/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file linkgraphjob.h Declaration of link graph job classes used for cargo distribution. */ #ifndef LINKGRAPHJOB_H #define LINKGRAPHJOB_H #include "../thread.h" #include "linkgraph.h" #include #include class LinkGraphJob; class Path; typedef std::list PathList; /** Type of the pool for link graph jobs. */ typedef Pool LinkGraphJobPool; /** The actual pool with link graph jobs. */ extern LinkGraphJobPool _link_graph_job_pool; /** * Class for calculation jobs to be run on link graphs. */ class LinkGraphJob : public LinkGraphJobPool::PoolItem<&_link_graph_job_pool>{ private: /** * Annotation for a link graph edge. */ struct EdgeAnnotation { uint demand; ///< Transport demand between the nodes. uint unsatisfied_demand; ///< Demand over this edge that hasn't been satisfied yet. uint flow; ///< Planned flow over this edge. void Init(); }; /** * Annotation for a link graph node. */ struct NodeAnnotation { uint undelivered_supply; ///< Amount of supply that hasn't been distributed yet. PathList paths; ///< Paths through this node, sorted so that those with flow == 0 are in the back. FlowStatMap flows; ///< Planned flows to other nodes. void Init(uint supply); }; typedef std::vector NodeAnnotationVector; typedef SmallMatrix EdgeAnnotationMatrix; friend SaveLoadTable GetLinkGraphJobDesc(); friend class LinkGraphSchedule; protected: const LinkGraph link_graph; ///< Link graph to by analyzed. Is copied when job is started and mustn't be modified later. const LinkGraphSettings settings; ///< Copy of _settings_game.linkgraph at spawn time. std::thread thread; ///< Thread the job is running in or a default-constructed thread if it's running in the main thread. Date join_date; ///< Date when the job is to be joined. NodeAnnotationVector nodes; ///< Extra node data necessary for link graph calculation. EdgeAnnotationMatrix edges; ///< Extra edge data necessary for link graph calculation. std::atomic job_completed; ///< Is the job still running. This is accessed by multiple threads and reads may be stale. std::atomic job_aborted; ///< Has the job been aborted. This is accessed by multiple threads and reads may be stale. void EraseFlows(NodeID from); void JoinThread(); void SpawnThread(); public: /** * A job edge. Wraps a link graph edge and an edge annotation. The * annotation can be modified, the edge is constant. */ class Edge : public LinkGraph::ConstEdge { private: EdgeAnnotation &anno; ///< Annotation being wrapped. public: /** * Constructor. * @param edge Link graph edge to be wrapped. * @param anno Annotation to be wrapped. */ Edge(const LinkGraph::BaseEdge &edge, EdgeAnnotation &anno) : LinkGraph::ConstEdge(edge), anno(anno) {} /** * Get the transport demand between end the points of the edge. * @return Demand. */ uint Demand() const { return this->anno.demand; } /** * Get the transport demand that hasn't been satisfied by flows, yet. * @return Unsatisfied demand. */ uint UnsatisfiedDemand() const { return this->anno.unsatisfied_demand; } /** * Get the total flow on the edge. * @return Flow. */ uint Flow() const { return this->anno.flow; } /** * Add some flow. * @param flow Flow to be added. */ void AddFlow(uint flow) { this->anno.flow += flow; } /** * Remove some flow. * @param flow Flow to be removed. */ void RemoveFlow(uint flow) { assert(flow <= this->anno.flow); this->anno.flow -= flow; } /** * Add some (not yet satisfied) demand. * @param demand Demand to be added. */ void AddDemand(uint demand) { this->anno.demand += demand; this->anno.unsatisfied_demand += demand; } /** * Satisfy some demand. * @param demand Demand to be satisfied. */ void SatisfyDemand(uint demand) { assert(demand <= this->anno.unsatisfied_demand); this->anno.unsatisfied_demand -= demand; } }; /** * Iterator for job edges. */ class EdgeIterator : public LinkGraph::BaseEdgeIterator { EdgeAnnotation *base_anno; ///< Array of annotations to be (indirectly) iterated. public: /** * Constructor. * @param base Array of edges to be iterated. * @param base_anno Array of annotations to be iterated. * @param current Start offset of iteration. */ EdgeIterator(const LinkGraph::BaseEdge *base, EdgeAnnotation *base_anno, NodeID current) : LinkGraph::BaseEdgeIterator(base, current), base_anno(base_anno) {} /** * Dereference. * @return