/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file water_map.h Map accessors for water tiles. */ #ifndef WATER_MAP_H #define WATER_MAP_H #include "core/math_func.hpp" #include "depot_type.h" #include "tile_map.h" /** Available water tile types. */ enum WaterTileType { WATER_TILE_CLEAR, // Plain water. WATER_TILE_COAST, // Coast. WATER_TILE_LOCK, // Water lock. WATER_TILE_DEPOT, // Water Depot. }; /** classes of water (for #WATER_TILE_CLEAR water tile type). */ enum WaterClass { WATER_CLASS_SEA, ///< Sea. WATER_CLASS_CANAL, ///< Canal. WATER_CLASS_RIVER, ///< River. WATER_CLASS_INVALID, ///< Used for industry tiles on land (also for oilrig if newgrf says so). }; template <> struct EnumPropsT : MakeEnumPropsT {}; /** Sections of the water depot. */ enum DepotPart { DEPOT_NORTH = 0x80, DEPOT_SOUTH = 0x81, DEPOT_END = 0x84, }; /** Sections of the water lock. */ enum LockPart { LOCK_MIDDLE = 0x10, LOCK_LOWER = 0x14, LOCK_UPPER = 0x18, LOCK_END = 0x1C }; /** Get the water tile type at a tile. * @param t Water tile to query. * @return Water tile type at the tile. */ static inline WaterTileType GetWaterTileType(TileIndex t) { assert(IsTileType(t, MP_WATER)); if (_m[t].m5 == 0) return WATER_TILE_CLEAR; if (_m[t].m5 == 1) return WATER_TILE_COAST; if (IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END)) return WATER_TILE_LOCK; assert(IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END)); return WATER_TILE_DEPOT; } /** Get the water class at a tile. * @param t Water tile to query. * @return Water class at the tile. */ static inline WaterClass GetWaterClass(TileIndex t) { assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY)); return (WaterClass)(IsTileType(t, MP_INDUSTRY) ? GB(_m[t].m1, 5, 2) : GB(_m[t].m3, 0, 2)); } /** Set the water class at a tile. * @param t Water tile to change. * @param wc New water class. */ static inline void SetWaterClass(TileIndex t, WaterClass wc) { assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY)); if (IsTileType(t, MP_INDUSTRY)) { SB(_m[t].m1, 5, 2, wc); } else { SB(_m[t].m3, 0, 2, wc); } } /** Is it a plain water tile? * @param t Water tile to query. * @return \c true if any type of clear water like ocean, river, or canal. */ static inline bool IsWater(TileIndex t) { return GetWaterTileType(t) == WATER_TILE_CLEAR; } /** Is it a sea water tile? * @param t Water tile to query. * @return \c true if it is a sea water tile. */ static inline bool IsSea(TileIndex t) { return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA; } /** Is it a canal tile? * @param t Water tile to query. * @return \c true if it is a canal tile. */ static inline bool IsCanal(TileIndex t) { return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL; } /** Is it a river water tile? * @param t Water tile to query. * @return \c true if it is a river water tile. */ static inline bool IsRiver(TileIndex t) { return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER; } /** Is it a water tile with plain water? * @param t Tile to query. * @return \c true if it is a plain water tile. */ static inline bool IsWaterTile(TileIndex t) { return IsTileType(t, MP_WATER) && IsWater(t); } /** Is it a coast tile? * @param t Water tile to query. * @return \c true if it is a sea water tile. */ static inline bool IsCoast(TileIndex t) { return GetWaterTileType(t) == WATER_TILE_COAST; } /** Get the other tile of the ship depot. * @param t Tile to query, containing one section of a ship depot. * @return Tile containing the other section of the depot. */ static inline TileIndex GetOtherShipDepotTile(TileIndex t) { return t + (HasBit(_m[t].m5, 0) ? -1 : 1) * (HasBit(_m[t].m5, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0)); } /** Is it a water tile with a ship depot on it? * @param t Water tile to query. * @return \c true if it is a ship depot tile. */ static inline bool IsShipDepot(TileIndex t) { return IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END); } /** Is it a ship depot tile? * @param t Tile to query. * @return \c true if it is a ship depot tile. */ static inline bool IsShipDepotTile(TileIndex t) { return IsTileType(t, MP_WATER) && IsShipDepot(t); } /** Get the axis of the ship depot. * @param t Water tile to query. * @return Axis of the depot. */ static inline Axis GetShipDepotAxis(TileIndex