/* $Id$ */ /** @file strings_type.h Types related to strings. */ #ifndef STRINGS_TYPE_H #define STRINGS_TYPE_H typedef uint16 StringID; static const StringID INVALID_STRING_ID = 0xFFFF; enum { MAX_LANG = 64, }; /** Information about a language */ struct Language { char *name; ///< The internal name of the language char *file; ///< The name of the language as it appears on disk }; /** Used for dynamic language support */ struct DynamicLanguages { int num; ///< Number of languages int curr; ///< Currently selected language index char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language). Language ent[MAX_LANG]; ///< Information about the languages }; // special string constants enum SpecialStrings { // special strings for town names. the town name is generated dynamically on request. SPECSTR_TOWNNAME_START = 0x20C0, SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_FRENCH, SPECSTR_TOWNNAME_GERMAN, SPECSTR_TOWNNAME_AMERICAN, SPECSTR_TOWNNAME_LATIN, SPECSTR_TOWNNAME_SILLY, SPECSTR_TOWNNAME_SWEDISH, SPECSTR_TOWNNAME_DUTCH, SPECSTR_TOWNNAME_FINNISH, SPECSTR_TOWNNAME_POLISH, SPECSTR_TOWNNAME_SLOVAKISH, SPECSTR_TOWNNAME_NORWEGIAN, SPECSTR_TOWNNAME_HUNGARIAN, SPECSTR_TOWNNAME_AUSTRIAN, SPECSTR_TOWNNAME_ROMANIAN, SPECSTR_TOWNNAME_CZECH, SPECSTR_TOWNNAME_SWISS, SPECSTR_TOWNNAME_DANISH, SPECSTR_TOWNNAME_TURKISH, SPECSTR_TOWNNAME_ITALIAN, SPECSTR_TOWNNAME_CATALAN, SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN, // special strings for player names on the form "TownName transport". SPECSTR_PLAYERNAME_START = 0x70EA, SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START, SPECSTR_PLAYERNAME_FRENCH, SPECSTR_PLAYERNAME_GERMAN, SPECSTR_PLAYERNAME_AMERICAN, SPECSTR_PLAYERNAME_LATIN, SPECSTR_PLAYERNAME_SILLY, SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY, SPECSTR_ANDCO_NAME = 0x70E6, SPECSTR_PRESIDENT_NAME = 0x70E7, SPECSTR_SONGNAME = 0x70E8, // reserve MAX_LANG strings for the *.lng files SPECSTR_LANGUAGE_START = 0x7100, SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1, // reserve 32 strings for various screen resolutions SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1, SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F, // reserve 32 strings for screenshot formats SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1, SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F, // Used to implement SetDParamStr STR_SPEC_DYNSTRING = 0xF800, STR_SPEC_USERSTRING = 0xF808, }; #endif /* STRINGS_TYPE_H */