/* $Id$ */ /** @file station_cmd.cpp */ #include "stdafx.h" #include "openttd.h" #include "aircraft.h" #include "bridge_map.h" #include "cmd_helper.h" #include "debug.h" #include "functions.h" #include "landscape.h" #include "station_map.h" #include "table/sprites.h" #include "table/strings.h" #include "map.h" #include "tile.h" #include "station.h" #include "gfx.h" #include "window.h" #include "viewport.h" #include "command.h" #include "town.h" #include "vehicle.h" #include "news.h" #include "saveload.h" #include "economy.h" #include "player.h" #include "airport.h" #include "sprite.h" #include "depot.h" #include "train.h" #include "roadveh.h" #include "water_map.h" #include "industry_map.h" #include "newgrf_callbacks.h" #include "newgrf_station.h" #include "yapf/yapf.h" #include "date.h" #include "helpers.hpp" #include "misc/autoptr.hpp" #include "road.h" #include "cargotype.h" #include "strings.h" /** * Called if a new block is added to the station-pool */ static void StationPoolNewBlock(uint start_item) { /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. * TODO - This is just a temporary stage, this will be removed. */ for (Station *st = GetStation(start_item); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) st->index = start_item++; } static void StationPoolCleanBlock(uint start_item, uint end_item) { for (uint i = start_item; i <= end_item; i++) { Station *st = GetStation(i); if (st->IsValid()) st->~Station(); } } /** * Called if a new block is added to the roadstop-pool */ static void RoadStopPoolNewBlock(uint start_item) { /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. * TODO - This is just a temporary stage, this will be removed. */ for (RoadStop *rs = GetRoadStop(start_item); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) { rs->xy = INVALID_TILE; rs->index = start_item++; } } DEFINE_OLD_POOL(Station, Station, StationPoolNewBlock, StationPoolCleanBlock) DEFINE_OLD_POOL(RoadStop, RoadStop, RoadStopPoolNewBlock, NULL) RoadStop* GetRoadStopByTile(TileIndex tile, RoadStop::Type type) { const Station* st = GetStationByTile(tile); for (RoadStop *rs = st->GetPrimaryRoadStop(type);; rs = rs->next) { if (rs->xy == tile) return rs; assert(rs->next != NULL); } } static uint GetNumRoadStopsInStation(const Station* st, RoadStop::Type type) { uint num = 0; assert(st != NULL); for (const RoadStop *rs = st->GetPrimaryRoadStop(type); rs != NULL; rs = rs->next) { num++; } return num; } /* Calculate the radius of the station. Basicly it is the biggest * radius that is available within the station */ static uint FindCatchmentRadius(const Station* st) { uint ret = CA_NONE; if (st->bus_stops != NULL) ret = max(ret, CA_BUS); if (st->truck_stops != NULL) ret = max(ret, CA_TRUCK); if (st->train_tile != 0) ret = max(ret, CA_TRAIN); if (st->dock_tile != 0) ret = max(ret, CA_DOCK); if (st->airport_tile) ret = max(ret, st->Airport()->catchment); return ret; } #define CHECK_STATIONS_ERR ((Station*)-1) static Station* GetStationAround(TileIndex tile, int w, int h, StationID closest_station) { /* check around to see if there's any stations there */ BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1)) if (IsTileType(tile_cur, MP_STATION)) { StationID t = GetStationIndex(tile_cur); if (closest_station == INVALID_STATION) { closest_station = t; } else if (closest_station != t) { _error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING; return CHECK_STATIONS_ERR; } } END_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1)) return (closest_station == INVALID_STATION) ? NULL : GetStation(closest_station); } /** * Function to check whether the given tile matches some criterion. * @param tile the tile to check * @return true if it matches, false otherwise */ typedef bool (*CMSAMatcher)(TileIndex tile); /** * Counts the numbers of tiles matching a specific type in the area around * @param tile the center tile of the 'count area' * @param type the type of tile searched for * @param industry when type == MP_INDUSTRY, the type of the industry, * in all other cases this parameter is ignored * @return the result the noumber of matching tiles around */ static int CountMapSquareAround(TileIndex tile, CMSAMatcher cmp) { int num = 0; for (int dx = -3; dx <= 3; dx++) { for (int dy = -3; dy <= 3; dy++) { if (cmp(TILE_MASK(tile + TileDiffXY(dx, dy)))) num++; } } return num; } /** * Check whether the tile is a mine. * @param tile the tile to investigate. * @return true if and only if the tile is a mine */ static bool CMSAMine(TileIndex tile) { /* No industry */ if (!IsTileType(tile, MP_INDUSTRY)) return false; const IndustrySpec *indsp = GetIndustrySpec(GetIndustryByTile(tile)->type); /* No extractive industry */ if ((indsp->life_type & INDUSTRYLIFE_EXTRACTIVE) == 0) return false; for (uint i = 0; i < lengthof(indsp->produced_cargo); i++) { /* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine */ if (indsp->produced_cargo[i] != CT_INVALID && (GetCargo(indsp->produced_cargo[i])->classes & CC_LIQUID) == 0) return true; } return false; } /** * Check whether the tile is water. * @param tile the tile to investigate. * @return true if and only if the tile is a mine */ static bool CMSAWater(TileIndex tile) { return IsTileType(tile, MP_WATER) && IsWater(tile); } /** * Check whether the tile is a tree. * @param tile the tile to investigate. * @return true if and only if the tile is a mine */ static bool CMSATree(TileIndex tile) { return IsTileType(tile, MP_TREES); } /** * Check whether the tile is a forest. * @param tile the tile to investigate. * @return true if and only if the tile is a mine */ static bool CMSAForest(TileIndex tile) { /* No industry */ if (!IsTileType(tile, MP_INDUSTRY)) return false; const IndustrySpec *indsp = GetIndustrySpec(GetIndustryByTile(tile)->type); /* No extractive industry */ if ((indsp->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false; for (uint i = 0; i < lengthof(indsp->produced_cargo); i++) { /* The industry produces wood. */ if (indsp->produced_cargo[i] != CT_INVALID && GetCargo(indsp->produced_cargo[i])->label == 'WOOD') return true; } return false; } #define M(x) ((x) - STR_SV_STNAME) static bool GenerateStationName(Station *st, TileIndex tile, int flag) { static const uint32 _gen_station_name_bits[] = { 0, /* 0 */ 1 << M(STR_SV_STNAME_AIRPORT), /* 1 */ 1 << M(STR_SV_STNAME_OILFIELD), /* 2 */ 1 << M(STR_SV_STNAME_DOCKS), /* 3 */ 0x1FF << M(STR_SV_STNAME_BUOY_1), /* 4 */ 1 << M(STR_SV_STNAME_HELIPORT), /* 5 */ }; Town *t = st->town; uint32 free_names = (uint32)-1; int found; unsigned long tmp; { Station *s; FOR_ALL_STATIONS(s) { if (s != st && s->town == t) { uint str = M(s->string_id); if (str <= 0x20) { if (str == M(STR_SV_STNAME_FOREST)) str = M(STR_SV_STNAME_WOODS); CLRBIT(free_names, str); } } } } /* check default names */ tmp = free_names & _gen_station_name_bits[flag]; if (tmp != 0) { found = FindFirstBit(tmp); goto done; } /* check mine? */ if (HASBIT(free_names, M(STR_SV_STNAME_MINES))) { if (CountMapSquareAround(tile, CMSAMine) >= 2) { found = M(STR_SV_STNAME_MINES); goto done; } } /* check close enough to town to get central as name? */ if (DistanceMax(tile, t->xy) < 8) { found = M(STR_SV_STNAME); if (HASBIT(free_names, M(STR_SV_STNAME))) goto done; found = M(STR_SV_STNAME_CENTRAL); if (HASBIT(free_names, M(STR_SV_STNAME_CENTRAL))) goto done; } /* Check lakeside */ if (HASBIT(free_names, M(STR_SV_STNAME_LAKESIDE)) && DistanceFromEdge(tile) < 20 && CountMapSquareAround(tile, CMSAWater) >= 5) { found = M(STR_SV_STNAME_LAKESIDE); goto done; } /* Check woods */ if (HASBIT(free_names, M(STR_SV_STNAME_WOODS)) && ( CountMapSquareAround(tile, CMSATree) >= 8 || CountMapSquareAround(tile, CMSAForest) >= 2) ) { found = _opt.landscape == LT_TROPIC ? M(STR_SV_STNAME_FOREST) : M(STR_SV_STNAME_WOODS); goto done; } /* check elevation compared to town */ { uint z = GetTileZ(tile); uint z2 = GetTileZ(t->xy); if (z < z2) { found = M(STR_SV_STNAME_VALLEY); if (HASBIT(free_names, M(STR_SV_STNAME_VALLEY))) goto done; } else if (z > z2) { found = M(STR_SV_STNAME_HEIGHTS); if (HASBIT(free_names, M(STR_SV_STNAME_HEIGHTS))) goto done; } } /* check direction compared to town */ { static const int8 _direction_and_table[] = { ~( (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ), ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_NORTH)) ), ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ), ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) ), }; free_names &= _direction_and_table[ (TileX(tile) < TileX(t->xy)) + (TileY(tile) < TileY(t->xy)) * 2]; } tmp = free_names & ((1 << 1) | (1 << 2) | (1 << 3) | (1 << 4) | (1 << 6) | (1 << 7) | (1 << 12) | (1 << 26) | (1 << 27) | (1 << 28) | (1 << 29) | (1 << 30)); found = (tmp == 0) ? M(STR_SV_STNAME_FALLBACK) : FindFirstBit(tmp); done: st->string_id = found + STR_SV_STNAME; return true; } #undef M static Station* GetClosestStationFromTile(TileIndex tile) { uint threshold = 8; Station* best_station = NULL; Station* st; FOR_ALL_STATIONS(st) { if (st->facilities == 0 && st->owner == _current_player) { uint cur_dist = DistanceManhattan(tile, st->xy); if (cur_dist < threshold) { threshold = cur_dist; best_station = st; } } } return best_station; } // Update the virtual coords needed to draw the station sign. // st = Station to update for. static void UpdateStationVirtCoord(Station *st) { Point pt = RemapCoords2(TileX(st->xy) * TILE_SIZE, TileY(st->xy) * TILE_SIZE); pt.y -= 32; if (st->facilities & FACIL_AIRPORT && st->airport_type == AT_OILRIG) pt.y -= 16; SetDParam(0, st->index); SetDParam(1, st->facilities); UpdateViewportSignPos(&st->sign, pt.x, pt.y, STR_305C_0); } // Update the virtual coords needed to draw the station sign for all stations. void UpdateAllStationVirtCoord() { Station* st; FOR_ALL_STATIONS(st) { UpdateStationVirtCoord(st); } } // Update the station virt coords while making the modified parts dirty. static void UpdateStationVirtCoordDirty(Station *st) { st->MarkDirty(); UpdateStationVirtCoord(st); st->MarkDirty(); } // Get a mask of the cargo types that the station accepts. static uint GetAcceptanceMask(const Station *st) { uint mask = 0; for (CargoID i = 0; i < NUM_CARGO; i++) { if (st->goods[i].acceptance) mask |= 1 << i; } return mask; } // Items contains the two cargo names that are to be accepted or rejected. // msg is the string id of the message to display. static void ShowRejectOrAcceptNews(const Station *st, uint num_items, CargoID *cargo, StringID msg) { for (uint i = 0; i < num_items; i++) { SetDParam(i + 1, GetCargo(cargo[i])->name); } SetDParam(0, st->index); AddNewsItem(msg, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT | NF_TILE, NT_ACCEPTANCE, 0), st->xy, 0); } // Get a list of the cargo types being produced around the tile. void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad) { memset(produced, 0, sizeof(AcceptedCargo)); int x = TileX(tile); int y = TileY(tile); // expand the region by rad tiles on each side // while making sure that we remain inside the board. int x2 = min(x + w + rad, MapSizeX()); int x1 = max(x - rad, 0); int y2 = min(y + h + rad, MapSizeY()); int y1 = max(y - rad, 0); assert(x1 < x2); assert(y1 < y2); assert(w > 0); assert(h > 0); for (int yc = y1; yc != y2; yc++) { for (int xc = x1; xc != x2; xc++) { if (!