/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file newgrf_debug.h Functions/types related to NewGRF debugging. */ #ifndef NEWGRF_DEBUG_H #define NEWGRF_DEBUG_H #include "newgrf.h" /** * Can we inspect the data given a certain feature and index. * The index is normally an in-game location/identifier, such * as a TileIndex or an IndustryID depending on the feature * we want to inspect. * @param feature The feature we want to inspect. * @param index The index/identifier of the feature to inspect. * @return true if there is something to show. */ bool IsNewGRFInspectable(GrfSpecFeature feature, uint index); /** * Show the inspect window for a given feature and index. * The index is normally an in-game location/identifier, such * as a TileIndex or an IndustryID depending on the feature * we want to inspect. * @param feature The feature we want to inspect. * @param index The index/identifier of the feature to inspect. */ void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index); /** * Delete inspect window for a given feature and index. * The index is normally an in-game location/identifier, such * as a TileIndex or an IndustryID depending on the feature * we want to inspect. * @param feature The feature we want to delete the window for. * @param index The index/identifier of the feature to delete. */ void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index); /** * Get the GrfSpecFeature associated with the tile. * @return the GrfSpecFeature. */ GrfSpecFeature GetGrfSpecFeature(TileIndex tile); /** * Get the GrfSpecFeature associated with the vehicle. * @return the GrfSpecFeature. */ GrfSpecFeature GetGrfSpecFeature(VehicleType type); /** * Show the window for aligning sprites. */ void ShowSpriteAlignerWindow(); #endif /* NEWGRF_DEBUG_H */