OpenTTD/src/depot_gui.cpp

1175 lines
42 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file depot_gui.cpp The GUI for depots. */
#include "stdafx.h"
#include "train.h"
#include "roadveh.h"
#include "ship.h"
#include "aircraft.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "viewport_func.h"
#include "command_func.h"
#include "depot_base.h"
#include "spritecache.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "company_func.h"
#include "tilehighlight_func.h"
#include "window_gui.h"
#include "vehiclelist.h"
#include "vehicle_func.h"
#include "order_backup.h"
#include "zoom_func.h"
#include "error.h"
#include "depot_cmd.h"
#include "train_cmd.h"
#include "vehicle_cmd.h"
#include "core/geometry_func.hpp"
#include "widgets/depot_widget.h"
#include "table/strings.h"
#include "safeguards.h"
/*
* Since all depot window sizes aren't the same, we need to modify sizes a little.
* It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
* How long they should be moved and for what window types are controlled in ShowDepotWindow()
*/
/** Nested widget definition for train depots. */
static constexpr NWidgetPart _nested_train_depot_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), SetAspect(WidgetDimensions::ASPECT_RENAME), // rename button
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_RENAME), SetAspect(WidgetDimensions::ASPECT_RENAME), SetDataTip(SPR_RENAME, STR_DEPOT_RENAME_TOOLTIP),
EndContainer(),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_LOCATION), SetAspect(WidgetDimensions::ASPECT_LOCATION), SetDataTip(SPR_GOTO_LOCATION, STR_NULL),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_SELL_CHAIN),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetAspect(WidgetDimensions::ASPECT_VEHICLE_ICON), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetAspect(WidgetDimensions::ASPECT_VEHICLE_FLAG), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetAspect(WidgetDimensions::ASPECT_VEHICLE_FLAG), SetFill(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
static WindowDesc _train_depot_desc(
WDP_AUTO, "depot_train", 362, 123,
WC_VEHICLE_DEPOT, WC_NONE,
0,
std::begin(_nested_train_depot_widgets), std::end(_nested_train_depot_widgets)
);
static WindowDesc _road_depot_desc(
WDP_AUTO, "depot_roadveh", 316, 97,
WC_VEHICLE_DEPOT, WC_NONE,
0,
std::begin(_nested_train_depot_widgets), std::end(_nested_train_depot_widgets)
);
static WindowDesc _ship_depot_desc(
WDP_AUTO, "depot_ship", 306, 99,
WC_VEHICLE_DEPOT, WC_NONE,
0,
std::begin(_nested_train_depot_widgets), std::end(_nested_train_depot_widgets)
);
static WindowDesc _aircraft_depot_desc(
WDP_AUTO, "depot_aircraft", 332, 99,
WC_VEHICLE_DEPOT, WC_NONE,
0,
std::begin(_nested_train_depot_widgets), std::end(_nested_train_depot_widgets)
);
extern void DepotSortList(VehicleList *list);
/**
* This is the Callback method after the cloning attempt of a vehicle
* @param result the result of the cloning command
* @param veh_id cloned vehicle ID
*/
void CcCloneVehicle(Commands, const CommandCost &result, VehicleID veh_id)
{
if (result.Failed()) return;
const Vehicle *v = Vehicle::Get(veh_id);
ShowVehicleViewWindow(v);
}
static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
{
const Vehicle *v = Vehicle::Get(sel);
if (v == wagon) return;
if (wagon == nullptr) {
if (head != nullptr) wagon = head->Last();
} else {
wagon = wagon->Previous();
if (wagon == nullptr) return;
}
if (wagon == v) return;
Command<CMD_MOVE_RAIL_VEHICLE>::Post(STR_ERROR_CAN_T_MOVE_VEHICLE, v->tile, v->index, wagon == nullptr ? INVALID_VEHICLE : wagon->index, _ctrl_pressed);
}
static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END]; ///< Cell size for vehicle images in the depot view.
static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END]; ///< Cell size for vehicle images in the purchase list.
static uint _consistent_train_width; ///< Whether trains of all lengths are consistently scaled. Either TRAININFO_DEFAULT_VEHICLE_WIDTH, VEHICLEINFO_FULL_VEHICLE_WIDTH, or 0.