Pair of the edge currently pointed to and the ID of its * other end. */ std::pair operator*() const { return std::pair(this->current, Edge(this->base[this->current], this->base_anno[this->current])); } /** * Dereference. Has to be repeated here as operator* is different than * in LinkGraph::EdgeWrapper. * @return Fake pointer to pair of NodeID/Edge. */ FakePointer operator->() const { return FakePointer(this->operator*()); } }; /** * Link graph job node. Wraps a constant link graph node and a modifiable * node annotation. */ class Node : public LinkGraph::ConstNode { private: NodeAnnotation &node_anno; ///< Annotation being wrapped. EdgeAnnotation *edge_annos; ///< Edge annotations belonging to this node. public: /** * Constructor. * @param lgj Job to take the node from. * @param node ID of the node. */ Node (LinkGraphJob *lgj, NodeID node) : LinkGraph::ConstNode(&lgj->link_graph, node), node_anno(lgj->nodes[node]), edge_annos(lgj->edges[node]) {} /** * Retrieve an edge starting at this node. Mind that this returns an * object, not a reference. * @param to Remote end of the edge. * @return Edge between this node and "to". */ Edge operator[](NodeID to) const { return Edge(this->edges[to], this->edge_annos[to]); } /** * Iterator for the "begin" of the edge array. Only edges with capacity * are iterated. The others are skipped. * @return Iterator pointing to the first edge. */ EdgeIterator Begin() const { return EdgeIterator(this->edges, this->edge_annos, index); } /** * Iterator for the "end" of the edge array. Only edges with capacity * are iterated. The others are skipped. * @return Iterator pointing beyond the last edge. */ EdgeIterator End() const { return EdgeIterator(this->edges, this->edge_annos, INVALID_NODE); } /** * Get amount of supply that hasn't been delivered, yet. * @return Undelivered supply. */ uint UndeliveredSupply() const { return this->node_anno.undelivered_supply; } /** * Get the flows running through this node. * @return Flows. */ FlowStatMap &Flows() { return this->node_anno.flows; } /** * Get a constant version of the flows running through this node. * @return Flows. */ const FlowStatMap &Flows() const { return this->node_anno.flows; } /** * Get the paths this node is part of. Paths are always expected to be * sorted so that those with flow == 0 are in the back of the list. * @return Paths. */ PathList &Paths() { return this->node_anno.paths; } /** * Get a constant version of the paths this node is part of. * @return Paths. */ const PathList &Paths() const { return this->node_anno.paths; } /** * Deliver some supply, adding demand to the respective edge. * @param to Destination for supply. * @param amount Amount of supply to be delivered. */ void DeliverSupply(NodeID to, uint amount) { this->node_anno.undelivered_supply -= amount; (*this)[to].AddDemand(amount); } }; /** * Bare constructor, only for save/load. link_graph, join_date and actually * settings have to be brutally const-casted in order to populate them. */ LinkGraphJob() : settings(_settings_game.linkgraph), join_date(INVALID_DATE), job_completed(false), job_aborted(false) {} LinkGraphJob(const LinkGraph &orig); ~LinkGraphJob(); void Init(); /** * Check if job has actually finished. * This is allowed to spuriously return an incorrect value. * @return True if job has actually finished. */ inline bool IsJobCompleted() const { return this->job_completed.load(std::memory_order_acquire); } /** * Check if job has been aborted. * This is allowed to spuriously return false incorrectly, but is not allowed to incorrectly return true. * @return True if job has been aborted. */ inline bool IsJobAborted() const { return this->job_aborted.load(std::memory_order_acquire); } /** * Abort job. * The job may exit early at the next available opportunity. * After this method has been called the state of the job is undefined, and the only valid operation * is to join the thread and discard the job data. */ inline void AbortJob() { this->job_aborted.store(true, std::memory_order_release); } /** * Check if job is supposed to be finished. * @return True if job should be finished by now, false if not. */ inline bool IsScheduledToBeJoined() const { return this->join_date <= _date; } /** * Get the date when the job