t) { return (Axis)GB(_m[t].m5, 1, 1); } /** Get the direction of the ship depot. * @param t Water tile to query. * @return Direction of the depot. */ static inline DiagDirection GetShipDepotDirection(TileIndex t) { return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1)); } /** Is it a water lock tile? * @param t Water tile to query. * @return \c true if it is a water lock tile. */ static inline bool IsLock(TileIndex t) { return IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END); } /** Get the direction of the water lock. * @param t Water tile to query. * @return Direction of the lock. */ static inline DiagDirection GetLockDirection(TileIndex t) { return (DiagDirection)GB(_m[t].m5, 0, 2); } /** Get a section of a depot or a lock. * @param t Water tile to query. * @return The section. */ static inline byte GetSection(TileIndex t) { assert(GetWaterTileType(t) == WATER_TILE_LOCK || GetWaterTileType(t) == WATER_TILE_DEPOT); return GB(_m[t].m5, 0, 4); } /** Get the random bits of the water tile. * @param t Water tile to query. * @return Random bits of the tile. */ static inline byte GetWaterTileRandomBits(TileIndex t) { return _m[t].m4; } /** * Helper function to make a coast tile. * @param t The tile to change into water */ static inline void MakeShore(TileIndex t) { SetTileType(t, MP_WATER); SetTileOwner(t, OWNER_WATER); _m[t].m2 = 0; _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = 1; SB(_m[t].m6, 2, 4, 0); _me[t].m7 = 0; } /** * Helper function for making a watery tile. * @param t The tile to change into water * @param o The owner of the water * @param wc The class of water the tile has to be * @param random_bits Eventual random bits to be set for this tile */ static inline void MakeWater(TileIndex t, Owner o, WaterClass wc, uint8 random_bits) { SetTileType(t, MP_WATER); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = wc; _m[t].m4 = random_bits; _m[t].m5 = 0; SB(_m[t].m6, 2, 4, 0); _me[t].m7 = 0; } /** * Make a sea tile. * @param t The tile to change into sea */ static inline void MakeSea(TileIndex t) { MakeWater(t, OWNER_WATER, WATER_CLASS_SEA, 0); } /** * Make a river tile * @param t The tile to change into river * @param random_bits Random bits to be set for this tile */ static inline void MakeRiver(TileIndex t, uint8 random_bits) { MakeWater(t, OWNER_WATER, WATER_CLASS_RIVER, random_bits); } /** * Make a canal tile * @param t The tile to change into canal * @param o The owner of the canal * @param random_bits Random bits to be set for this tile */ static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits) { assert(o != OWNER_WATER); MakeWater(t, o, WATER_CLASS_CANAL, random_bits); } /** * Make a ship depot section. * @param t Tile to place the ship depot section. * @param o Owner of the depot. * @param did Depot ID. * @param base Depot base (either #DEPOT_NORTH or #DEPOT_SOUTH). * @param a Axis of the depot. * @param original_water_class Original water class. */ static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart base, Axis a, WaterClass original_water_class) { SetTileType(t, MP_WATER); SetTileOwner(t, o); _m[t].m2 = did; _m[t].m3 = original_water_class; _m[t].m4 = 0; _m[t].m5 = base + a * 2; SB(_m[t].m6, 2, 4, 0); _me[t].m7 = 0; } /** Make a lock section. * @param t Tile to place the water lock section. * @param o Owner of the lock. * @param section Section to place. * @param original_water_class Original water class. * @see MakeLock */ static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass original_water_class) { SetTileType(t, MP_WATER); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = original_water_class; _m[t].m4 = 0; _m[t].m5 = section; SB(_m[t].m6, 2, 4, 0); _me[t].m7 = 0; } /** * Make a water lock. * @param t Tile to place the water lock section. * @param o Owner of the lock. * @param d Direction of the water lock. * @param wc_lower Original water class of the lower part. * @param wc_upper Original water class of the upper part. */ static inline void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper) { TileIndexDiff delta = TileOffsByDiagDir(d); MakeLockTile(t, o, LOCK_MIDDLE + d, WATER_CLASS_CANAL); MakeLockTile(t - delta, o, LOCK_LOWER + d, wc_lower); MakeLockTile(t + delta, o, LOCK_UPPER + d, wc_upper); } #endif /* WATER_MAP_H */