/**
* Get the GUI cell size for a vehicle image.
* @param type Vehicle type to get the size for.
* @param image_type Image type to get size for.
* @pre image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
* @return Cell dimensions for the vehicle and image type.
*/
VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
{
switch (image_type) {
case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
case EIT_PURCHASE: return _base_block_sizes_purchase[type];
default: NOT_REACHED();
}
}
static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
{
int max_extend_left = 0;
int max_extend_right = 0;
uint max_height = 0;
for (const Engine *e : Engine::IterateType(type)) {
if (!e->IsEnabled()) continue;
EngineID eid = e->index;
uint x, y;
int x_offs, y_offs;
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN: GetTrainSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
case VEH_ROAD: GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
case VEH_SHIP: GetShipSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
}
if (y > max_height) max_height = y;
if (-x_offs > max_extend_left) max_extend_left = -x_offs;
if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
}
int min_extend = ScaleSpriteTrad(16);
int max_extend = ScaleSpriteTrad(98);
switch (image_type) {
case EIT_IN_DEPOT:
_base_block_sizes_depot[type].height = std::max<uint>(ScaleSpriteTrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
_base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
break;
case EIT_PURCHASE:
_base_block_sizes_purchase[type].height = std::max<uint>(ScaleSpriteTrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
_base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
break;
default: NOT_REACHED();
}
}
/**
* Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
* @note Calling this function once for each game is enough.
*/
void InitDepotWindowBlockSizes()
{
for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
InitBlocksizeForVehicles(vt, EIT_PURCHASE);
}
_consistent_train_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
bool first = true;
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
if (!e->IsEnabled()) continue;
uint w = TRAININFO_DEFAULT_VEHICLE_WIDTH;
if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
w = e->GetGRF()->traininfo_vehicle_width;
if (w != VEHICLEINFO_FULL_VEHICLE_WIDTH) {
/* Hopeless.
* This is a NewGRF vehicle that uses TRAININFO_DEFAULT_VEHICLE_WIDTH.
* If the vehicles are shorter than 8/8 we have fractional lengths, which are not consistent after rounding.
*/
_consistent_train_width = 0;
break;
}
}
if (first) {
_consistent_train_width = w;
first = false;
} else if (w != _consistent_train_width) {
_consistent_train_width = 0;
break;
}
}
}
static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
const Sprite *GetAircraftSprite(EngineID engine);
struct DepotWindow : Window {
VehicleID sel;
VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
VehicleType type;
bool generate_list;
WidgetID hovered_widget; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
VehicleList vehicle_list;
VehicleList wagon_list;
uint unitnumber_digits;
uint num_columns; ///< Number of columns.
Scrollbar *hscroll; ///< Only for trains.
Scrollbar *vscroll;
DepotWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
{
assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
this->sel = INVALID_VEHICLE;
this->vehicle_over = INVALID_VEHICLE;
this->generate_list = true;
this->hovered_widget = -1;
this->type = type;
this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
this->unitnumber_digits = 2;
this->CreateNestedTree();
this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : nullptr);
this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
/* Don't show 'rename button' of aircraft hangar */
this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
/* Only train depots have a horizontal scrollbar and a 'sell chain' button */
if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
this->SetupWidgetData(type);
this->FinishInitNested(tile);
this->owner = GetTileOwner(tile);
OrderBackup::Reset();
}
void Close([[maybe_unused]] int data = 0) override
{
CloseWindowById(WC_BUILD_VEHICLE, this->window_number);
CloseWindowById(GetWindowClassForVehicleType(this->type), VehicleListIdentifier(VL_DEPOT_LIST, this->type, this->owner, this->GetDepotIndex()).Pack(), false);
OrderBackup::Reset(this->window_number);
this->Window::Close();
}
/**
* Draw a vehicle in the depot window in the box with the top left corner at x,y.
* @param v Vehicle to draw.
* @param r Rect to draw in.
