/* $Id$ */ /** @file yapf_ship.cpp Implementation of YAPF for ships. */ #include "../stdafx.h" #include "yapf.hpp" /** Node Follower module of YAPF for ships */ template class CYapfFollowShipT { public: typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) typedef typename Types::TrackFollower TrackFollower; typedef typename Types::NodeList::Titem Node; ///< this will be our node type typedef typename Node::Key Key; ///< key to hash tables protected: /// to access inherited path finder FORCEINLINE Tpf& Yapf() {return *static_cast(this);} public: /** Called by YAPF to move from the given node to the next tile. For each * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ inline void PfFollowNode(Node& old_node) { TrackFollower F(Yapf().GetVehicle()); if (F.Follow(old_node.m_key.m_tile, old_node.m_key.m_td)) Yapf().AddMultipleNodes(&old_node, F); } /// return debug report character to identify the transportation type FORCEINLINE char TransportTypeChar() const {return 'w';} static Trackdir ChooseShipTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) { // handle special case - when next tile is destination tile if (tile == v->dest_tile) { // convert tracks to trackdirs TrackdirBits trackdirs = (TrackdirBits)(tracks | ((int)tracks << 8)); // choose any trackdir reachable from enterdir trackdirs &= DiagdirReachesTrackdirs(enterdir); return (Trackdir)FindFirstBit2x64(trackdirs); } // move back to the old tile/trackdir (where ship is coming from) TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir))); Trackdir trackdir = GetVehicleTrackdir(v); assert(IsValidTrackdir(trackdir)); // convert origin trackdir to TrackdirBits TrackdirBits trackdirs = TrackdirToTrackdirBits(trackdir); // get available trackdirs on the destination tile TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_WATER, 0)); // create pathfinder instance Tpf pf; // set origin and destination nodes pf.SetOrigin(src_tile, trackdirs); pf.SetDestination(v->dest_tile, dest_trackdirs); // find best path pf.FindPath(v); Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found" Node* pNode = pf.GetBestNode(); if (pNode != NULL) { // walk through the path back to the origin Node* pPrevNode = NULL; while (pNode->m_parent != NULL) { pPrevNode = pNode; pNode = pNode->m_parent; } // return trackdir from the best next node (direct child of origin) Node& best_next_node = *pPrevNode; assert(best_next_node.GetTile() == tile); next_trackdir = best_next_node.GetTrackdir(); } return next_trackdir; } }; /** Cost Provider module of YAPF for ships */ template class CYapfCostShipT { public: typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) typedef typename Types::TrackFollower TrackFollower; typedef typename Types::NodeList::Titem Node; ///< this will be our node type typedef typename Node::Key Key; ///< key to hash tables protected: /// to access inherited path finder Tpf& Yapf() {return *static_cast(this);} public: /** Called by YAPF to calculate the cost from the origin to the given node. * Calculates only the cost of given node, adds it to the parent node cost * and stores the result into Node::m_cost member */ FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf) { // base tile cost depending on distance int c = IsDiagonalTrackdir(n.GetTrackdir()) ? 10 : 7; // additional penalty for curves if (n.m_parent != NULL && n.GetTrackdir() != NextTrackdir(n.m_parent->GetTrackdir())) { /* new trackdir does not match the next one when going straight */ c += 10; } c += YAPF_TILE_LENGTH * tf->m_tiles_skipped; // apply it n.m_cost = n.m_parent->m_cost + c; return true; } }; /** Config struct of YAPF for ships. * Defines all 6 base YAPF modules as classes providing services for CYapfBaseT. */ template struct CYapfShip_TypesT { /** Types - shortcut for this struct type */ typedef CYapfShip_TypesT Types; /** Tpf - pathfinder type */ typedef Tpf_ Tpf; /** track follower helper class */ typedef Ttrack_follower TrackFollower; /** node list type */ typedef Tnode_list NodeList; /** pathfinder components (modules) */ typedef CYapfBaseT PfBase; // base pathfinder class typedef CYapfFollowShipT PfFollow; // node follower typedef CYapfOriginTileT PfOrigin; // origin provider typedef CYapfDestinationTileT PfDestination; // destination/distance provider typedef CYapfSegmentCostCacheNoneT PfCache; // segment cost cache provider typedef CYapfCostShipT PfCost; // cost provider }; // YAPF type 1 - uses TileIndex/Trackdir as Node key, allows 90-deg turns struct CYapfShip1 : CYapfT > {}; // YAPF type 2 - uses TileIndex/DiagDirection as Node key, allows 90-deg turns struct CYapfShip2 : CYapfT > {}; // YAPF type 3 - uses TileIndex/Trackdir as Node key, forbids 90-deg turns struct CYapfShip3 : CYapfT > {}; /** Ship controller helper - path finder invoker */ Trackdir YapfChooseShipTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) { // default is YAPF type 2 typedef Trackdir (*PfnChooseShipTrack)(const Vehicle*, TileIndex, DiagDirection, TrackBits); PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg // check if non-default YAPF type needed if (_settings_game.pf.forbid_90_deg) { pfnChooseShipTrack = &CYapfShip3::ChooseShipTrack; // Trackdir, forbid 90-deg } else if (_settings_game.pf.yapf.disable_node_optimization) { pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg } Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks); return td_ret; } /** performance measurement helper */ void * NpfBeginInterval() { CPerformanceTimer& perf = *new CPerformanceTimer; perf.Start(); return &perf; } /** performance measurement helper */ int NpfEndInterval(void *vperf) { CPerformanceTimer& perf = *(CPerformanceTimer*)vperf; perf.Stop(); int t = perf.Get(1000000); delete &perf; return t; }