(IS_INSIDE_1D(xc, x, w) && IS_INSIDE_1D(yc, y, h))) { TileIndex tile = TileXY(xc, yc); GetProducedCargoProc *gpc = _tile_type_procs[GetTileType(tile)]->get_produced_cargo_proc; if (gpc != NULL) { CargoID cargos[2] = { CT_INVALID, CT_INVALID }; gpc(tile, cargos); if (cargos[0] != CT_INVALID) { produced[cargos[0]]++; if (cargos[1] != CT_INVALID) { produced[cargos[1]]++; } } } } } } } // Get a list of the cargo types that are accepted around the tile. void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad) { memset(accepts, 0, sizeof(AcceptedCargo)); int x = TileX(tile); int y = TileY(tile); // expand the region by rad tiles on each side // while making sure that we remain inside the board. int x2 = min(x + w + rad, MapSizeX()); int y2 = min(y + h + rad, MapSizeY()); int x1 = max(x - rad, 0); int y1 = max(y - rad, 0); assert(x1 < x2); assert(y1 < y2); assert(w > 0); assert(h > 0); for (int yc = y1; yc != y2; yc++) { for (int xc = x1; xc != x2; xc++) { TileIndex tile = TileXY(xc, yc); if (!IsTileType(tile, MP_STATION)) { AcceptedCargo ac; GetAcceptedCargo(tile, ac); for (uint i = 0; i < lengthof(ac); ++i) accepts[i] += ac[i]; } } } } struct ottd_Rectangle { uint min_x; uint min_y; uint max_x; uint max_y; }; static inline void MergePoint(ottd_Rectangle* rect, TileIndex tile) { uint x = TileX(tile); uint y = TileY(tile); if (rect->min_x > x) rect->min_x = x; if (rect->min_y > y) rect->min_y = y; if (rect->max_x < x) rect->max_x = x; if (rect->max_y < y) rect->max_y = y; } // Update the acceptance for a station. // show_msg controls whether to display a message that acceptance was changed. static void UpdateStationAcceptance(Station *st, bool show_msg) { // Don't update acceptance for a buoy if (st->IsBuoy()) return; ottd_Rectangle rect; rect.min_x = MapSizeX(); rect.min_y = MapSizeY(); rect.max_x = 0; rect.max_y = 0; /* old accepted goods types */ uint old_acc = GetAcceptanceMask(st); // Put all the tiles that span an area in the table. if (st->train_tile != 0) { MergePoint(&rect, st->train_tile); MergePoint(&rect, st->train_tile + TileDiffXY(st->trainst_w - 1, st->trainst_h - 1) ); } if (st->airport_tile != 0) { const AirportFTAClass* afc = st->Airport(); MergePoint(&rect, st->airport_tile); MergePoint(&rect, st->airport_tile + TileDiffXY(afc->size_x - 1, afc->size_y - 1) ); } if (st->dock_tile != 0) MergePoint(&rect, st->dock_tile); for (const RoadStop *rs = st->bus_stops; rs != NULL; rs = rs->next) { MergePoint(&rect, rs->xy); } for (const RoadStop *rs = st->truck_stops; rs != NULL; rs = rs->next) { MergePoint(&rect, rs->xy); } // And retrieve the acceptance. AcceptedCargo accepts; if (rect.max_x >= rect.min_x) { GetAcceptanceAroundTiles( accepts, TileXY(rect.min_x, rect.min_y), rect.max_x - rect.min_x + 1, rect.max_y - rect.min_y + 1, _patches.modified_catchment ? FindCatchmentRadius(st) : 4 ); } else { memset(accepts, 0, sizeof(accepts)); } // Adjust in case our station only accepts fewer kinds of goods for (CargoID i = 0; i < NUM_CARGO; i++) { uint amt = min(accepts[i], 15); // Make sure the station can accept the goods type. bool is_passengers = IsCargoInClass(i, CC_PASSENGERS); if ((!is_passengers && !(st->facilities & (byte)~FACIL_BUS_STOP)) || (is_passengers && !(st->facilities & (byte)~FACIL_TRUCK_STOP))) amt = 0; st->goods[i].acceptance = (amt >= 8); } // Only show a message in case the acceptance was actually changed. uint new_acc = GetAcceptanceMask(st); if (old_acc == new_acc) return; // show a message to report that the acceptance was changed? if (show_msg && st->owner == _local_player && st->facilities) { /* List of accept and reject strings for different number of * cargo types */ static const StringID accept_msg[] = { STR_3040_NOW_ACCEPTS, STR_3041_NOW_ACCEPTS_AND, }; static const StringID reject_msg[] = { STR_303E_NO_LONGER_ACCEPTS, STR_303F_NO_LONGER_ACCEPTS_OR, }; /* Array of accepted and rejected cargo types */ CargoID accepts[2] = { CT_INVALID, CT_INVALID }; CargoID rejects[2] = { CT_INVALID, CT_INVALID }; uint num_acc = 0; uint num_rej = 0; /* Test each cargo type to see if its acceptange has changed */ for (CargoID i = 0; i < NUM_CARGO; i++) { if (HASBIT(new_acc, i)) { if (!HASBIT(old_acc, i) && num_acc < lengthof(accepts)) { /* New cargo is accepted */ accepts[num_acc++] = i; } } else { if (HASBIT(old_acc, i) && num_rej < lengthof(rejects)) { /* Old cargo is no longer accepted */ rejects[num_rej++] = i; } } } /* Show news message if there are any changes */ if (num_acc > 0) ShowRejectOrAcceptNews(st, num_acc, accepts, accept_msg[num_acc - 1]); if (num_rej > 0) ShowRejectOrAcceptNews(st, num_rej, rejects, reject_msg[num_rej - 1]); } // redraw the station view since acceptance changed InvalidateWindowWidget(WC_STATION_VIEW, st->index, 4); } static void UpdateStationSignCoord(Station *st) { const StationRect *r = &st->rect; if (r->IsEmpty()) return; // no tiles belong to this station // clamp sign coord to be inside the station rect st->xy = TileXY(clampu(TileX(st->xy), r->left, r->right), clampu(TileY(st->xy), r->top, r->bottom)); UpdateStationVirtCoordDirty(st); } // This is called right after a station was deleted. // It checks if the whole station is free of substations, and if so, the station will be // deleted after a little while. static void DeleteStationIfEmpty(Station* st) { if (st->facilities == 0) { st->delete_ctr = 0; RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); } /* station remains but it probably lost some parts - station sign should stay in the station boundaries */ UpdateStationSignCoord(st); } static CommandCost ClearTile_Station(TileIndex tile, byte flags); // Tries to clear the given area. Returns the cost in case of success. // Or an error code if it failed. CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station, bool check_clear = true) { CommandCost cost; int allowed_z = -1; BEGIN_TILE_LOOP(tile_cur, w, h, tile) { if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) { return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); } if (!EnsureNoVehicleOnGround(tile_cur)) return CMD_ERROR; uint z; Slope tileh = GetTileSlope(tile_cur, &z); /* Prohibit building if * 1) The tile is "steep" (i.e. stretches two height levels) * -OR- * 2) The tile is non-flat if * a) the player building is an "old-school" AI * -OR- * b) the build_on_slopes switch is disabled */ if (IsSteepSlope(tileh) || ((_is_old_ai_player || !_patches.build_on_slopes) && tileh != SLOPE_FLAT)) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } int flat_z = z; if (tileh != SLOPE_FLAT) { // need to check so the entrance to the station is not pointing at a slope. if ((invalid_dirs & 1 && !(tileh & SLOPE_NE) && (uint)w_cur == w) || (invalid_dirs & 2 && !(tileh & SLOPE_SE) && h_cur == 1) || (invalid_dirs & 4 && !(tileh & SLOPE_SW) && w_cur == 1) || (invalid_dirs & 8 && !(tileh & SLOPE_NW) && (uint)h_cur == h)) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } cost.AddCost(_price.terraform); flat_z += TILE_HEIGHT; } // get corresponding flat level and make sure that all parts of the station have the same level. if (allowed_z == -1) { // first tile allowed_z = flat_z; } else if (allowed_z != flat_z) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } // if station is set, then we have special handling to allow building on top of already existing stations. // so station points to INVALID_STATION if we can build on any station. or it points to a station if we're only allowed to build // on exactly that station. if (station != NULL && IsTileType(tile_cur, MP_STATION)) { if (!IsRailwayStation(tile_cur)) { return ClearTile_Station(tile_cur, DC_AUTO); // get error message } else { StationID st = GetStationIndex(tile_cur); if (*station == INVALID_STATION) { *station = st; } else if (*station != st) { return_cmd_error(STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING); } } } else if (check_clear) { CommandCost ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return ret; cost.AddCost(ret); } } END_TILE_LOOP(tile_cur, w, h, tile) return cost; } static bool CanExpandRailroadStation(const Station* st, uint* fin, Axis axis) { uint curw = st->trainst_w; uint curh = st->trainst_h; TileIndex tile = fin[0]; uint w = fin[1]; uint h = fin[2]; if (_patches.nonuniform_stations) { // determine new size of train station region.. int x = min(TileX(st->train_tile), TileX(tile)); int y = min(TileY(st->train_tile), TileY(tile)); curw = max(TileX(st->train_tile) + curw, TileX(tile) + w) - x; curh = max(TileY(st->train_tile) + curh, TileY(tile) + h) - y; tile = TileXY(x, y); } else { // check so the orientation is the same if (GetRailStationAxis(st->train_tile) != axis) { _error_message = STR_306D_NONUNIFORM_STATIONS_DISALLOWED; return false; } // check if the new station adjoins the old station in either direction if (curw == w && st->train_tile == tile + TileDiffXY(0, h)) { // above curh += h; } else if (curw == w && st->train_tile == tile - TileDiffXY(0, curh)) { // below tile -= TileDiffXY(0, curh); curh += h; } else if (curh == h && st->train_tile == tile + TileDiffXY(w, 0)) { // to the left curw += w; } else if (curh == h && st->train_tile == tile - TileDiffXY(curw, 0)) { // to the right tile -= TileDiffXY(curw, 0); curw += w; } else { _error_message = STR_306D_NONUNIFORM_STATIONS_DISALLOWED; return false; } } // make sure the final size is not too big. if (curw > _patches.station_spread || curh > _patches.station_spread) { _error_message = STR_306C_STATION_TOO_SPREAD_OUT; return false; } // now tile contains the new value for st->train_tile // curw, curh contain the new value for width and height fin[0] = tile; fin[1] = curw; fin[2] = curh; return true; } static inline byte *CreateSingle(byte *layout, int n) { int i = n; do *layout++ = 0; while (--i); layout[((n - 1) >> 1) - n] = 2; return layout; } static inline byte *CreateMulti(byte *layout, int n, byte b) { int i = n; do *layout++ = b; while (--i); if (n > 4) { layout[0 - n] = 0; layout[n - 1 - n] = 0; } return layout; } static void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSpec *statspec) { if (statspec != NULL && statspec->lengths >= plat_len && statspec->platforms[plat_len - 1] >= numtracks && statspec->layouts[plat_len - 1][numtracks - 1]) { /* Custom layout defined, follow it. */ memcpy(layout, statspec->layouts[plat_len - 1][numtracks - 1], plat_len * numtracks); return; } if (plat_len == 1) { CreateSingle(layout, numtracks); } else { if (numtracks & 1) layout = CreateSingle(layout, plat_len); numtracks >>= 1; while (--numtracks >= 0) { layout = CreateMulti(layout, plat_len, 4); layout = CreateMulti(layout, plat_len, 6); } } } /** Build railroad station * @param tile_org starting position of station dragging/placement * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0) - orientation (Axis) * - p1 = (bit 8-15) - number of tracks * - p1 = (bit 16-23) - platform length * - p1 = (bit 24) - allow stations directly adjacent to other stations. * @param p2 various bitstuffed elements * - p2 = (bit 0- 3) - railtype (p2 & 0xF) * - p2 = (bit 8-15) - custom station class * - p2 = (bit 16-23) - custom station id */ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint32 p2) { int w_org, h_org; CommandCost ret; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); /* Does the authority allow this? */ if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile_org)) return CMD_ERROR; if (!ValParamRailtype(p2 & 0xF)) return CMD_ERROR; /* unpack parameters */ Axis axis = Extract(p1); uint numtracks = GB(p1, 8, 8); uint plat_len = GB(p1, 16, 8); if (axis == AXIS_X) { w_org = plat_len; h_org = numtracks; } else { h_org = plat_len; w_org = numtracks; } if (h_org > _patches.station_spread || w_org > _patches.station_spread) return CMD_ERROR; // these values are those that will be stored in train_tile and station_platforms uint finalvalues[3]; finalvalues[0] = tile_org; finalvalues[1] = w_org; finalvalues[2] = h_org; // Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) StationID est = INVALID_STATION; // If DC_EXEC is in flag, do not want to pass it to CheckFlatLandBelow, because of a nice bug // for detail info, see: https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365 ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _patches.nonuniform_stations ? &est : NULL); if (CmdFailed(ret)) return ret; CommandCost cost(ret.GetCost() + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len); Station *st = NULL; bool check_surrounding = true; if (_patches.adjacent_stations) { if (est != INVALID_STATION) { if (HASBIT(p1, 24)) { /* You can't build an adjacent station over the top of one that * already exists. */ return_cmd_error(STR_MUST_REMOVE_RAILWAY_STATION_FIRST); } else { /* Extend the current station, and don't check whether it will * be near any other stations. */ st = GetStation(est); check_surrounding = false; } } else { /* There's no station here. Don't check the tiles surrounding this * one if the player wanted to build an adjacent station. */ if (HASBIT(p1, 24)) check_surrounding = false; } } if (check_surrounding) { // Make sure there are no similar stations around us. st = GetStationAround(tile_org, w_org, h_org, est); if (st == CHECK_STATIONS_ERR) return CMD_ERROR; } // See if there is a deleted station close to us. if (st == NULL) st = GetClosestStationFromTile(tile_org); /* In case of new station if DC_EXEC is NOT set we still need to create the station * to test if everything is OK. In this case we need to delete it before return. */ AutoPtrT st_auto_delete; if (st != NULL) { // Reuse an existing station. if (st->owner != _current_player) return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION); if (st->train_tile != 0) { // check if we want to expanding an already existing station? if (_is_old_ai_player || !_patches.join_stations) return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD); if (!CanExpandRailroadStation(st, finalvalues, axis)) return CMD_ERROR; } //XXX can't we pack this in the "else" part of the if above? if (!st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TEST)) return CMD_ERROR; } else { /* allocate and initialize new station */ st = new Station(tile_org); if (st == NULL) return CMD_ERROR; /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */ st_auto_delete = st; st->town = ClosestTownFromTile(tile_org, (uint)-1); if (!GenerateStationName(st, tile_org, 0)) return CMD_ERROR; if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) { SETBIT(st->town->have_ratings, _current_player); } } /* Check if the given station class is valid */ if (GB(p2, 8, 8) >= STAT_CLASS_MAX) return CMD_ERROR; /* Check if we can allocate a custom stationspec to this station */ const StationSpec *statspec = GetCustomStationSpec((StationClassID)GB(p2, 8, 8), GB(p2, 16, 8)); int specindex = AllocateSpecToStation(statspec, st, flags & DC_EXEC); if (specindex == -1) return CMD_ERROR; if (statspec != NULL) { /* Perform NewStation checks */ /* Check if the station size is permitted */ if (HASBIT(statspec->disallowed_platforms, numtracks - 1) || HASBIT(statspec->disallowed_lengths, plat_len - 1)) { return CMD_ERROR; } /* Check if the station is buildable */ if (HASBIT(statspec->callbackmask, CBM_STATION_AVAIL) && GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE) == 0) { return CMD_ERROR; } } if (flags & DC_EXEC) { TileIndexDiff tile_delta; byte *layout_ptr; byte numtracks_orig; Track track; // Now really clear the land below the station // It should never return CMD_ERROR.. but you never know ;) // (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags) ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _patches.nonuniform_stations ? &est : NULL); if (CmdFailed(ret)) return ret; st->train_tile = finalvalues[0]; st->AddFacility(FACIL_TRAIN, finalvalues[0]); st->trainst_w = finalvalues[1]; st->trainst_h = finalvalues[2]; st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TRY); tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); track = AxisToTrack(axis); layout_ptr = (byte*)alloca(numtracks * plat_len); GetStationLayout(layout_ptr, numtracks, plat_len, statspec); numtracks_orig = numtracks; do { TileIndex tile = tile_org; int w = plat_len; do { byte layout = *layout_ptr++; MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, (RailType)GB(p2, 0, 4)); SetCustomStationSpecIndex(tile, specindex); SetStationTileRandomBits(tile, GB(Random(), 0, 4)); if (statspec != NULL) { /* Use a fixed axis for GetPlatformInfo as our platforms / numtracks are always the right way around */ uint32 platinfo = GetPlatformInfo(AXIS_X, 0, plat_len, numtracks_orig, plat_len - w, numtracks_orig - numtracks, false); uint16 callback = GetStationCallback(CBID_STATION_TILE_LAYOUT, platinfo, 0, statspec, st, tile); if (callback != CALLBACK_FAILED && callback < 8) SetStationGfx(tile, (callback & ~1) + axis); } tile += tile_delta; } while (--w); SetSignalsOnBothDir(tile_org, track); YapfNotifyTrackLayoutChange(tile_org, track); tile_org += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta } while (--numtracks); st->MarkTilesDirty(false); UpdateStationVirtCoordDirty(st); UpdateStationAcceptance(st, false); RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); /* success, so don't delete the new station */ st_auto_delete.Detach(); } return cost; } static void MakeRailwayStationAreaSmaller(Station *st) { uint w = st->trainst_w; uint h = st->trainst_h; TileIndex tile = st->train_tile; restart: // too small? if (w != 0 && h != 0) { // check the left side, x = constant, y changes for (uint i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(0, i));) { // the left side is unused? if (++i == h) { tile += TileDiffXY(1, 0); w--; goto restart; } } // check the right side, x = constant, y changes for (uint i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(w - 1, i));) { // the right side is unused? if (++i == h) { w--; goto restart; } } // check the upper side, y = constant, x changes for (uint i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(i, 0));) { // the left side is unused? if (++i == w) { tile += TileDiffXY(0, 1); h--; goto restart; } } // check the lower side, y = constant, x changes for (uint i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(i, h - 1));) { // the left side is unused? if (++i == w) { h--; goto restart; } } } else { tile = 0; } st->trainst_w = w; st->trainst_h = h; st->train_tile = tile; } /** Remove a single tile from a railroad station. * This allows for custom-built station with holes and weird layouts * @param tile tile of station piece to remove * @param flags operation to perform * @param p1 start_tile * @param p2 unused */ CommandCost CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { TileIndex start = p1 == 0 ? tile : p1; /* Count of the number of tiles removed */ int quantity = 0; if (tile >= MapSize() || start >= MapSize()) return CMD_ERROR; /* make sure sx,sy are smaller than ex,ey */ int ex = TileX(tile); int ey = TileY(tile); int sx = TileX(start); int sy = TileY(start); if (ex < sx) Swap(ex, sx); if (ey < sy) Swap(ey, sy); tile = TileXY(sx, sy); int size_x = ex - sx + 1; int size_y = ey - sy + 1; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); /* Do the action for every tile into the area */ BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) { /* Make sure the specified tile belongs to the current player, and that it is a railroad station. */ if (!IsTileType(tile2, MP_STATION) || !IsRailwayStation(tile2) || !_patches.nonuniform_stations) { continue; } /* Check ownership of station */ Station *st = GetStationByTile(tile2); if (_current_player != OWNER_WATER && (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile2))) { continue; } /* If we reached here, the tile is valid so increase the quantity of tiles we will remove */ quantity++; if (flags & DC_EXEC) { uint specindex = GetCustomStationSpecIndex(tile2); Track track = GetRailStationTrack(tile2); DoClearSquare(tile2); st->rect.AfterRemoveTile(st, tile2); SetSignalsOnBothDir(tile2, track); YapfNotifyTrackLayoutChange(tile2, track); DeallocateSpecFromStation(st, specindex); // now we need to make the "spanned" area of the railway station smaller if we deleted something at the edges. // we also need to adjust train_tile. MakeRailwayStationAreaSmaller(st); st->MarkTilesDirty(false); UpdateStationSignCoord(st); // if we deleted the whole station, delete the train facility. if (st->train_tile == 0) { st->facilities &= ~FACIL_TRAIN; UpdateStationVirtCoordDirty(st); DeleteStationIfEmpty(st); } } } END_TILE_LOOP(tile2, size_x, size_y, tile) /* If we've not removed any tiles, give an error */ if (quantity == 0) return CMD_ERROR; return CommandCost(_price.remove_rail_station * quantity); } static CommandCost RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags) { /* if there is flooding and non-uniform stations are enabled, remove platforms tile by tile */ if (_current_player == OWNER_WATER && _patches.nonuniform_stations) return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAILROAD_STATION); /* Current player owns the station? */ if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) return CMD_ERROR; /* determine width and height of platforms */ tile = st->train_tile; int w = st->trainst_w; int h = st->trainst_h; assert(w != 0 && h != 