*/
void DrawVehicleInDepot(const Vehicle *v, const Rect &r) const
{
bool free_wagon = false;
bool rtl = _current_text_dir == TD_RTL;
Rect text = r.Shrink(RectPadding::zero, WidgetDimensions::scaled.matrix); /* Ract for text elements, horizontal is already applied. */
Rect image = r.Indent(this->header_width, rtl).Indent(this->count_width, !rtl); /* Rect for vehicle images */
switch (v->type) {
case VEH_TRAIN: {
const Train *u = Train::From(v);
free_wagon = u->IsFreeWagon();
uint x_space = free_wagon ?
ScaleSpriteTrad(_consistent_train_width != 0 ? _consistent_train_width : TRAININFO_DEFAULT_VEHICLE_WIDTH) :
0;
DrawTrainImage(u, image.Indent(x_space, rtl), this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
/* Length of consist in tiles with 1 fractional digit (rounded up) */
SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
SetDParam(1, 1);
Rect count = text.WithWidth(this->count_width - WidgetDimensions::scaled.hsep_normal, !rtl);
DrawString(count.left, count.right, count.bottom - GetCharacterHeight(FS_SMALL) + 1, STR_JUST_DECIMAL, TC_BLACK, SA_RIGHT, false, FS_SMALL); // Draw the counter
break;
}
case VEH_ROAD: DrawRoadVehImage( v, image, this->sel, EIT_IN_DEPOT); break;
case VEH_SHIP: DrawShipImage( v, image, this->sel, EIT_IN_DEPOT); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, image, this->sel, EIT_IN_DEPOT); break;
default: NOT_REACHED();
}
uint diff_x, diff_y;
if (v->IsGroundVehicle()) {
/* Arrange unitnumber and flag horizontally */
diff_x = this->flag_size.width + WidgetDimensions::scaled.hsep_normal;
diff_y = WidgetDimensions::scaled.matrix.top;
} else {
/* Arrange unitnumber and flag vertically */
diff_x = 0;
diff_y = WidgetDimensions::scaled.matrix.top + GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal;
}
text = text.WithWidth(this->header_width - WidgetDimensions::scaled.hsep_normal, rtl).WithHeight(GetCharacterHeight(FS_NORMAL)).Indent(diff_x, rtl);
if (free_wagon) {
DrawString(text, STR_DEPOT_NO_ENGINE);
} else {
Rect flag = r.WithWidth(this->flag_size.width, rtl).WithHeight(this->flag_size.height).Translate(0, diff_y);
DrawSpriteIgnorePadding((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, flag, SA_CENTER);
SetDParam(0, v->unitnumber);
DrawString(text, STR_JUST_COMMA, (v->max_age - CalendarTime::DAYS_IN_LEAP_YEAR) >= v->age ? TC_BLACK : TC_RED);
}
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
if (widget != WID_D_MATRIX) return;
bool rtl = _current_text_dir == TD_RTL;
/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
/* Set up rect for each cell */
Rect ir = r.WithHeight(this->resize.step_height);
if (this->num_columns != 1) ir = ir.WithWidth(this->resize.step_width, rtl);
ir = ir.Shrink(WidgetDimensions::scaled.framerect, RectPadding::zero);
/* Draw vertical separators at whole tiles.
* This only works in two cases:
* - All vehicles use VEHICLEINFO_FULL_VEHICLE_WIDTH as reference width.
* - All vehicles are 8/8. This cannot be checked for NewGRF, so instead we check for "all vehicles are original vehicles".