should be finished. * @return Join date. */ inline Date JoinDate() const { return join_date; } /** * Change the join date on date cheating. * @param interval Number of days to add. */ inline void ShiftJoinDate(int interval) { this->join_date += interval; } /** * Get the link graph settings for this component. * @return Settings. */ inline const LinkGraphSettings &Settings() const { return this->settings; } /** * Get a node abstraction with the specified id. * @param num ID of the node. * @return the Requested node. */ inline Node operator[](NodeID num) { return Node(this, num); } /** * Get the size of the underlying link graph. * @return Size. */ inline NodeID Size() const { return this->link_graph.Size(); } /** * Get the cargo of the underlying link graph. * @return Cargo. */ inline CargoID Cargo() const { return this->link_graph.Cargo(); } /** * Get the date when the underlying link graph was last compressed. * @return Compression date. */ inline Date LastCompression() const { return this->link_graph.LastCompression(); } /** * Get the ID of the underlying link graph. * @return Link graph ID. */ inline LinkGraphID LinkGraphIndex() const { return this->link_graph.index; } /** * Get a reference to the underlying link graph. Only use this for save/load. * @return Link graph. */ inline const LinkGraph &Graph() const { return this->link_graph; } }; /** * A leg of a path in the link graph. Paths can form trees by being "forked". */ class Path { public: static Path *invalid_path; Path(NodeID n, bool source = false); virtual ~Path() = default; /** Get the node this leg passes. */ inline NodeID GetNode() const { return this->node; } /** Get the overall origin of the path. */ inline NodeID GetOrigin() const { return this->origin; } /** Get the parent leg of this one. */ inline Path *GetParent() { return this->parent; } /** Get the overall capacity of the path. */ inline uint GetCapacity() const { return this->capacity; } /** Get the free capacity of the path. */ inline int GetFreeCapacity() const { return this->free_capacity; } /** * Get ratio of free * 16 (so that we get fewer 0) / * max(total capacity, 1) (so that we don't divide by 0). * @param free Free capacity. * @param total Total capacity. * @return free * 16 / max(total, 1). */ inline static int GetCapacityRatio(int free, uint total) { return Clamp(free, PATH_CAP_MIN_FREE, PATH_CAP_MAX_FREE) * PATH_CAP_MULTIPLIER / std::max(total, 1U); } /** * Get capacity ratio of this path. * @return free capacity * 16 / (total capacity + 1). */ inline int GetCapacityRatio() const { return Path::GetCapacityRatio(this->free_capacity, this->capacity); } /** Get the overall distance of the path. */ inline uint GetDistance() const { return this->distance; } /** Reduce the flow on this leg only by the specified amount. */ inline void ReduceFlow(uint f) { this->flow -= f; } /** Increase the flow on this leg only by the specified amount. */ inline void AddFlow(uint f) { this->flow += f; } /** Get the flow on this leg. */ inline uint GetFlow() const { return this->flow; } /** Get the number of "forked off" child legs of this one. */ inline uint GetNumChildren() const { return this->num_children; } /** * Detach this path from its parent. */ inline void Detach() { if (this->parent != nullptr) { this->parent->num_children--; this->parent = nullptr; } } uint AddFlow(uint f, LinkGraphJob &job, uint max_saturation); void Fork(Path *base, uint cap, int free_cap, uint dist); protected: /** * Some boundaries to clamp against in order to avoid integer overflows. */ enum PathCapacityBoundaries { PATH_CAP_MULTIPLIER = 16, PATH_CAP_MIN_FREE = (INT_MIN + 1) / PATH_CAP_MULTIPLIER, PATH_CAP_MAX_FREE = (INT_MAX - 1) / PATH_CAP_MULTIPLIER }; uint distance; ///< Sum(distance of all legs up to this one). uint capacity; ///< This capacity is min(capacity) fom all edges. int free_capacity; ///< This capacity is min(edge.capacity - edge.flow) for the current run of Dijkstra. uint flow; ///< Flow the current run of the mcf solver assigns. NodeID node; ///< Link graph node this leg passes. NodeID origin; ///< Link graph node this path originates from. uint num_children; ///< Number of child legs that have been forked from this path. Path *parent; ///< Parent leg of this one. }; #endif /* LINKGRAPHJOB_H */