0); CommandCost cost; /* clear all areas of the station */ do { int w_bak = w; do { // for nonuniform stations, only remove tiles that are actually train station tiles if (st->TileBelongsToRailStation(tile)) { if (!EnsureNoVehicle(tile)) return CMD_ERROR; cost.AddCost(_price.remove_rail_station); if (flags & DC_EXEC) { Track track = GetRailStationTrack(tile); DoClearSquare(tile); SetSignalsOnBothDir(tile, track); YapfNotifyTrackLayoutChange(tile, track); } } tile += TileDiffXY(1, 0); } while (--w); w = w_bak; tile += TileDiffXY(-w, 1); } while (--h); if (flags & DC_EXEC) { st->rect.AfterRemoveRect(st, st->train_tile, st->trainst_w, st->trainst_h); st->train_tile = 0; st->trainst_w = st->trainst_h = 0; st->facilities &= ~FACIL_TRAIN; free(st->speclist); st->num_specs = 0; st->speclist = NULL; UpdateStationVirtCoordDirty(st); DeleteStationIfEmpty(st); } return cost; } /** * Switches the rail type at a railway station tile. * @param tile The tile on which the railtype is to be convert. * @param totype The railtype we want to convert to * @param exec Switches between test and execute mode * @return The cost and state of the operation * @retval CMD_ERROR An error occured during the operation. */ CommandCost DoConvertStationRail(TileIndex tile, RailType totype, bool exec) { const Station* st = GetStationByTile(tile); if (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile)) return CMD_ERROR; // tile is not a railroad station? if (!IsRailwayStation(tile)) return CMD_ERROR; if (GetRailType(tile) == totype) return CMD_ERROR; // 'hidden' elrails can't be downgraded to normal rail when elrails are disabled if (_patches.disable_elrails && totype == RAILTYPE_RAIL && GetRailType(tile) == RAILTYPE_ELECTRIC) return CMD_ERROR; if (exec) { SetRailType(tile, totype); MarkTileDirtyByTile(tile); YapfNotifyTrackLayoutChange(tile, GetRailStationTrack(tile)); } return CommandCost(_price.build_rail / 2); } /** * @param truck_station Determines whether a stop is RoadStop::BUS or RoadStop::TRUCK * @param st The Station to do the whole procedure for * @return a pointer to where to link a new RoadStop* */ static RoadStop **FindRoadStopSpot(bool truck_station, Station* st) { RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops; if (*primary_stop == NULL) { /* we have no roadstop of the type yet, so write a "primary stop" */ return primary_stop; } else { /* there are stops already, so append to the end of the list */ RoadStop *stop = *primary_stop; while (stop->next != NULL) stop = stop->next; return &stop->next; } } /** Build a bus or truck stop * @param tile tile to build the stop at * @param flags operation to perform * @param p1 entrance direction (DiagDirection) * @param p2 bit 0: 0 for Bus stops, 1 for truck stops * bit 1: 0 for normal, 1 for drive-through * bit 2..4: the roadtypes * bit 5: allow stations directly adjacent to other stations. */ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { bool type = HASBIT(p2, 0); bool is_drive_through = HASBIT(p2, 1); bool build_over_road = is_drive_through && IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_NORMAL; bool town_owned_road = build_over_road && IsTileOwner(tile, OWNER_TOWN); RoadTypes rts = (RoadTypes)GB(p2, 2, 3); if (rts == ROADTYPES_NONE || HASBIT(rts, ROADTYPE_HWAY)) return CMD_ERROR; /* Trams only have drive through stops */ if (!is_drive_through && HASBIT(rts, ROADTYPE_TRAM)) return CMD_ERROR; /* Saveguard the parameters */ if (!IsValidDiagDirection((DiagDirection)p1)) return CMD_ERROR; /* If it is a drive-through stop check for valid axis */ if (is_drive_through && !IsValidAxis((Axis)p1)) return CMD_ERROR; /* Road bits in the wrong direction */ if (build_over_road && (GetAllRoadBits(tile) & ((Axis)p1 == AXIS_X ? ROAD_Y : ROAD_X)) != 0) return_cmd_error(STR_DRIVE_THROUGH_ERROR_DIRECTION); SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile)) return CMD_ERROR; CommandCost cost; /* Not allowed to build over this road */ if (build_over_road) { if (IsTileOwner(tile, OWNER_TOWN) && !_patches.road_stop_on_town_road) return_cmd_error(STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD); if (GetRoadTileType(tile) != ROAD_TILE_NORMAL) return CMD_ERROR; /* Don't allow building the roadstop when vehicles are already driving on it */ if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; RoadTypes cur_rts = GetRoadTypes(tile); if (GetRoadOwner(tile, ROADTYPE_ROAD) != OWNER_TOWN && HASBIT(cur_rts, ROADTYPE_ROAD) && !CheckOwnership(GetRoadOwner(tile, ROADTYPE_ROAD))) return CMD_ERROR; if (HASBIT(cur_rts, ROADTYPE_TRAM) && !CheckOwnership(GetRoadOwner(tile, ROADTYPE_TRAM))) return CMD_ERROR; /* Do not remove roadtypes! */ rts |= cur_rts; } cost = CheckFlatLandBelow(tile, 1, 1, flags, is_drive_through ? 5 << p1 : 1 << p1, NULL, !build_over_road); if (CmdFailed(cost)) return cost; Station *st = NULL; if (!_patches.adjacent_stations || !HASBIT(p2, 5)) { st = GetStationAround(tile, 1, 1, INVALID_STATION); if (st == CHECK_STATIONS_ERR) return CMD_ERROR; } /* Find a station close to us */ if (st == NULL) st = GetClosestStationFromTile(tile); //give us a road stop in the list, and check if something went wrong RoadStop *road_stop = new RoadStop(tile); if (road_stop == NULL) { return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS); } /* ensure that in case of error (or no DC_EXEC) the new road stop gets deleted upon return */ AutoPtrT rs_auto_delete(road_stop); if (st != NULL && GetNumRoadStopsInStation(st, RoadStop::BUS) + GetNumRoadStopsInStation(st, RoadStop::TRUCK) >= RoadStop::LIMIT) { return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS); } /* In case of new station if DC_EXEC is NOT set we still need to create the station * to test if everything is OK. In this case we need to delete it before return. */ AutoPtrT st_auto_delete; if (st != NULL) { if (st->owner != _current_player) { return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION); } if (!st->rect.BeforeAddTile(tile, StationRect::ADD_TEST)) return CMD_ERROR; } else { /* allocate and initialize new station */ st = new Station(tile); if (st == NULL) return CMD_ERROR; /* ensure that in case of error (or no DC_EXEC) the new station gets deleted upon return */ st_auto_delete = st; Town *t = st->town = ClosestTownFromTile(tile, (uint)-1); if (!GenerateStationName(st, tile, 0)) return CMD_ERROR; if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) { SETBIT(t->have_ratings, _current_player); } st->sign.width_1 = 0; } cost.AddCost((type) ? _price.build_truck_station : _price.build_bus_station); if (flags & DC_EXEC) { // Insert into linked list of RoadStops RoadStop **currstop = FindRoadStopSpot(type, st); *currstop = road_stop; //initialize an empty station st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, tile); st->rect.BeforeAddTile(tile, StationRect::ADD_TRY); RoadStop::Type rs_type = type ? RoadStop::TRUCK : RoadStop::BUS; if (is_drive_through) { MakeDriveThroughRoadStop(tile, st->owner, st->index, rs_type, rts, (Axis)p1, town_owned_road); } else { MakeRoadStop(tile, st->owner, st->index, rs_type, rts, (DiagDirection)p1); } UpdateStationVirtCoordDirty(st); UpdateStationAcceptance(st, false); RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); /* success, so don't delete the new station and the new road stop */ st_auto_delete.Detach(); rs_auto_delete.Detach(); } return cost; } // Remove a bus station static CommandCost RemoveRoadStop(Station *st, uint32 flags, TileIndex tile) { if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) { return CMD_ERROR; } bool is_truck = IsTruckStop(tile); RoadStop **primary_stop; RoadStop *cur_stop; if (is_truck) { // truck stop primary_stop = &st->truck_stops; cur_stop = GetRoadStopByTile(tile, RoadStop::TRUCK); } else { primary_stop = &st->bus_stops; cur_stop = GetRoadStopByTile(tile, RoadStop::BUS); } assert(cur_stop != NULL); if (!EnsureNoVehicle(tile)) return CMD_ERROR; if (flags & DC_EXEC) { if (*primary_stop == cur_stop) { // removed the first stop in the list *primary_stop = cur_stop->next; // removed the only stop? if (*primary_stop == NULL) { st->facilities &= (is_truck ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP); } } else { // tell the predecessor in the list to skip this stop RoadStop *pred = *primary_stop; while (pred->next != cur_stop) pred = pred->next; pred->next = cur_stop->next; } delete cur_stop; DoClearSquare(tile); st->rect.AfterRemoveTile(st, tile); UpdateStationVirtCoordDirty(st); DeleteStationIfEmpty(st); } return CommandCost((is_truck) ? _price.remove_truck_station : _price.remove_bus_station); } /** Remove a bus or truck stop * @param tile tile to remove the stop from * @param flags operation to perform * @param p1 not used * @param p2 bit 0: 0 for Bus stops, 1 for truck stops */ CommandCost CmdRemoveRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { /* Make sure the specified tile is a road stop of the correct type */ if (!IsTileType(tile, MP_STATION) || !IsRoadStop(tile) || (uint32)GetRoadStopType(tile) != p2) return CMD_ERROR; Station *st = GetStationByTile(tile); /* Save the stop info before it is removed */ bool is_drive_through = IsDriveThroughStopTile(tile); RoadTypes rts = GetRoadTypes(tile); RoadBits road_bits = IsDriveThroughStopTile(tile) ? ((GetRoadStopDir(tile) == DIAGDIR_NE) ? ROAD_X : ROAD_Y) : DiagDirToRoadBits(GetRoadStopDir(tile)); bool is_towns_road = is_drive_through && GetStopBuiltOnTownRoad(tile); CommandCost ret = RemoveRoadStop(st, flags, tile); /* If the stop was a drive-through stop replace the road */ if ((flags & DC_EXEC) && CmdSucceeded(ret) && is_drive_through) { /* Rebuild the drive throuhg road stop. As a road stop can only be * removed by the owner of the roadstop, _current_player is the * owner of the road stop. */ MakeRoadNormal(tile, road_bits, rts, is_towns_road ? ClosestTownFromTile(tile, (uint)-1)->index : 0, is_towns_road ? OWNER_TOWN : _current_player, _current_player, _current_player); } return ret; } // FIXME -- need to move to its corresponding Airport variable // Country Airfield (small) static const byte _airport_sections_country[] = { 54, 53, 52, 65, 58, 57, 56, 55, 64, 63, 63, 62 }; // City Airport (large) static const byte _airport_sections_town[] = { 31, 9, 33, 9, 9, 32, 27, 36, 29, 34, 8, 10, 30, 11, 35, 13, 20, 21, 51, 12, 14, 17, 19, 28, 38, 13, 15, 16, 18, 39, 26, 22, 23, 24, 25, 26 }; // Metropolitain Airport (large) - 2 runways static const byte _airport_sections_metropolitan[] = { 31, 9, 33, 9, 9, 32, 27, 36, 29, 34, 8, 10, 30, 11, 35, 13, 20, 21, 102, 8, 8, 8, 8, 28, 83, 84, 84, 84, 84, 83, 26, 23, 23, 23, 23, 26 }; // International Airport (large) - 2 runways static const byte _airport_sections_international[] = { 88, 89, 89, 89, 89, 89, 88, 51, 8, 8, 8, 8, 8, 32, 30, 8, 11, 27, 11, 8, 10, 32, 8, 11, 27, 11, 8, 114, 87, 8, 11, 85, 11, 8, 114, 87, 8, 8, 8, 8, 8, 90, 