*/
if (this->type == VEH_TRAIN && _consistent_train_width != 0) {
int w = ScaleSpriteTrad(2 * _consistent_train_width);
int col = GetColourGradient(wid->colour, SHADE_NORMAL);
Rect image = ir.Indent(this->header_width, rtl).Indent(this->count_width, !rtl);
int first_line = w + (-this->hscroll->GetPosition()) % w;
if (rtl) {
for (int x = image.right - first_line; x >= image.left; x -= w) {
GfxDrawLine(x, r.top, x, r.bottom, col, ScaleGUITrad(1), ScaleGUITrad(3));
}
} else {
for (int x = image.left + first_line; x <= image.right; x += w) {
GfxDrawLine(x, r.top, x, r.bottom, col, ScaleGUITrad(1), ScaleGUITrad(3));
}
}
}
uint16_t rows_in_display = wid->current_y / wid->resize_y;
uint num = this->vscroll->GetPosition() * this->num_columns;
uint maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size(), num + (rows_in_display * this->num_columns)));
for (; num < maxval; ir = ir.Translate(0, this->resize.step_height)) { // Draw the rows
Rect cell = ir; /* Keep track of horizontal cells */
for (uint i = 0; i < this->num_columns && num < maxval; i++, num++) {
/* Draw all vehicles in the current row */
const Vehicle *v = this->vehicle_list[num];
this->DrawVehicleInDepot(v, cell);
cell = cell.Translate(rtl ? -(int)this->resize.step_width : (int)this->resize.step_width, 0);
}
}
maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns)));
/* Draw the train wagons without an engine in front. */
for (; num < maxval; num++, ir = ir.Translate(0, this->resize.step_height)) {
const Vehicle *v = this->wagon_list[num - this->vehicle_list.size()];
this->DrawVehicleInDepot(v, ir);
}
}
void SetStringParameters(WidgetID widget) const override
{
if (widget != WID_D_CAPTION) return;
SetDParam(0, this->type);
SetDParam(1, this->GetDepotIndex());
}
struct GetDepotVehiclePtData {
const Vehicle *head;
const Vehicle *wagon;
};
enum DepotGUIAction {
MODE_ERROR,
MODE_DRAG_VEHICLE,
MODE_SHOW_VEHICLE,
MODE_START_STOP,
};
DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
{
const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
/* Make X relative to widget. Y is left alone for GetScrolledRowFromWidget(). */
x -= matrix_widget->pos_x;
/* In case of RTL the widgets are swapped as a whole */
if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
uint xt = 0, xm = 0, ym = 0;
if (this->type == VEH_TRAIN) {
xm = x;
} else {
xt = x / this->resize.step_width;
xm = x % this->resize.step_width;
if (xt >= this->num_columns) return MODE_ERROR;
}
ym = (y - matrix_widget->pos_y) % this->resize.step_height;
int32_t row = this->vscroll->GetScrolledRowFromWidget(y, this, WID_D_MATRIX);
uint pos = (row * this->num_columns) + xt;
if (row == INT32_MAX || this->vehicle_list.size() + this->wagon_list.size() <= pos) {
/* Clicking on 'line' / 'block' without a vehicle */
if (this->type == VEH_TRAIN) {
/* End the dragging */
d->head = nullptr;
d->wagon = nullptr;
return MODE_DRAG_VEHICLE;
} else {
return MODE_ERROR; // empty block, so no vehicle is selected
}
}
bool wagon = false;
if (this->vehicle_list.size() > pos) {
*veh = this->vehicle_list[pos];
/* Skip vehicles that are scrolled off the list */
if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
} else {
pos -= (uint)this->vehicle_list.size();
*veh = this->wagon_list[pos];
/* free wagons don't have an initial loco. */
x -= ScaleSpriteTrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
wagon = true;
}
const Train *v = nullptr;
if (this->type == VEH_TRAIN) {
v = Train::From(*veh);
d->head = d->wagon = v;
}
if (xm <= this->header_width) {
switch (this->type) {
case VEH_TRAIN:
if (wagon) return MODE_ERROR;
[[fallthrough]];
case VEH_ROAD:
if (xm <= this->flag_size.width) return MODE_START_STOP;
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
if (xm <= this->flag_size.width && ym >= (uint)(GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal)) return MODE_START_STOP;
break;
default: NOT_REACHED();
}
return MODE_SHOW_VEHICLE;
}
if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
/* Clicking on the counter */
if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
/* Account for the header */
x -= this->header_width;
/* find the vehicle in this row that was clicked */
for (; v != nullptr; v = v->Next()) {
x -= v->GetDisplayImageWidth();
if (x < 0) break;
}
d->wagon = (v != nullptr ? v->GetFirstEnginePart() : nullptr);
return MODE_DRAG_VEHICLE;
}
/**
* Handle click in the depot matrix.
* @param x Horizontal position in the matrix widget in pixels.
* @param y Vertical position in the matrix widget in pixels.
