/* $Id$ */ /** @file textbuf_gui.h Stuff related to the text buffer GUI. */ #ifndef TEXTBUF_GUI_H #define TEXTBUF_GUI_H #include "window_type.h" #include "string_type.h" #include "strings_type.h" struct Textbuf { char *buf; ///< buffer in which text is saved uint16 maxlength, maxwidth; ///< the maximum size of the buffer. Maxwidth specifies screensize in pixels, maxlength is in bytes uint16 length, width; ///< the current size of the string. Width specifies screensize in pixels, length is in bytes bool caret; ///< is the caret ("_") visible or not uint16 caretpos; ///< the current position of the caret in the buffer, in bytes uint16 caretxoffs; ///< the current position of the caret in pixels }; bool HandleCaret(Textbuf *tb); void DeleteTextBufferAll(Textbuf *tb); bool DeleteTextBufferChar(Textbuf *tb, int delmode); bool InsertTextBufferChar(Textbuf *tb, uint32 key); bool InsertTextBufferClipboard(Textbuf *tb); bool MoveTextBufferPos(Textbuf *tb, int navmode); void InitializeTextBuffer(Textbuf *tb, const char *buf, uint16 maxlength, uint16 maxwidth); void UpdateTextBufferSize(Textbuf *tb); typedef void QueryCallbackProc(Window*, bool); void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, Window *parent, CharSetFilter afilter); void ShowQuery(StringID caption, StringID message, Window *w, QueryCallbackProc *callback); /** The number of 'characters' on the on-screen keyboard. */ static const uint OSK_KEYBOARD_ENTRIES = 50; /** * The number of characters has to be OSK_KEYBOARD_ENTRIES. However, these * have to be UTF-8 encoded, which means up to 4 bytes per character. * Furthermore the string needs to be '\0'-terminated. */ extern char _keyboard_opt[2][OSK_KEYBOARD_ENTRIES * 4 + 1]; #endif /* TEXTBUF_GUI_H */