26, 23, 23, 23, 23, 23, 26 }; // Intercontinental Airport (vlarge) - 4 runways static const byte _airport_sections_intercontinental[] = { 102, 120, 89, 89, 89, 89, 89, 89, 118, 120, 23, 23, 23, 23, 23, 23, 119, 117, 87, 54, 87, 8, 8, 8, 8, 51, 117, 87, 162, 87, 85, 116, 116, 8, 9, 10, 87, 8, 8, 11, 31, 11, 8, 160, 32, 32, 160, 8, 11, 27, 11, 8, 8, 10, 87, 8, 8, 11, 30, 11, 8, 8, 10, 87, 142, 8, 11, 29, 11, 10, 163, 10, 87, 164, 87, 8, 8, 8, 10, 37, 117, 87, 120, 89, 89, 89, 89, 89, 89, 119, 121, 23, 23, 23, 23, 23, 23, 119, 37 }; // Commuter Airfield (small) static const byte _airport_sections_commuter[] = { 85, 30, 115, 115, 32, 87, 8, 8, 8, 10, 87, 11, 11, 11, 10, 26, 23, 23, 23, 26 }; // Heliport static const byte _airport_sections_heliport[] = { 66, }; // Helidepot static const byte _airport_sections_helidepot[] = { 124, 32, 122, 123 }; // Helistation static const byte _airport_sections_helistation[] = { 32, 134, 159, 158, 161, 142, 142, 157 }; static const byte * const _airport_sections[] = { _airport_sections_country, // Country Airfield (small) _airport_sections_town, // City Airport (large) _airport_sections_heliport, // Heliport _airport_sections_metropolitan, // Metropolitain Airport (large) _airport_sections_international, // International Airport (xlarge) _airport_sections_commuter, // Commuter Airport (small) _airport_sections_helidepot, // Helidepot _airport_sections_intercontinental, // Intercontinental Airport (xxlarge) _airport_sections_helistation // Helistation }; /** Place an Airport. * @param tile tile where airport will be built * @param flags operation to perform * @param p1 airport type, @see airport.h * @param p2 (bit 0) - allow airports directly adjacent to other airports. */ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { bool airport_upgrade = true; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); /* Check if a valid, buildable airport was chosen for construction */ if (p1 > lengthof(_airport_sections) || !HASBIT(GetValidAirports(), p1)) return CMD_ERROR; if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile)) return CMD_ERROR; Town *t = ClosestTownFromTile(tile, (uint)-1); /* Check if local auth refuses a new airport */ { uint num = 0; const Station *st; FOR_ALL_STATIONS(st) { if (st->town == t && st->facilities&FACIL_AIRPORT && st->airport_type != AT_OILRIG) num++; } if (num >= 2) { SetDParam(0, t->index); return_cmd_error(STR_2035_LOCAL_AUTHORITY_REFUSES); } } const AirportFTAClass *afc = GetAirport(p1); int w = afc->size_x; int h = afc->size_y; CommandCost ret = CheckFlatLandBelow(tile, w, h, flags, 0, NULL); if (CmdFailed(ret)) return ret; CommandCost cost(ret.GetCost()); Station *st = NULL; if (!_patches.adjacent_stations || !HASBIT(p2, 0)) { st = GetStationAround(tile, w, h, INVALID_STATION); if (st == CHECK_STATIONS_ERR) return CMD_ERROR; } /* Find a station close to us */ if (st == NULL) st = GetClosestStationFromTile(tile); if (w > _patches.station_spread || h > _patches.station_spread) { _error_message = STR_306C_STATION_TOO_SPREAD_OUT; return CMD_ERROR; } /* In case of new station if DC_EXEC is NOT set we still need to create the station * to test if everything is OK. In this case we need to delete it before return. */ AutoPtrT st_auto_delete; if (st != NULL) { if (st->owner != _current_player) return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION); if (!st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TEST)) return CMD_ERROR; if (st->airport_tile != 0) return_cmd_error(STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT); } else { airport_upgrade = false; /* allocate and initialize new station */ st = new Station(tile); if (st == NULL) return CMD_ERROR; /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */ st_auto_delete = st; st->town = t; if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) { SETBIT(t->have_ratings, _current_player); } st->sign.width_1 = 0; /* If only helicopters may use the airport generate a helicopter related (5) * station name, otherwise generate a normal airport name (1) */ if (!GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? 5 : 1)) { return CMD_ERROR; } } cost.AddCost(_price.build_airport * w * h); if (flags & DC_EXEC) { st->airport_tile = tile; st->AddFacility(FACIL_AIRPORT, tile); st->airport_type = (byte)p1; st->airport_flags = 0; st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY); /* if airport was demolished while planes were en-route to it, the * positions can no longer be the same (v->u.air.pos), since different * airports have different indexes. So update all planes en-route to this * airport. Only update if * 1. airport is upgraded * 2. airport is added to existing station (unfortunately unavoideable) */ if (airport_upgrade) UpdateAirplanesOnNewStation(st); { const byte *b = _airport_sections[p1]; BEGIN_TILE_LOOP(tile_cur, w, h, tile) { MakeAirport(tile_cur, st->owner, st->index, *b - ((*b < 67) ? 8 : 24)); b++; } END_TILE_LOOP(tile_cur, w, h, tile) } UpdateStationVirtCoordDirty(st); UpdateStationAcceptance(st, false); RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); /* success, so don't delete the new station */ st_auto_delete.Detach(); } return cost; } static CommandCost RemoveAirport(Station *st, uint32 flags) { if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) return CMD_ERROR; TileIndex tile = st->airport_tile; const AirportFTAClass *afc = st->Airport(); int w = afc->size_x; int h = afc->size_y; CommandCost cost(w * h * _price.remove_airport); Vehicle *v; FOR_ALL_VEHICLES(v) { if (!(v->type == VEH_AIRCRAFT && IsNormalAircraft(v))) continue; if (v->u.air.targetairport == st->index && v->u.air.state != FLYING) return CMD_ERROR; } BEGIN_TILE_LOOP(tile_cur, w, h, tile) { if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR; if (flags & DC_EXEC) { DeleteAnimatedTile(tile_cur); DoClearSquare(tile_cur); } } END_TILE_LOOP(tile_cur, w, h, tile) if (flags & DC_EXEC) { for (uint i = 0; i < afc->nof_depots; ++i) { DeleteWindowById( WC_VEHICLE_DEPOT, tile + ToTileIndexDiff(afc->airport_depots[i]) ); } st->rect.AfterRemoveRect(st, tile, w, h); st->airport_tile = 0; st->facilities &= ~FACIL_AIRPORT; UpdateStationVirtCoordDirty(st); DeleteStationIfEmpty(st); } return cost; } /** Build a buoy. * @param tile tile where to place the bouy * @param flags operation to perform * @param p1 unused * @param p2 unused */ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); if (!IsClearWaterTile(tile) || tile == 0) return_cmd_error(STR_304B_SITE_UNSUITABLE); if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); /* allocate and initialize new station */ Station *st = new Station(tile); if (st == NULL) return CMD_ERROR; /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */ AutoPtrT st_auto_delete(st); st->town = ClosestTownFromTile(tile, (uint)-1); st->sign.width_1 = 0; if (!GenerateStationName(st, tile, 4)) return CMD_ERROR; if (flags & DC_EXEC) { st->dock_tile = tile; st->facilities |= FACIL_DOCK; /* Buoys are marked in the Station struct by this flag. Yes, it is this * braindead.. */ st->had_vehicle_of_type |= HVOT_BUOY; st->owner = OWNER_NONE; st->build_date = _date; MakeBuoy(tile, st->index); UpdateStationVirtCoordDirty(st); UpdateStationAcceptance(st, false); RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); /* success, so don't delete the new station */ st_auto_delete.Detach(); } return CommandCost(_price.build_dock); } /* Checks if any ship is servicing the buoy specified. Returns yes or no */ static bool CheckShipsOnBuoy(Station *st) { const Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type == VEH_SHIP) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->type == OT_GOTO_STATION && order->dest == st->index) { return true; } } } } return false; } static CommandCost RemoveBuoy(Station *st, uint32 flags) { /* XXX: strange stuff */ if (!IsValidPlayer(_current_player)) return_cmd_error(INVALID_STRING_ID); TileIndex tile = st->dock_tile; if (CheckShipsOnBuoy(st)) return_cmd_error(STR_BUOY_IS_IN_USE); if (!EnsureNoVehicle(tile)) return CMD_ERROR; if (flags & DC_EXEC) { st->dock_tile = 0; /* Buoys are marked in the Station struct by this flag. Yes, it is this * braindead.. */ st->facilities &= ~FACIL_DOCK; st->had_vehicle_of_type &= ~HVOT_BUOY; /* We have to set the water tile's state to the same state as before the * buoy was placed. Otherwise one could plant a buoy on a canal edge, * remove it and flood the land (if the canal edge is at level 0) */ Owner o = GetTileOwner(tile); if (o == OWNER_WATER) { MakeWater(tile); } else { MakeCanal(tile, o); } MarkTileDirtyByTile(tile); UpdateStationVirtCoordDirty(st); DeleteStationIfEmpty(st); } return CommandCost(_price.remove_truck_station); } static const TileIndexDiffC _dock_tileoffs_chkaround[] = { {-1, 0}, { 0, 0}, { 0, 0}, { 0, -1} }; static const byte _dock_w_chk[4] = { 2, 1, 2, 1 }; static const byte _dock_h_chk[4] = { 1, 2, 1, 2 }; /** Build a dock/haven. * @param tile tile where dock will be built * @param flags operation to perform * @param p1 (bit 0) - allow docks directly adjacent to other docks. * @param p2 unused */ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { CommandCost cost; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); DiagDirection direction; switch (GetTileSlope(tile, NULL)) { case SLOPE_SW: direction = DIAGDIR_NE; break; case SLOPE_SE: direction = DIAGDIR_NW; break; case SLOPE_NW: direction = DIAGDIR_SE; break; case SLOPE_NE: direction = DIAGDIR_SW; break; default: return_cmd_error(STR_304B_SITE_UNSUITABLE); } if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile)) return CMD_ERROR; if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(cost)) return CMD_ERROR; TileIndex tile_cur = tile + TileOffsByDiagDir(direction); if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != SLOPE_FLAT) { return_cmd_error(STR_304B_SITE_UNSUITABLE); } if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); cost = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(cost)) return CMD_ERROR; tile_cur += TileOffsByDiagDir(direction); if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != SLOPE_FLAT) { return_cmd_error(STR_304B_SITE_UNSUITABLE); } /* middle */ Station *st = NULL; if (!