*/
void DepotClick(int x, int y)
{
GetDepotVehiclePtData gdvp = { nullptr, nullptr };
const Vehicle *v = nullptr;
DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
if (this->type == VEH_TRAIN) v = gdvp.wagon;
switch (mode) {
case MODE_ERROR: // invalid
return;
case MODE_DRAG_VEHICLE: { // start dragging of vehicle
if (v != nullptr && VehicleClicked(v)) return;
VehicleID sel = this->sel;
if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
this->sel = INVALID_VEHICLE;
TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != nullptr) {
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
SetMouseCursorVehicle(v, EIT_IN_DEPOT);
_cursor.vehchain = _ctrl_pressed;
this->sel = v->index;
this->SetDirty();
}
break;
}
case MODE_SHOW_VEHICLE: // show info window
ShowVehicleViewWindow(v);
break;
case MODE_START_STOP: // click start/stop flag
StartStopVehicle(v, false);
break;
default: NOT_REACHED();
}
}
/**
* Function to set up vehicle specific widgets (mainly sprites and strings).
* Only use this function to if the widget is used for several vehicle types and each has
* different text/sprites. If the widget is only used for a single vehicle type, or the same
* text/sprites are used every time, use the nested widget array to initialize the widget.
*/
void SetupWidgetData(VehicleType type)
{
this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
/* Sprites */
this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_TRAIN;
this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
break;
case VEH_ROAD:
this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
/* Sprites */
this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_ROADVEH;
this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
break;
case VEH_SHIP:
this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
/* Sprites */
this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_SHIP;
this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
break;
case VEH_AIRCRAFT:
this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
/* Sprites */
this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_AIRCRAFT;
this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
break;
}
}
uint count_width; ///< Width of length count, including separator.
uint header_width; ///< Width of unit number and flag, including separator.
Dimension flag_size; ///< Size of start/stop flag.
VehicleCellSize cell_size; ///< Vehicle sprite cell size.
void OnInit() override
{
this->cell_size = GetVehicleImageCellSize(this->type, EIT_IN_DEPOT);
this->flag_size = maxdim(GetScaledSpriteSize(SPR_FLAG_VEH_STOPPED), GetScaledSpriteSize(SPR_FLAG_VEH_RUNNING));
}
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
{
switch (widget) {
case WID_D_MATRIX: {
uint min_height = 0;
if (this->type == VEH_TRAIN) {
SetDParamMaxValue(0, 1000, 0, FS_SMALL);
SetDParam(1, 1);
this->count_width = GetStringBoundingBox(STR_JUST_DECIMAL, FS_SMALL).width + WidgetDimensions::scaled.hsep_normal;
} else {
this->count_width = 0;
}
SetDParamMaxDigits(0, this->unitnumber_digits);
Dimension unumber = GetStringBoundingBox(STR_JUST_COMMA);
if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
min_height = std::max<uint>(unumber.height, this->flag_size.height);
this->header_width = unumber.width + WidgetDimensions::scaled.hsep_normal + this->flag_size.width + WidgetDimensions::scaled.hsep_normal;
} else {
min_height = unumber.height + WidgetDimensions::scaled.vsep_normal + this->flag_size.height;
this->header_width = std::max<uint>(unumber.width, this->flag_size.width) + WidgetDimensions::scaled.hsep_normal;
}
int base_width = this->count_width + this->header_width + padding.width;
resize.height = std::max<uint>(this->cell_size.height, min_height + padding.height);
if (this->type == VEH_TRAIN) {
resize.width = 1;
size.width = base_width + 2 * ScaleSpriteTrad(29); // about 2 parts
size.height = resize.height * 6;
} else {
resize.width = base_width + this->cell_size.extend_left + this->cell_size.extend_right;
size.width = resize.width * (this->type == VEH_ROAD ? 5 : 3);
size.height = resize.height * (this->type == VEH_ROAD ? 5 : 3);
}
fill.width = resize.width;
fill.height = resize.height;
break;
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
this->generate_list = true;
}
void OnPaint() override
{
if (this->generate_list) {
/* Generate the vehicle list
* It's ok to use the wagon pointers for non-trains as they will be ignored */
BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
this->generate_list = false;
DepotSortList(&this->vehicle_list);
uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
