); } int GetLanguageList(char **languages, int max) { DIR *dir; struct dirent *dirent; int num = 0; dir = opendir(_path.lang_dir); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { char *t = strrchr(dirent->d_name, '.'); if (t != NULL && strcmp(t, ".lng") == 0) { languages[num++] = strdup(dirent->d_name); if (num == max) break; } } closedir(dir); } qsort(languages, num, sizeof(char*), LanguageCompareFunc); return num; } #if defined(__BEOS__) || defined(__linux__) static void ChangeWorkingDirectory(char *exe) { char *s = strrchr(exe, '/'); if (s != NULL) { *s = '\0'; chdir(exe); *s = '/'; } } #endif void ShowInfo(const char *str) { puts(str); } void ShowOSErrorBox(const char *buf) { #if defined(__APPLE__) // this creates an NSAlertPanel with the contents of 'buf' // this is the native and nicest way to do this on OSX ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" ); #else // all systems, but OSX fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf); #endif } #ifdef WITH_COCOA void cocoaSetWorkingDirectory(void); void cocoaSetupAutoreleasePool(void); void cocoaReleaseAutoreleasePool(void); #endif int CDECL main(int argc, char* argv[]) { int ret; #ifdef WITH_COCOA cocoaSetupAutoreleasePool(); /* This is passed if we are launched by double-clicking */ if(argc >= 2 && strncmp (argv[1], "-psn", 4) == 0) { argv[1] = NULL; argc = 1; cocoaSetWorkingDirectory(); } #endif // change the working directory to enable doubleclicking in UIs #if defined(__BEOS__) || defined(__linux__) ChangeWorkingDirectory(argv[0]); #endif _random_seeds[0][1] = _random_seeds[0][0] = time(NULL); SeedMT(_random_seeds[0][1]); signal(SIGPIPE, SIG_IGN); ret = ttd_main(argc, argv); #ifdef WITH_COCOA cocoaReleaseAutoreleasePool(); #endif return ret; } void DeterminePaths(void) { char *s; _path.game_data_dir = malloc(MAX_PATH); ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH); #if defined SECOND_DATA_DIR _path.second_data_dir = malloc(MAX_PATH); ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH); #endif #if defined(USE_HOMEDIR) { const char *homedir = getenv("HOME"); if (homedir == NULL) { const struct passwd *pw = getpwuid(getuid()); if (pw != NULL) homedir = pw->pw_dir; } _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); } #else /* not defined(USE_HOMEDIR) */ _path.personal_dir = malloc(MAX_PATH); ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH); // check if absolute or relative path s = strchr(_path.personal_dir, '/'); // add absolute path if (s == NULL || _path.personal_dir != s) { getcwd(_path.personal_dir, MAX_PATH); s = strchr(_path.personal_dir, 0); *s++ = '/'; ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); } #endif /* defined(USE_HOMEDIR) */ s = strchr(_path.personal_dir, 0); // append a / ? if (s[-1] != '/') strcpy(s, "/"); _path.save_dir = str_fmt("%ssave", _path.personal_dir); _path.autosave_dir = str_fmt("%s/autosave", _path.save_dir); _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); _path.gm_dir = str_fmt("%sgm/", _path.game_data_dir); _path.data_dir = str_fmt("%sdata/", _path.game_data_dir); if (_config_file == NULL) _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); _highscore_file = str_fmt("%shs.dat", _path.personal_dir); _log_file = str_fmt("%sopenttd.log", _path.personal_dir); #if defined CUSTOM_LANG_DIR // sets the search path for lng files to the custom one _path.lang_dir = malloc( MAX_PATH ); ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); #else _path.lang_dir = str_fmt("%slang/", _path.game_data_dir); #endif // create necessary folders mkdir(_path.personal_dir, 0755); mkdir(_path.save_dir, 0755); mkdir(_path.autosave_dir, 0755); mkdir(_path.scenario_dir, 0755); } bool InsertTextBufferClipboard(Textbuf *tb) { return false; } // multi os compatible sleep function #ifdef __AMIGA__ // usleep() implementation # include # include extern struct Device *TimerBase = NULL; extern struct MsgPort *TimerPort = NULL; extern struct timerequest *TimerRequest = NULL; #endif // __AMIGA__ void CSleep(int milliseconds) { #if !defined(__BEOS__) && !defined(__AMIGA__) usleep(milliseconds * 1000); #endif #ifdef __BEOS__ snooze(milliseconds * 1000); #endif #if defined(__AMIGA__) { ULONG signals; ULONG TimerSigBit = 1 << TimerPort->mp_SigBit; // send IORequest TimerRequest->tr_node.io_Command = TR_ADDREQUEST; TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000; TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000; SendIO((struct IORequest *)TimerRequest); if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) { AbortIO((struct IORequest *)TimerRequest); } WaitIO((struct IORequest *)TimerRequest); } #endif // __AMIGA__ }