_patches.adjacent_stations || !HASBIT(p1, 0)) { st = GetStationAround( tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]), _dock_w_chk[direction], _dock_h_chk[direction], INVALID_STATION); if (st == CHECK_STATIONS_ERR) return CMD_ERROR; } /* Find a station close to us */ if (st == NULL) st = GetClosestStationFromTile(tile); /* In case of new station if DC_EXEC is NOT set we still need to create the station * to test if everything is OK. In this case we need to delete it before return. */ AutoPtrT st_auto_delete; if (st != NULL) { if (st->owner != _current_player) return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION); if (!st->rect.BeforeAddRect(tile, _dock_w_chk[direction], _dock_h_chk[direction], StationRect::ADD_TEST)) return CMD_ERROR; if (st->dock_tile != 0) return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK); } else { /* allocate and initialize new station */ st = new Station(tile); if (st == NULL) return CMD_ERROR; /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */ st_auto_delete = st; Town *t = st->town = ClosestTownFromTile(tile, (uint)-1); if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) { SETBIT(t->have_ratings, _current_player); } st->sign.width_1 = 0; if (!GenerateStationName(st, tile, 3)) return CMD_ERROR; } if (flags & DC_EXEC) { st->dock_tile = tile; st->AddFacility(FACIL_DOCK, tile); st->rect.BeforeAddRect(tile, _dock_w_chk[direction], _dock_h_chk[direction], StationRect::ADD_TRY); MakeDock(tile, st->owner, st->index, direction); UpdateStationVirtCoordDirty(st); UpdateStationAcceptance(st, false); RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); /* success, so don't delete the new station */ st_auto_delete.Detach(); } return CommandCost(_price.build_dock); } static CommandCost RemoveDock(Station *st, uint32 flags) { if (!CheckOwnership(st->owner)) return CMD_ERROR; TileIndex tile1 = st->dock_tile; TileIndex tile2 = tile1 + TileOffsByDiagDir(GetDockDirection(tile1)); if (!EnsureNoVehicle(tile1)) return CMD_ERROR; if (!EnsureNoVehicle(tile2)) return CMD_ERROR; if (flags & DC_EXEC) { DoClearSquare(tile1); MakeWater(tile2); st->rect.AfterRemoveTile(st, tile1); st->rect.AfterRemoveTile(st, tile2); MarkTileDirtyByTile(tile2); st->dock_tile = 0; st->facilities &= ~FACIL_DOCK; UpdateStationVirtCoordDirty(st); DeleteStationIfEmpty(st); } return CommandCost(_price.remove_dock); } #include "table/station_land.h" const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx) { return &_station_display_datas[st][gfx]; } /* For drawing canal edges on buoys */ extern void DrawCanalWater(TileIndex tile); static void DrawTile_Station(TileInfo *ti) { const DrawTileSprites *t = NULL; RailType railtype; RoadTypes roadtypes; if (IsRailwayStation(ti->tile)) { railtype = GetRailType(ti->tile); roadtypes = ROADTYPES_NONE; } else { roadtypes = GetRoadTypes(ti->tile); railtype = RAILTYPE_BEGIN; } const RailtypeInfo *rti = GetRailTypeInfo(railtype); uint32 relocation = 0; const Station *st = NULL; const StationSpec *statspec = NULL; PlayerID owner = GetTileOwner(ti->tile); SpriteID palette; if (IsValidPlayer(owner)) { palette = PLAYER_SPRITE_COLOR(owner); } else { // Some stations are not owner by a player, namely oil rigs palette = PALETTE_TO_GREY; } // don't show foundation for docks if (ti->tileh != SLOPE_FLAT && !IsDock(ti->tile)) DrawFoundation(ti, ti->tileh); if (IsCustomStationSpecIndex(ti->tile)) { // look for customization st = GetStationByTile(ti->tile); statspec = st->speclist[GetCustomStationSpecIndex(ti->tile)].spec; //debug("Cust-o-mized %p", statspec); if (statspec != NULL) { uint tile = GetStationGfx(ti->tile); relocation = GetCustomStationRelocation(statspec, st, ti->tile); if (HASBIT(statspec->callbackmask, CBM_CUSTOM_LAYOUT)) { uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile); if (callback != CALLBACK_FAILED) tile = (callback & ~1) + GetRailStationAxis(ti->tile); } /* Ensure the chosen tile layout is valid for this custom station */ if (statspec->renderdata != NULL) { t = &statspec->renderdata[tile < statspec->tiles ? tile : (uint)GetRailStationAxis(ti->tile)]; } } } if (t == NULL || t->seq == NULL) t = &_station_display_datas[GetStationType(ti->tile)][GetStationGfx(ti->tile)]; SpriteID image = t->ground_sprite; if (HASBIT(image, SPRITE_MODIFIER_USE_OFFSET)) { image += GetCustomStationGroundRelocation(statspec, st, ti->tile); image += rti->custom_ground_offset; } else { image += rti->total_offset; } // station_land array has been increased from 82 elements to 114 // but this is something else. If AI builds station with 114 it looks all weird DrawGroundSprite(image, HASBIT(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE); if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC && IsStationTileElectrifiable(ti->tile)) DrawCatenary(ti); if (HASBIT(roadtypes, ROADTYPE_TRAM)) { Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y; DrawGroundSprite((HASBIT(roadtypes, ROADTYPE_ROAD) ? SPR_TRAMWAY_OVERLAY : SPR_TRAMWAY_TRAM) + (axis ^ 1), PAL_NONE); DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y); } if (IsBuoyTile(ti->tile) && (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER))) DrawCanalWater(ti->tile); const DrawTileSeqStruct *dtss; foreach_draw_tile_seq(dtss, t->seq) { image = dtss->image; if (relocation == 0 || HASBIT(image, SPRITE_MODIFIER_USE_OFFSET)) { image += rti->total_offset; } else { image += relocation; } SpriteID pal; if (HASBIT(_transparent_opt, TO_BUILDINGS)) { SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); pal = PALETTE_TO_TRANSPARENT; } else if (HASBIT(image, PALETTE_MODIFIER_COLOR)) { pal = palette; } else { pal = dtss->pal; } if ((byte)dtss->delta_z != 0x80) { AddSortableSpriteToDraw( image, pal, ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z ); } else { AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y); } } } void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image) { const RailtypeInfo *rti = GetRailTypeInfo(railtype); SpriteID pal = PLAYER_SPRITE_COLOR(_local_player); const DrawTileSprites *t = &_station_display_datas[st][image]; SpriteID img = t->ground_sprite; DrawSprite(img + rti->total_offset, HASBIT(img, PALETTE_MODIFIER_COLOR) ? pal : PAL_NONE, x, y); if (roadtype == ROADTYPE_TRAM) { DrawSprite(SPR_TRAMWAY_TRAM + (t->ground_sprite == SPR_ROAD_PAVED_STRAIGHT_X ? 1 : 0), PAL_NONE, x, y); } const DrawTileSeqStruct *dtss; foreach_draw_tile_seq(dtss, t->seq) { Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z); DrawSprite(dtss->image + rti->total_offset, pal, x + pt.x, y + pt.y); } } static uint GetSlopeZ_Station(TileIndex tile, uint x, uint y) { return GetTileMaxZ(tile); } static Slope GetSlopeTileh_Station(TileIndex tile, Slope tileh) { return SLOPE_FLAT; } static void GetAcceptedCargo_Station(TileIndex tile, AcceptedCargo ac) { /* not used */ } static void GetTileDesc_Station(TileIndex tile, TileDesc *td) { td->owner = GetTileOwner(tile); td->build_date = GetStationByTile(tile)->build_date; StringID str; switch (GetStationType(tile)) { default: NOT_REACHED(); case STATION_RAIL: str = STR_305E_RAILROAD_STATION; break; case STATION_AIRPORT: str = (IsHangar(tile) ? STR_305F_AIRCRAFT_HANGAR : STR_3060_AIRPORT); break; case STATION_TRUCK: str = STR_3061_TRUCK_LOADING_AREA; break; case STATION_BUS: str = STR_3062_BUS_STATION; break; case STATION_OILRIG: str = STR_4807_OIL_RIG; break; case STATION_DOCK: str = STR_3063_SHIP_DOCK; break; case STATION_BUOY: str = STR_3069_BUOY; break; } td->str = str; } static uint32 GetTileTrackStatus_Station(TileIndex tile, TransportType mode, uint sub_mode) { switch (mode) { case TRANSPORT_RAIL: if (IsRailwayStation(tile) && !IsStationTileBlocked(tile)) { return TrackToTrackBits(GetRailStationTrack(tile)) * 0x101; } break; case TRANSPORT_WATER: // buoy is coded as a station, it is always on open water if (IsBuoy(tile)) { TrackBits ts = TRACK_BIT_ALL; // remove tracks that connect NE map edge if (TileX(tile) == 0) ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT); // remove tracks that connect NW map edge if (TileY(tile) == 0) ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER); return uint32(ts) * 0x101; } break; case TRANSPORT_ROAD: if ((GetRoadTypes(tile) & sub_mode) != 0 && IsRoadStopTile(tile)) { return AxisToTrackBits(DiagDirToAxis(GetRoadStopDir(tile))) * 0x101; } break; default: break; } return 0; } static void TileLoop_Station(TileIndex tile) { // FIXME -- GetTileTrackStatus_Station -> animated stationtiles // hardcoded.....not good switch (GetStationType(tile)) { case STATION_AIRPORT: switch (GetStationGfx(tile)) { case GFX_RADAR_LARGE_FIRST: case GFX_WINDSACK_FIRST : // for small airport case GFX_RADAR_INTERNATIONAL_FIRST: case GFX_RADAR_METROPOLITAN_FIRST: case GFX_RADAR_DISTRICTWE_FIRST: // radar district W-E airport case GFX_WINDSACK_INTERCON_FIRST : // for intercontinental airport AddAnimatedTile(tile); break; } break; case STATION_OILRIG: //(station part) case STATION_BUOY: TileLoop_Water(tile); break; default: break; } } static void AnimateTile_Station(TileIndex tile) { struct AnimData { StationGfx from; // first sprite StationGfx to; // last sprite byte delay; }; static const AnimData data[] = { { GFX_RADAR_LARGE_FIRST, GFX_RADAR_LARGE_LAST, 3 }, { GFX_WINDSACK_FIRST, GFX_WINDSACK_LAST, 1 }, { GFX_RADAR_INTERNATIONAL_FIRST, GFX_RADAR_INTERNATIONAL_LAST, 3 }, { GFX_RADAR_METROPOLITAN_FIRST, GFX_RADAR_METROPOLITAN_LAST, 3 }, { GFX_RADAR_DISTRICTWE_FIRST, GFX_RADAR_DISTRICTWE_LAST, 3 }, { GFX_WINDSACK_INTERCON_FIRST, GFX_WINDSACK_INTERCON_LAST, 1 } }; StationGfx gfx = GetStationGfx(tile); for (const AnimData *i = data; i != endof(data); i++) { if (i->from <= gfx && gfx <= i->to) { if ((_tick_counter & i->delay) == 0) { SetStationGfx(tile, gfx < i->to ? gfx + 1 : i->from); MarkTileDirtyByTile(tile); } break; } } } static void ClickTile_Station(TileIndex tile) { if (IsHangar(tile)) { ShowDepotWindow(tile, VEH_AIRCRAFT); } else { ShowStationViewWindow(GetStationIndex(tile)); } } static const byte _enter_station_speedtable[12] = { 215, 195, 175, 155, 135, 115, 95, 75, 55, 35, 15, 0 }; static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y) { if (v->type == VEH_TRAIN) { if (IsRailwayStation(tile) && IsFrontEngine(v) && !IsCompatibleTrainStationTile(tile + TileOffsByDiagDir(DirToDiagDir(v->direction)), tile)) { StationID station_id = GetStationIndex(tile); if ((!(v->current_order.flags & OF_NON_STOP) && !_patches.new_nonstop) || (v->current_order.type == OT_GOTO_STATION && v->current_order.dest == station_id)) { if (!(_patches.new_nonstop && v->current_order.flags & OF_NON_STOP) && v->current_order.type != OT_LEAVESTATION && v->last_station_visited != station_id) { DiagDirection dir = DirToDiagDir(v->direction); x &= 0xF; y &= 0xF; if (DiagDirToAxis(dir) != AXIS_X) Swap(x, y); if (y == TILE_SIZE / 2) { if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x; if (x == 12) return VETSB_ENTERED_STATION | (station_id << VETS_STATION_ID_OFFSET); /* enter station */ if (x < 12) { uint16 spd; v->vehstatus |= VS_TRAIN_SLOWING; spd = _enter_station_speedtable[x]; if (spd < v->cur_speed) v->cur_speed = spd; } } } } } } else if (v->type == VEH_ROAD) { if (v->u.road.state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)v->u.road.state) && v->u.road.frame == 0) { if (IsRoadStop(tile) && IsRoadVehFront(v)) { /* Attempt to allocate a parking bay in a road stop */ RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile)); if (IsDriveThroughStopTile(tile)) { /* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */ byte side = ((DirToDiagDir(v->direction) == ReverseDiagDir(GetRoadStopDir(tile))) == (v->u.road.overtaking == 0)) ? 