/* $Id$ */ /** @file depot_base.h Base for all depots (except hangars) */ #ifndef DEPOT_BASE_H #define DEPOT_BASE_H #include "tile_type.h" #include "depot_type.h" #include "core/pool_type.hpp" #include "town_type.h" typedef Pool DepotPool; extern DepotPool _depot_pool; struct Depot : DepotPool::PoolItem<&_depot_pool> { TileIndex xy; TownID town_index; Depot(TileIndex xy = INVALID_TILE) : xy(xy) {} ~Depot(); }; Depot *GetDepotByTile(TileIndex tile); #define FOR_ALL_DEPOTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Depot, depot_index, var, start) #define FOR_ALL_DEPOTS(var) FOR_ALL_DEPOTS_FROM(var, 0) #endif /* DEPOT_BASE_H */