/* Only increase the size; do not decrease to prevent constant changes */
if (this->unitnumber_digits < new_unitnumber_digits) {
this->unitnumber_digits = new_unitnumber_digits;
this->ReInit();
}
}
/* determine amount of items for scroller */
if (this->type == VEH_TRAIN) {
uint max_width = ScaleSpriteTrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
for (uint num = 0; num < this->vehicle_list.size(); num++) {
uint width = 0;
for (const Train *v = Train::From(this->vehicle_list[num]); v != nullptr; v = v->Next()) {
width += v->GetDisplayImageWidth();
}
max_width = std::max(max_width, width);
}
/* Always have 1 empty row, so people can change the setting of the train */
this->vscroll->SetCount(this->vehicle_list.size() + this->wagon_list.size() + 1);
/* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
this->hscroll->SetCount(max_width + ScaleSpriteTrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
} else {
this->vscroll->SetCount(CeilDiv((uint)this->vehicle_list.size(), this->num_columns));
}
/* Setup disabled buttons. */
TileIndex tile = this->window_number;
this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
WID_D_STOP_ALL,
WID_D_START_ALL,
WID_D_SELL,
WID_D_SELL_CHAIN,
WID_D_SELL_ALL,
WID_D_BUILD,
WID_D_CLONE,
WID_D_RENAME,
WID_D_AUTOREPLACE);
this->DrawWidgets();
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_D_MATRIX: // List
this->DepotClick(pt.x, pt.y);
break;
case WID_D_BUILD: // Build vehicle
ResetObjectToPlace();
ShowBuildVehicleWindow(this->window_number, this->type);
break;
case WID_D_CLONE: // Clone button
this->SetWidgetDirty(WID_D_CLONE);
this->ToggleWidgetLoweredState(WID_D_CLONE);
if (this->IsWidgetLowered(WID_D_CLONE)) {
static const CursorID clone_icons[] = {
SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
};
SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
} else {
ResetObjectToPlace();
}
break;
case WID_D_LOCATION:
if (_ctrl_pressed) {
ShowExtraViewportWindow(this->window_number);
} else {
ScrollMainWindowToTile(this->window_number);
}
break;
case WID_D_RENAME: // Rename button
SetDParam(0, this->type);
SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
break;
case WID_D_STOP_ALL:
case WID_D_START_ALL: {
VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
Command<CMD_MASS_START_STOP>::Post(this->window_number, widget == WID_D_START_ALL, false, vli);
break;
}
case WID_D_SELL_ALL:
/* Only open the confirmation window if there are anything to sell */
if (!this->vehicle_list.empty() || !this->wagon_list.empty()) {
SetDParam(0, this->type);
SetDParam(1, this->GetDepotIndex());
ShowQuery(
STR_DEPOT_CAPTION,
STR_DEPOT_SELL_CONFIRMATION_TEXT,
this,
DepotSellAllConfirmationCallback
);
}
break;
case WID_D_VEHICLE_LIST:
ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
break;
case WID_D_AUTOREPLACE:
Command<CMD_DEPOT_MASS_AUTOREPLACE>::Post(this->window_number, this->type);
break;
}
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
/* Do depot renaming */
Command<CMD_RENAME_DEPOT>::Post(STR_ERROR_CAN_T_RENAME_DEPOT, this->GetDepotIndex(), str);
}
bool OnRightClick([[maybe_unused]] Point pt, WidgetID widget) override
{
if (widget != WID_D_MATRIX) return false;
GetDepotVehiclePtData gdvp = { nullptr, nullptr };
const Vehicle *v = nullptr;
DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp);
if (this->type == VEH_TRAIN) v = gdvp.wagon;
if (v == nullptr || mode != MODE_DRAG_VEHICLE) return false;
CargoArray capacity{}, loaded{};
/* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
/* loop through vehicle chain and collect cargoes */
uint num = 0;
for (const Vehicle *w = v; w != nullptr; w = w->Next()) {
if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
capacity[w->cargo_type] += w->cargo_cap;
loaded [w->cargo_type] += w->cargo.StoredCount();
}
if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
num++;
if (!whole_chain) break;
}
}
/* Build tooltipstring */
static std::string details;
details.clear();
for (const CargoSpec *cs : _sorted_cargo_specs) {
CargoID cargo_type = cs->Index();
if (capacity[cargo_type] == 0) continue;
SetDParam(0, cargo_type); // {CARGO} #1
SetDParam(1, loaded[cargo_type]); // {CARGO} #2
SetDParam(2, cargo_type); // {SHORTCARGO} #1
SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
details += GetString(STR_DEPOT_VEHICLE_TOOLTIP_CARGO);
}
/* Show tooltip window */
SetDParam(0, whole_chain ? num : v->engine_type);
SetDParamStr(1, details);
GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, TCC_RIGHT_CLICK, 2);
return true;
}
/**
* Clones a vehicle
* @param v the original vehicle to clone
* @return Always true.