0 : 1; if (!rs->IsFreeBay(side)) return VETSB_CANNOT_ENTER; /* Check if the vehicle is stopping at this road stop */ if (GetRoadStopType(tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? RoadStop::BUS : RoadStop::TRUCK) && v->current_order.dest == GetStationIndex(tile)) { SETBIT(v->u.road.state, RVS_IS_STOPPING); rs->AllocateDriveThroughBay(side); } /* Indicate if vehicle is using second bay. */ if (side == 1) SETBIT(v->u.road.state, RVS_USING_SECOND_BAY); /* Indicate a drive-through stop */ SETBIT(v->u.road.state, RVS_IN_DT_ROAD_STOP); return VETSB_CONTINUE; } /* For normal (non drive-through) road stops */ /* Check if station is busy or if there are no free bays. */ if (rs->IsEntranceBusy() || !rs->HasFreeBay()) return VETSB_CANNOT_ENTER; SETBIT(v->u.road.state, RVS_IN_ROAD_STOP); /* Allocate a bay and update the road state */ uint bay_nr = rs->AllocateBay(); SB(v->u.road.state, RVS_USING_SECOND_BAY, 1, bay_nr); /* Mark the station entrace as busy */ rs->SetEntranceBusy(true); } } } return VETSB_CONTINUE; } /* this function is called for one station each tick */ static void StationHandleBigTick(Station *st) { UpdateStationAcceptance(st, true); if (st->facilities == 0 && ++st->delete_ctr >= 8) delete st; } static inline void byte_inc_sat(byte *p) { byte b = *p + 1; if (b != 0) *p = b; } static void UpdateStationRating(Station *st) { bool waiting_changed = false; byte_inc_sat(&st->time_since_load); byte_inc_sat(&st->time_since_unload); GoodsEntry *ge = st->goods; do { /* Slowly increase the rating back to his original level in the case we * didn't deliver cargo yet to this station. This happens when a bribe * failed while you didn't moved that cargo yet to a station. */ if (ge->days_since_pickup == 255 && ge->rating < INITIAL_STATION_RATING) ge->rating++; /* Only change the rating if we are moving this cargo */ if (ge->last_speed != 0) { byte_inc_sat(&ge->days_since_pickup); int rating = 0; { int b = ge->last_speed; if ((b-=85) >= 0) rating += b >> 2; } { byte age = ge->last_age; (age >= 3) || (rating += 10, age >= 2) || (rating += 10, age >= 1) || (rating += 13, true); } if (IsValidPlayer(st->owner) && HASBIT(st->town->statues, st->owner)) rating += 26; { byte days = ge->days_since_pickup; if (st->last_vehicle_type == VEH_SHIP) days >>= 2; (days > 21) || (rating += 25, days > 12) || (rating += 25, days > 6) || (rating += 45, days > 3) || (rating += 35, true); } uint waiting = ge->cargo.Count(); (rating -= 90, waiting > 1500) || (rating += 55, waiting > 1000) || (rating += 35, waiting > 600) || (rating += 10, waiting > 300) || (rating += 20, waiting > 100) || (rating += 10, true); { int or_ = ge->rating; // old rating // only modify rating in steps of -2, -1, 0, 1 or 2 ge->rating = rating = or_ + clamp(clamp(rating, 0, 255) - or_, -2, 2); // if rating is <= 64 and more than 200 items waiting, remove some random amount of goods from the station if (rating <= 64 && waiting >= 200) { int dec = Random() & 0x1F; if (waiting < 400) dec &= 7; waiting -= dec + 1; waiting_changed = true; } // if rating is <= 127 and there are any items waiting, maybe remove some goods. if (rating <= 127 && waiting != 0) { uint32 r = Random(); if (rating <= (int)GB(r, 0, 7)) { /* Need to have int, otherwise it will just overflow etc. */ waiting = max((int)waiting - (int)GB(r, 8, 2) - 1, 0); waiting_changed = true; } } /* At some point we really must cap the cargo. Previously this * was a strict 4095, but now we'll have a less strict, but * increasingly agressive truncation of the amount of cargo. */ static const uint WAITING_CARGO_THRESHOLD = 1 << 12; static const uint WAITING_CARGO_CUT_FACTOR = 1 << 6; static const uint MAX_WAITING_CARGO = 1 << 15; if (waiting > WAITING_CARGO_THRESHOLD) { uint difference = waiting - WAITING_CARGO_THRESHOLD; waiting -= (difference / WAITING_CARGO_CUT_FACTOR); waiting = min(waiting, MAX_WAITING_CARGO); waiting_changed = true; } if (waiting_changed) ge->cargo.Truncate(waiting); } } } while (++ge != endof(st->goods)); StationID index = st->index; if (waiting_changed) { InvalidateWindow(WC_STATION_VIEW, index); } else { InvalidateWindowWidget(WC_STATION_VIEW, index, 5); } } /* called for every station each tick */ static void StationHandleSmallTick(Station *st) { if (st->facilities == 0) return; byte b = st->delete_ctr + 1; if (b >= 185) b = 0; st->delete_ctr = b; if (b == 0) UpdateStationRating(st); } void OnTick_Station() { if (_game_mode == GM_EDITOR) return; uint i = _station_tick_ctr; if (++_station_tick_ctr > GetMaxStationIndex()) _station_tick_ctr = 0; if (IsValidStationID(i)) StationHandleBigTick(GetStation(i)); Station *st; FOR_ALL_STATIONS(st) StationHandleSmallTick(st); } void StationMonthlyLoop() { } void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius) { Station *st; FOR_ALL_STATIONS(st) { if (st->owner == owner && DistanceManhattan(tile, st->xy) <= radius) { for (CargoID i = 0; i < NUM_CARGO; i++) { GoodsEntry* ge = &st->goods[i]; if (ge->days_since_pickup != 255) { ge->rating = clamp(ge->rating + amount, 0, 255); } } } } } static void UpdateStationWaiting(Station *st, CargoID type, uint amount) { st->goods[type].cargo.Append(new CargoPacket(st->index, amount)); InvalidateWindow(WC_STATION_VIEW, st->index); st->MarkTilesDirty(true); } static bool IsUniqueStationName(const char *name) { const Station *st; char buf[512]; FOR_ALL_STATIONS(st) { SetDParam(0, st->index); GetString(buf, STR_STATION, lastof(buf)); if (strcmp(buf, name) == 0) return false; } return true; } /** Rename a station * @param tile unused * @param flags operation to perform * @param p1 station ID that is to be renamed * @param p2 unused */ CommandCost CmdRenameStation(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { if (!IsValidStationID(p1) || StrEmpty(_cmd_text)) return CMD_ERROR; Station *st = GetStation(p1); if (!CheckOwnership(st->owner)) return CMD_ERROR; if (!IsUniqueStationName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE); StringID str = AllocateName(_cmd_text, 6); if (str == 0) return CMD_ERROR; if (flags & DC_EXEC) { StringID old_str = st->string_id; st->string_id = str; UpdateStationVirtCoord(st); DeleteName(old_str); ResortStationLists(); MarkWholeScreenDirty(); } else { DeleteName(str); } return CommandCost(); } uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount) { Station* around[8]; for (uint i = 0; i < lengthof(around); i++) around[i] = NULL; int w_prod; //width and height of the "producer" of the cargo int h_prod; int max_rad; if (_patches.modified_catchment) { w_prod = w; h_prod = h; w += 16; h += 16; max_rad = 8; } else { w_prod = 0; h_prod = 0; w += 8; h += 8; max_rad = 4; } BEGIN_TILE_LOOP(cur_tile, w, h, tile - TileDiffXY(max_rad, max_rad)) cur_tile = TILE_MASK(cur_tile); if (!IsTileType(cur_tile, MP_STATION)) continue; Station *st = GetStationByTile(cur_tile); for (uint i = 0; i != lengthof(around); i++) { if (around[i] == NULL) { if (!st->IsBuoy() && (st->town->exclusive_counter == 0 || st->town->exclusivity == st->owner) && // check exclusive transport rights st->goods[type].rating != 0 && st->goods[type].last_speed != 0 && // we actually service the station (!_patches.selectgoods || st->goods[type].last_speed > 0) && // if last_speed is 0, no vehicle has been there. ((st->facilities & ~FACIL_BUS_STOP) != 0 || IsCargoInClass(type, CC_PASSENGERS)) && // if we have other fac. than a bus stop, or the cargo is passengers ((st->facilities & ~FACIL_TRUCK_STOP) != 0 || !IsCargoInClass(type, CC_PASSENGERS))) { // if we have other fac. than a cargo bay or the cargo is not passengers if (_patches.modified_catchment) { // min and max coordinates of the producer relative const int x_min_prod = 9; const int x_max_prod = 8 + w_prod; const int y_min_prod = 9; const int y_max_prod = 8 + h_prod; int rad = FindCatchmentRadius(st); int x_dist = min(w_cur - x_min_prod, x_max_prod - w_cur); if (w_cur < x_min_prod) { x_dist = x_min_prod - w_cur; } else if (w_cur > x_max_prod) { x_dist = w_cur - x_max_prod; } int y_dist = min(h_cur - y_min_prod, y_max_prod - h_cur); if (h_cur < y_min_prod) { y_dist = y_min_prod - h_cur; } else if (h_cur > y_max_prod) { y_dist = h_cur - y_max_prod; } if (x_dist > rad || y_dist > rad) break; } around[i] = st; } break; } else if (around[i] == st) { break; } } END_TILE_LOOP(cur_tile, w, h, tile - TileDiffXY(max_rad, max_rad)) /* no stations around at all? */ if (around[0] == NULL) return 0; if (around[1] == NULL) { /* only one station around */ uint moved = (amount * around[0]->goods[type].rating >> 8) + 1; UpdateStationWaiting(around[0], type, moved); return moved; } /* several stations around, find the two with the highest rating */ Station *st1 = NULL; Station *st2 = NULL; uint best_rating = 0; uint best_rating2 = 0; for (uint i = 0; i != lengthof(around) && around[i] != NULL; i++) { if (around[i]->goods[type].rating >= best_rating) { best_rating2 = best_rating; st2 = st1; best_rating = around[i]->goods[type].rating; st1 = around[i]; } else if (around[i]->goods[type].rating >= best_rating2) { best_rating2 = around[i]->goods[type].rating; st2 = around[i]; } } assert(st1 != NULL); assert(st2 != NULL); assert(best_rating != 0 || best_rating2 != 0); /* the 2nd highest one gets a penalty */ best_rating2 >>= 1; /* amount given to station 1 */ uint t = (best_rating * (amount + 1)) / (best_rating + best_rating2); uint moved = 0; if (t != 0) { moved = t * best_rating / 256 + 1; amount -= t; UpdateStationWaiting(st1, type, moved); } if (amount != 0) { amount = amount * best_rating2 / 256 + 1; moved += amount; UpdateStationWaiting(st2, type, amount); } return moved; } void BuildOilRig(TileIndex tile) { Station *st = new Station(); if (st == NULL) { DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile); return; } if (!GenerateStationName(st, tile, 2)) { DEBUG(misc, 0, "Can't allocate station-name for oilrig at 0x%X, reverting to oilrig only", tile); return; } st->town = ClosestTownFromTile(tile, (uint)-1); st->sign.width_1 = 0; MakeOilrig(tile, st->index); st->owner = OWNER_NONE; st->airport_flags = 0; st->airport_type = AT_OILRIG; st->xy = tile; st->bus_stops = NULL; st->truck_stops = NULL; st->airport_tile = tile; st->dock_tile = tile; st->train_tile = 0; st->had_vehicle_of_type = 0; st->time_since_load = 255; st->time_since_unload = 255; st->delete_ctr = 0; st->last_vehicle_type = VEH_INVALID; st->facilities = FACIL_AIRPORT | FACIL_DOCK; st->build_date = _date; for (CargoID j = 0; j < NUM_CARGO; j++) { st->goods[j].acceptance = false; st->goods[j].days_since_pickup = 255; st->goods[j].rating = INITIAL_STATION_RATING; st->goods[j].last_speed = 0; st->goods[j].last_age = 255; } UpdateStationVirtCoordDirty(st); UpdateStationAcceptance(st, false); } void