/* $Id$ */ #include "../stdafx.h" #include "../gfx_func.h" #include "32bpp_base.hpp" void *Blitter_32bppBase::MoveTo(const void *video, int x, int y) { return (uint32 *)video + x + y * _screen.pitch; } void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8 color) { *((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color); } void Blitter_32bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 color) { uint32 *dst = (uint32 *)video + x + y * _screen.pitch; if (*dst == 0) *dst = LookupColourInPalette(color); } void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8 color) { uint32 color32 = LookupColourInPalette(color); do { uint32 *dst = (uint32 *)video; for (int i = width; i > 0; i--) { *dst = color32; dst++; } video = (uint32 *)video + _screen.pitch; } while (--height); } void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color) { int dy; int dx; int stepx; int stepy; int frac; dy = (y2 - y) * 2; if (dy < 0) { dy = -dy; stepy = -1; } else { stepy = 1; } dx = (x2 - x) * 2; if (dx < 0) { dx = -dx; stepx = -1; } else { stepx = 1; } if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color); if (dx > dy) { frac = dy - (dx / 2); while (x != x2) { if (frac >= 0) { y += stepy; frac -= dx; } x += stepx; frac += dy; if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color); } } else { frac = dx - (dy / 2); while (y != y2) { if (frac >= 0) { x += stepx; frac -= dy; } y += stepy; frac += dx; if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color); } } } void Blitter_32bppBase::CopyFromBuffer(void *video, const void *src, int width, int height) { uint32 *dst = (uint32 *)video; uint32 *usrc = (uint32 *)src; for (; height > 0; height--) { memcpy(dst, usrc, width * sizeof(uint32)); usrc += width; dst += _screen.pitch; } } void Blitter_32bppBase::CopyToBuffer(const void *video, void *dst, int width, int height) { uint32 *udst = (uint32 *)dst; uint32 *src = (uint32 *)video; for (; height > 0; height--) { memcpy(udst, src, width * sizeof(uint32)); src += _screen.pitch; udst += width; } } void Blitter_32bppBase::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) { uint32 *udst = (uint32 *)dst; uint32 *src = (uint32 *)video; for (; height > 0; height--) { memcpy(udst, src, width * sizeof(uint32)); src += _screen.pitch; udst += dst_pitch; } } void Blitter_32bppBase::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) { const uint32 *src; uint32 *dst; if (scroll_y > 0) { /*Calculate pointers */ dst = (uint32 *)video + left + (top + height - 1) * _screen.pitch; src = dst - scroll_y * _screen.pitch; /* Decrease height and increase top */ top += scroll_y; height -= scroll_y; assert(height > 0); /* Adjust left & width */ if (scroll_x >= 0) { dst += scroll_x; left += scroll_x; width -= scroll_x; } else { src -= scroll_x; width += scroll_x; } for (int h = height; h > 0; h--) { memcpy(dst, src, width * sizeof(uint32)); src -= _screen.pitch; dst -= _screen.pitch; } } else { /* Calculate pointers */ dst = (uint32 *)video + left + top * _screen.pitch; src = dst - scroll_y * _screen.pitch; /* Decrese height. (scroll_y is <=0). */ height += scroll_y; assert(height > 0); /* Adjust left & width */ if (scroll_x >= 0) { dst += scroll_x; left += scroll_x; width -= scroll_x; } else { src -= scroll_x; width += scroll_x; } /* the y-displacement may be 0 therefore we have to use memmove, * because source and destination may overlap */ for (int h = height; h > 0; h--) { memmove(dst, src, width * sizeof(uint32)); src += _screen.pitch; dst += _screen.pitch; } } } int Blitter_32bppBase::BufferSize(int width, int height) { return width * height * sizeof(uint32); } void Blitter_32bppBase::PaletteAnimate(uint start, uint count) { /* By default, 32bpp doesn't have palette animation */ } Blitter::PaletteAnimation Blitter_32bppBase::UsePaletteAnimation() { return Blitter::PALETTE_ANIMATION_NONE; }