*/
bool OnVehicleSelect(const Vehicle *v) override
{
if (_ctrl_pressed) {
/* Share-clone, do not open new viewport, and keep tool active */
Command<CMD_CLONE_VEHICLE>::Post(STR_ERROR_CAN_T_BUY_TRAIN + v->type, this->window_number, v->index, true);
} else {
/* Copy-clone, open viewport for new vehicle, and deselect the tool (assume player wants to change things on new vehicle) */
if (Command<CMD_CLONE_VEHICLE>::Post(STR_ERROR_CAN_T_BUY_TRAIN + v->type, CcCloneVehicle, this->window_number, v->index, false)) {
ResetObjectToPlace();
}
}
return true;
}
/**
* Clones a vehicle from a vehicle list. If this doesn't make sense (because not all vehicles in the list have the same orders), then it displays an error.
* @return This always returns true, which indicates that the contextual action handled the mouse click.
* Note that it's correct behaviour to always handle the click even though an error is displayed,
* because users aren't going to expect the default action to be performed just because they overlooked that cloning doesn't make sense.
*/
bool OnVehicleSelect(VehicleList::const_iterator begin, VehicleList::const_iterator end) override
{
if (!_ctrl_pressed) {
/* If CTRL is not pressed: If all the vehicles in this list have the same orders, then copy orders */
if (AllEqual(begin, end, [](const Vehicle *v1, const Vehicle *v2) {
return VehiclesHaveSameEngineList(v1, v2);
})) {
if (AllEqual(begin, end, [](const Vehicle *v1, const Vehicle *v2) {
return VehiclesHaveSameOrderList(v1, v2);
})) {
OnVehicleSelect(*begin);
} else {
ShowErrorMessage(STR_ERROR_CAN_T_BUY_TRAIN + (*begin)->type, STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST, WL_INFO);
}
} else {
ShowErrorMessage(STR_ERROR_CAN_T_BUY_TRAIN + (*begin)->type, STR_ERROR_CAN_T_CLONE_VEHICLE_LIST, WL_INFO);
}
} else {
/* If CTRL is pressed: If all the vehicles in this list share orders, then copy orders */
if (AllEqual(begin, end, [](const Vehicle *v1, const Vehicle *v2) {
return VehiclesHaveSameEngineList(v1, v2);
})) {
if (AllEqual(begin, end, [](const Vehicle *v1, const Vehicle *v2) {
return v1->FirstShared() == v2->FirstShared();
})) {
OnVehicleSelect(*begin);
} else {
ShowErrorMessage(STR_ERROR_CAN_T_BUY_TRAIN + (*begin)->type, STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST, WL_INFO);
}
} else {
ShowErrorMessage(STR_ERROR_CAN_T_BUY_TRAIN + (*begin)->type, STR_ERROR_CAN_T_CLONE_VEHICLE_LIST, WL_INFO);
}
}
return true;
}
void OnPlaceObjectAbort() override
{
/* abort clone */
this->RaiseWidget(WID_D_CLONE);
this->SetWidgetDirty(WID_D_CLONE);
/* abort drag & drop */
this->sel = INVALID_VEHICLE;
this->vehicle_over = INVALID_VEHICLE;
this->SetWidgetDirty(WID_D_MATRIX);
if (this->hovered_widget != -1) {
this->SetWidgetLoweredState(this->hovered_widget, false);
this->SetWidgetDirty(this->hovered_widget);
this->hovered_widget = -1;
}
}
void OnMouseDrag(Point pt, WidgetID widget) override
{
if (this->sel == INVALID_VEHICLE) return;
if (widget != this->hovered_widget) {
if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
this->SetWidgetLoweredState(this->hovered_widget, false);
this->SetWidgetDirty(this->hovered_widget);
}
this->hovered_widget = widget;
if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
this->SetWidgetLoweredState(this->hovered_widget, true);
this->SetWidgetDirty(this->hovered_widget);
}
}
if (this->type != VEH_TRAIN) return;
/* A rail vehicle is dragged.. */
if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
if (this->vehicle_over != INVALID_VEHICLE) {
this->vehicle_over = INVALID_VEHICLE;
this->SetWidgetDirty(WID_D_MATRIX);
}
return;
}
const Vehicle *v = nullptr;
GetDepotVehiclePtData gdvp = {nullptr, nullptr};
if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
VehicleID new_vehicle_over = INVALID_VEHICLE;
if (gdvp.head != nullptr) {
if (gdvp.wagon == nullptr && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
/* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
* destination inside a train. This head index is then used to indicate that a wagon is inserted at
* the end of the train.