DeleteOilRig(TileIndex tile) { Station* st = GetStationByTile(tile); MakeWater(tile); st->dock_tile = 0; st->airport_tile = 0; st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK); st->airport_flags = 0; UpdateStationVirtCoordDirty(st); if (st->facilities == 0) delete st; } static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerID new_player) { if (!IsTileOwner(tile, old_player)) return; if (new_player != PLAYER_SPECTATOR) { Station* st = GetStationByTile(tile); SetTileOwner(tile, new_player); st->owner = new_player; RebuildStationLists(); InvalidateWindowClasses(WC_STATION_LIST); } else { if (IsDriveThroughStopTile(tile) && GetStopBuiltOnTownRoad(tile)) { /* For a drive-through stop on a town-owned road remove the stop and replace the road */ DoCommand(tile, 0, (GetStationType(tile) == STATION_TRUCK) ? RoadStop::TRUCK : RoadStop::BUS, DC_EXEC, CMD_REMOVE_ROAD_STOP); } else { DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); } } } /** * Check if a drive-through road stop tile can be cleared. * Road stops built on town-owned roads check the conditions * that would allow clearing of the original road. * @param tile road stop tile to check * @return true if the road can be cleared */ static bool CanRemoveRoadWithStop(TileIndex tile) { /* The road can always be cleared if it was not a town-owned road */ if (!GetStopBuiltOnTownRoad(tile)) return true; bool edge_road; return CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, ROADTYPE_ROAD), OWNER_TOWN, &edge_road, ROADTYPE_ROAD) && CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, ROADTYPE_TRAM), OWNER_TOWN, &edge_road, ROADTYPE_TRAM); } static CommandCost ClearTile_Station(TileIndex tile, byte flags) { if (flags & DC_AUTO) { switch (GetStationType(tile)) { case STATION_RAIL: return_cmd_error(STR_300B_MUST_DEMOLISH_RAILROAD); case STATION_AIRPORT: return_cmd_error(STR_300E_MUST_DEMOLISH_AIRPORT_FIRST); case STATION_TRUCK: return_cmd_error(HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM) ? STR_3047_MUST_DEMOLISH_CARGO_TRAM_STATION : STR_3047_MUST_DEMOLISH_TRUCK_STATION); case STATION_BUS: return_cmd_error(HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM) ? STR_3046_MUST_DEMOLISH_PASSENGER_TRAM_STATION : STR_3046_MUST_DEMOLISH_BUS_STATION); case STATION_BUOY: return_cmd_error(STR_306A_BUOY_IN_THE_WAY); case STATION_DOCK: return_cmd_error(STR_304D_MUST_DEMOLISH_DOCK_FIRST); case STATION_OILRIG: SetDParam(0, STR_4807_OIL_RIG); return_cmd_error(STR_4800_IN_THE_WAY); } } Station *st = GetStationByTile(tile); switch (GetStationType(tile)) { case STATION_RAIL: return RemoveRailroadStation(st, tile, flags); case STATION_AIRPORT: return RemoveAirport(st, flags); case STATION_TRUCK: if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile)) return_cmd_error(STR_3047_MUST_DEMOLISH_TRUCK_STATION); return RemoveRoadStop(st, flags, tile); case STATION_BUS: if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile)) return_cmd_error(STR_3046_MUST_DEMOLISH_BUS_STATION); return RemoveRoadStop(st, flags, tile); case STATION_BUOY: return RemoveBuoy(st, flags); case STATION_DOCK: return RemoveDock(st, flags); default: break; } return CMD_ERROR; } void InitializeStations() { /* Clean the station pool and create 1 block in it */ CleanPool(&_Station_pool); AddBlockToPool(&_Station_pool); /* Clean the roadstop pool and create 1 block in it */ CleanPool(&_RoadStop_pool); AddBlockToPool(&_RoadStop_pool); _station_tick_ctr = 0; } void AfterLoadStations() { /* Update the speclists of all stations to point to the currently loaded custom stations. */ Station *st; FOR_ALL_STATIONS(st) { for (uint i = 0; i < st->num_specs; i++) { if (st->speclist[i].grfid == 0) continue; st->speclist[i].spec = GetCustomStationSpecByGrf(st->speclist[i].grfid, st->speclist[i].localidx); } for (CargoID c = 0; c < NUM_CARGO; c++) st->goods[c].cargo.InvalidateCache(); } } extern const TileTypeProcs _tile_type_station_procs = { DrawTile_Station, /* draw_tile_proc */ GetSlopeZ_Station, /* get_slope_z_proc */ ClearTile_Station, /* clear_tile_proc */ GetAcceptedCargo_Station, /* get_accepted_cargo_proc */ GetTileDesc_Station, /* get_tile_desc_proc */ GetTileTrackStatus_Station, /* get_tile_track_status_proc */ ClickTile_Station, /* click_tile_proc */ AnimateTile_Station, /* animate_tile_proc */ TileLoop_Station, /* tile_loop_clear */ ChangeTileOwner_Station, /* change_tile_owner_clear */ NULL, /* get_produced_cargo_proc */ VehicleEnter_Station, /* vehicle_enter_tile_proc */ GetSlopeTileh_Station, /* get_slope_tileh_proc */ }; static const SaveLoad _roadstop_desc[] = { SLE_VAR(RoadStop,xy, SLE_UINT32), SLE_CONDNULL(1, 0, 44), SLE_VAR(RoadStop,status, SLE_UINT8), /* Index was saved in some versions, but this is not needed */ SLE_CONDNULL(4, 0, 8), SLE_CONDNULL(2, 0, 44), SLE_CONDNULL(1, 0, 25), SLE_REF(RoadStop,next, REF_ROADSTOPS), SLE_CONDNULL(2, 0, 44), SLE_CONDNULL(4, 0, 24), SLE_CONDNULL(1, 25, 25), SLE_END() }; static const SaveLoad _station_desc[] = { SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, xy, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDNULL(4, 0, 5), // bus/lorry tile SLE_CONDVAR(Station, train_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, train_tile, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(Station, airport_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, airport_tile, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(Station, dock_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, dock_tile, SLE_UINT32, 6, SL_MAX_VERSION), SLE_REF(Station, town, REF_TOWN), SLE_VAR(Station, trainst_w, SLE_UINT8), SLE_CONDVAR(Station, trainst_h, SLE_UINT8, 2, SL_MAX_VERSION), // alpha_order was stored here in savegame format 0 - 3 SLE_CONDNULL(1, 0, 3), SLE_VAR(Station, string_id, SLE_STRINGID), SLE_VAR(Station, had_vehicle_of_type, SLE_UINT16), SLE_VAR(Station, time_since_load, SLE_UINT8), SLE_VAR(Station, time_since_unload, SLE_UINT8), SLE_VAR(Station, delete_ctr, SLE_UINT8), SLE_VAR(Station, owner, SLE_UINT8), SLE_VAR(Station, facilities, SLE_UINT8), SLE_VAR(Station, airport_type, SLE_UINT8), SLE_CONDNULL(2, 0, 5), // Truck/bus stop status SLE_CONDNULL(1, 0, 4), // Blocked months SLE_CONDVAR(Station, airport_flags, SLE_VAR_U64 | SLE_FILE_U16, 0, 2), SLE_CONDVAR(Station, airport_flags, SLE_VAR_U64 | SLE_FILE_U32, 3, 45), SLE_CONDVAR(Station, airport_flags, SLE_UINT64, 46, SL_MAX_VERSION), SLE_CONDNULL(2, 0, 25), /* Ex last-vehicle */ SLE_CONDVAR(Station, last_vehicle_type, SLE_UINT8, 26, SL_MAX_VERSION), // Was custom station class and id SLE_CONDNULL(2, 3, 25), SLE_CONDVAR(Station, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30), SLE_CONDVAR(Station, build_date, SLE_INT32, 31, SL_MAX_VERSION), SLE_CONDREF(Station, bus_stops, REF_ROADSTOPS, 6, SL_MAX_VERSION), SLE_CONDREF(Station, truck_stops, REF_ROADSTOPS, 6, SL_MAX_VERSION), /* Used by newstations for graphic variations */ SLE_CONDVAR(Station, random_bits, SLE_UINT16, 27, SL_MAX_VERSION), SLE_CONDVAR(Station, waiting_triggers, SLE_UINT8, 27, SL_MAX_VERSION), SLE_CONDVAR(Station, num_specs, SLE_UINT8, 27, SL_MAX_VERSION), SLE_CONDLST(Station, loading_vehicles, REF_VEHICLE, 57, SL_MAX_VERSION), // reserve extra space in savegame here. (currently 32 bytes) SLE_CONDNULL(32, 2, SL_MAX_VERSION), SLE_END() }; static uint16 _waiting_acceptance; static uint16 _cargo_source; static uint32 _cargo_source_xy; static uint16 _cargo_days; static Money _cargo_feeder_share; static const SaveLoad _goods_desc[] = { SLEG_CONDVAR( _waiting_acceptance, SLE_UINT16, 0, 67), SLE_CONDVAR(GoodsEntry, acceptance, SLE_BOOL, 68, SL_MAX_VERSION), SLE_CONDNULL(2, 51, 67), SLE_VAR(GoodsEntry, days_since_pickup, SLE_UINT8), SLE_VAR(GoodsEntry, rating, SLE_UINT8), SLEG_CONDVAR( _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, 0, 6), SLEG_CONDVAR( _cargo_source, SLE_UINT16, 7, 67), SLEG_CONDVAR( _cargo_source_xy, SLE_UINT32, 44, 67), SLEG_CONDVAR( _cargo_days, SLE_UINT8, 0, 67), SLE_VAR(GoodsEntry, last_speed, SLE_UINT8), SLE_VAR(GoodsEntry, last_age, SLE_UINT8), SLEG_CONDVAR( _cargo_feeder_share, SLE_FILE_U32 | SLE_VAR_I64, 14, 64), SLEG_CONDVAR( _cargo_feeder_share, SLE_INT64, 65, 67), SLE_CONDLST(GoodsEntry, cargo, REF_CARGO_PACKET, 68, SL_MAX_VERSION), SLE_END() }; static const SaveLoad _station_speclist_desc[] = { SLE_CONDVAR(StationSpecList, grfid, SLE_UINT32, 27, SL_MAX_VERSION), SLE_CONDVAR(StationSpecList, localidx, SLE_UINT8, 27, SL_MAX_VERSION), SLE_END() }; static void SaveLoad_STNS(Station *st) { SlObject(st, _station_desc); _waiting_acceptance = 0; uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO; for (CargoID i = 0; i < num_cargo; i++) { GoodsEntry *ge = &st->goods[i]; SlObject(ge, _goods_desc); if (CheckSavegameVersion(68)) { ge->acceptance = HASBIT(_waiting_acceptance, 15); if (GB(_waiting_acceptance, 0, 12) != 0) { /* Don't construct the packet with station here, because that'll fail with old savegames */ CargoPacket *cp = new CargoPacket(); /* In old versions, enroute_from used 0xFF as INVALID_STATION */ cp->source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source; cp->count = GB(_waiting_acceptance, 0, 12); cp->days_in_transit = _cargo_days; cp->feeder_share = _cargo_feeder_share; cp->source_xy = _cargo_source_xy; cp->days_in_transit = _cargo_days; cp->feeder_share = _cargo_feeder_share; ge->cargo.Append(cp); } else { ge->days_since_pickup = 255; } } } if (st->num_specs != 0) { /* Allocate speclist memory when loading a game */ if (st->speclist == NULL) st->speclist = CallocT(st->num_specs); for (uint i = 0; i < st->num_specs; i++) { SlObject(&st->speclist[i], _station_speclist_desc); } } } static void Save_STNS() { Station *st; // Write the stations FOR_ALL_STATIONS(st) { SlSetArrayIndex(st->index); SlAutolength((AutolengthProc*)SaveLoad_STNS, st); } } static void Load_STNS() { int index; while ((index = SlIterateArray()) != -1) { Station *st = new (index) Station(); SaveLoad_STNS(st); // this means it's an oldstyle savegame without support for nonuniform stations if (st->train_tile != 0 && st->trainst_h == 0) { uint w = GB(st->trainst_w, 4, 4); uint h = GB(st->trainst_w, 0, 4); if (GetRailStationAxis(st->train_tile) != AXIS_X) Swap(w, h); st->trainst_w = w; st->trainst_h = h; } } /* This is to ensure all pointers are within the limits of _stations_size */ if (_station_tick_ctr > GetMaxStationIndex()) _station_tick_ctr = 0; } static void Save_ROADSTOP() { RoadStop *rs; FOR_ALL_ROADSTOPS(rs) { SlSetArrayIndex(rs->index); SlObject(rs, _roadstop_desc); } } static void Load_ROADSTOP() { int index; while ((index = SlIterateArray()) != -1) { RoadStop *rs = new (index) RoadStop(INVALID_TILE); SlObject(rs, _roadstop_desc); } } extern const ChunkHandler _station_chunk_handlers[] = { { 'STNS', Save_STNS, Load_STNS, CH_ARRAY }, { 'ROAD', Save_ROADSTOP, Load_ROADSTOP, CH_ARRAY | CH_LAST}, };