#ifndef MACROS_H #define MACROS_H #define MAX_INT 0x7FFFFFFF #ifdef min #undef min #endif #ifdef max #undef max #endif static INLINE int min(int a, int b) { if (a <= b) return a; return b; } static INLINE int max(int a, int b) { if (a >= b) return a; return b; } static INLINE int64 max64(int64 a, int64 b) { if (a >= b) return a; return b; } static INLINE uint minu(uint a, uint b) { if (a <= b) return a; return b; } static INLINE uint maxu(uint a, uint b) { if (a >= b) return a; return b; } static INLINE int clamp(int a, int min, int max) { if (a <= min) return min; if (a >= max) return max; return a; } static INLINE int clamp2(int a, int min, int max) { if (a <= min) a=min; if (a >= max) a=max; return a; } static INLINE bool int32_add_overflow(int32 a, int32 b) { return (int32)(a^b)>=0 && (int32)(a^(a+b))<0; } static INLINE bool int32_sub_overflow(int32 a, int32 b) { return (int32)(a^b)<0 && (int32)(a^(a-b))<0; } static INLINE bool str_eq(const byte *a, const byte *b) { int i=0; while (a[i] == b[i]) { if (a[i] == 0) return true; i++; } return false; } // Will crash if strings are equal static INLINE bool str_is_below(byte *a, byte *b) { while (*a <= *b) { if (*a < *b) return true; a++; b++; } return false; } static INLINE int32 BIGMULSS(int32 a, int32 b, int shift) { return (int32)(((int64)(a) * (int64)(b)) >> (shift)); } static INLINE int64 BIGMULSS64(int64 a, int64 b, int shift) { return ((a) * (b)) >> (shift); } static INLINE uint32 BIGMULUS(uint32 a, uint32 b, int shift) { return (uint32)(((uint64)(a) * (uint64)(b)) >> (shift)); } static INLINE int64 BIGMULS(int32 a, int32 b) { return (int32)(((int64)(a) * (int64)(b))); } /* OPT: optimized into an unsigned comparison */ //#define IS_INSIDE_1D(x, base, size) ((x) >= (base) && (x) < (base) + (size)) #define IS_INSIDE_1D(x, base, size) ( (uint)((x) - (base)) < ((uint)(size)) ) #define TILE_X_BITS 8 #define TILE_Y_BITS 8 #define LANDSCAPE_SIZE_FACTOR 1 #define TILE_FROM_XY(x,y) (int)((((y) >> 4) << TILE_X_BITS) + ((x) >> 4)) #define TILE_XY(x,y) (int)(((y) << TILE_X_BITS) + (x)) #define IS_TILETYPE(_t_, _s_) (_map_type_and_height[(_t_)] >> 4 == (_s_)) #define GET_TILETYPE(_t_) (_map_type_and_height[(_t_)] >> 4) #define GET_TILEHEIGHT(_t_) ((_map_type_and_height[_t_] & 0xF) * 8) enum { CORRECT_Z_BITS = 1 << 1 | 1 << 2 | 1 << 3 | 1 << 4 | 1 << 5 | 1 << 6 | 1 << 7 }; #define CORRECT_Z(tileh) (CORRECT_Z_BITS & (1 << tileh)) #define TILES_X (1 << TILE_X_BITS) #define TILES_Y (1 << TILE_Y_BITS) #define TILE_X_MAX (TILES_X-1) #define TILE_Y_MAX (TILES_Y-1) #define TILE_ASSERT(x) assert( TILE_MASK(x) == (x) ); extern uint SafeTileAdd(uint x, int add, const char *exp, const char *file, int line); #if !defined(_DEBUG) || TILE_X_BITS != 8 # define TILE_ADD(x,y) ((x)+(y)) #else # if defined(__GNUC__) # define TILE_ADD(x,y) (SafeTileAdd((x),(y), "??", __FILE__, __LINE__)) # else # define TILE_ADD(x,y) (SafeTileAdd((x),(y), #x ## ", " ## #y, __FILE__, __LINE__)) # endif #endif #define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TILE_XY(x,y)) #if TILE_X_BITS == 8 #define GET_TILE_X(t) (uint)((byte)(t)) #define GET_TILE_Y(t) (uint)((t) >> 8) #define TILE_MASK(x) ((uint16)(x)) #else #define GET_TILE_X(t) (uint)((t) & ((1 << TILE_X_BITS)-1)) #define GET_TILE_Y(t) (uint)((t) >> TILE_X_BITS) #define TILE_MASK(x) (int)((x) & ((1 << (TILE_X_BITS + TILE_Y_BITS))-1)) #endif //#define REMADP_COORDS(x,y,z) { int t = x; x = (y-t)*2; y+=t-z; } #define PACK_POINT(x,y) ((x) | ((y) << 16)) #define UNPACK_POINT_X(p) ((uint16)(p)) #define UNPACK_POINT_Y(p) ((uint16)(p>>16)) #define PACK_PPOINT(p) PACK_POINT((p).x, (p).y) #define HASBIT(x,y) ((x) & (1 << (y))) #define SETBIT(x,y) ((x) |= (1 << (y))) #define CLRBIT(x,y) ((x) &= ~(1 << (y))) // checking more bits. Maybe unneccessary, but easy to use #define HASBITS(x,y) ((x) & (y)) #define SETBITS(x,y) ((x) |= (y)) #define CLRBITS(x,y) ((x) &= ~(y)) #define PLAYER_SPRITE_COLOR(owner) ((_player_colors[owner] << 16) + 0x3070000) #define SPRITE_PALETTE(x) ((x) + 0x8000) extern const byte _ffb_64[128]; /* Returns the position of the first bit that is not zero, counted from the * left. Ie, 10110100 returns 2, 00000001 returns 0, etc. When x == 0 returns * 0. */ #define FIND_FIRST_BIT(x) _ffb_64[(x)] /* Returns x with the first bit that is not zero, counted from the left, set * to zero. So, 10110100 returns 10110000, 00000001 returns 00000000, etc. */ #define KILL_FIRST_BIT(x) _ffb_64[(x)+64] static INLINE int FindFirstBit2x64(int value) { int i = 0; if ( (byte) value == 0) { i += 8; value >>= 8; } return i + FIND_FIRST_BIT(value & 0x3F); } #if TILE_X_BITS + TILE_Y_BITS <= 16 typedef uint16 TileIndex; typedef int16 TileIndexDiff; #else typedef uint32 TileIndex; typedef int32 TileIndexDiff; #endif /* [min,max), strictly less than */ #define IS_BYTE_INSIDE(a,min,max) ((byte)((a)-(min)) < (byte)((max)-(min))) #define IS_INT_INSIDE(a,min,max) ((uint)((a)-(min)) < (uint)((max)-(min))) #define CHANCE16(a,b) ((uint16)Random() <= (uint16)((65536 * a) / b)) #define CHANCE16R(a,b,r) ((uint16)(r=Random()) <= (uint16)((65536 * a) / b)) #define CHANCE16I(a,b,v) ((uint16)(v) <= (uint16)((65536 * a) / b)) #define BEGIN_TILE_LOOP(var,w,h,tile) \ {int h_cur = h; \ uint var = tile; \ do { \ int w_cur = w; \ do { #define END_TILE_LOOP(var,w,h,tile) \ } while (++var, --w_cur != 0); \ } while (var += TILE_XY(0,1) - (w), --h_cur != 0);} #define for_each_bit(_i,_b) \ for(_i=0; _b!=0; _i++,_b>>=1) \ if (_b&1) #define assert_array(i,j) assert(i < lengthof(j)) #define abs myabs static INLINE int intxchg_(int *a, int b) { int t = *a; *a = b; return t; } #define intxchg(a,b) intxchg_(&(a), (b)) #define intswap(a,b) ((b) = intxchg_(&(a), (b))) static INLINE int myabs(int a) { if (a<0) a = -a; return a; } static INLINE int64 myabs64(int64 a) { if (a<0) a = -a; return a; } static INLINE void swap_byte(byte *a, byte *b) { byte t = *a; *a = *b; *b = t; } static INLINE void swap_uint16(uint16 *a, uint16 *b) { uint16 t = *a; *a = *b; *b = t; } static INLINE void swap_int16(int16 *a, int16 *b) { int16 t = *a; *a = *b; *b = t; } static INLINE void swap_tile(TileIndex *a, TileIndex *b) { TileIndex t = *a; *a = *b; *b = t; } #if defined(TTD_LITTLE_ENDIAN) # define READ_LE_UINT16(b) (*(const uint16*)(b)) # define ADD_WORD(x) (x)&0xFF, ((x) >> 8)&0xFF # define ADD_DWORD(x) (x)&0xFF, ((x) >> 8)&0xFF, ((x) >> 16)&0xFF, ((x) >> 24)&0xFF #elif defined(TTD_BIG_ENDIAN) static INLINE uint16 READ_LE_UINT16(const void *b) { return ((const byte*)b)[0] + (((const byte*)b)[1] << 8); } # define ADD_WORD(x) ((x) >> 8)&0xFF, (x)&0xFF # define ADD_DWORD(x) ((x) >> 24)&0xFF, ((x) >> 16)&0xFF, ((x) >> 8)&0xFF, (x)&0xFF #endif static INLINE void WRITE_LE_UINT16(void *b, uint16 x) { ((byte*)b)[0] = (byte)x; ((byte*)b)[1] = (byte)(x >> 8); } #define MAX_DETOUR 6 #endif /* MACROS_H */