*/
new_vehicle_over = gdvp.head->index;
} else if (gdvp.wagon != nullptr && gdvp.head != gdvp.wagon &&
gdvp.wagon->index != this->sel &&
gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
new_vehicle_over = gdvp.wagon->index;
}
}
if (this->vehicle_over == new_vehicle_over) return;
this->vehicle_over = new_vehicle_over;
this->SetWidgetDirty(widget);
}
void OnDragDrop(Point pt, WidgetID widget) override
{
switch (widget) {
case WID_D_MATRIX: {
const Vehicle *v = nullptr;
VehicleID sel = this->sel;
this->sel = INVALID_VEHICLE;
this->SetDirty();
if (this->type == VEH_TRAIN) {
GetDepotVehiclePtData gdvp = { nullptr, nullptr };
if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
if (gdvp.wagon != nullptr && gdvp.wagon->index == sel && _ctrl_pressed) {
Command<CMD_REVERSE_TRAIN_DIRECTION>::Post(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE, Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true);
} else if (gdvp.wagon == nullptr || gdvp.wagon->index != sel) {
this->vehicle_over = INVALID_VEHICLE;
TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
} else if (gdvp.head != nullptr && gdvp.head->IsFrontEngine()) {
ShowVehicleViewWindow(gdvp.head);
}
}
} else if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, nullptr) == MODE_DRAG_VEHICLE && v != nullptr && sel == v->index) {
ShowVehicleViewWindow(v);
}
break;
}
case WID_D_SELL: case WID_D_SELL_CHAIN: {
if (this->IsWidgetDisabled(widget)) return;
if (this->sel == INVALID_VEHICLE) return;
this->HandleButtonClick(widget);
const Vehicle *v = Vehicle::Get(this->sel);
this->sel = INVALID_VEHICLE;
this->SetDirty();
bool sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed));
Command<CMD_SELL_VEHICLE>::Post(GetCmdSellVehMsg(v->type), v->tile, v->index, sell_cmd, true, INVALID_CLIENT_ID);
break;
}
default:
this->sel = INVALID_VEHICLE;
this->SetDirty();
break;
}
this->hovered_widget = -1;
_cursor.vehchain = false;
}
void OnTimeout() override
{
if (!this->IsWidgetDisabled(WID_D_SELL)) {
this->RaiseWidget(WID_D_SELL);
this->SetWidgetDirty(WID_D_SELL);
}
if (this->GetWidget<NWidgetBase>(WID_D_SELL) != nullptr && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
this->RaiseWidget(WID_D_SELL_CHAIN);
this->SetWidgetDirty(WID_D_SELL_CHAIN);
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
if (this->type == VEH_TRAIN) {
this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
} else {
this->num_columns = nwi->current_x / nwi->resize_x;
}
}
EventState OnCTRLStateChange() override
{
if (this->sel != INVALID_VEHICLE) {
_cursor.vehchain = _ctrl_pressed;
this->SetWidgetDirty(WID_D_MATRIX);
return ES_HANDLED;
}
return ES_NOT_HANDLED;
}
/**
* Gets the DepotID of the current window.
* In the case of airports, this is the station ID.
* @return Depot or station ID of this window.
*/
inline uint16_t GetDepotIndex() const
{
return (this->type == VEH_AIRCRAFT) ? ::GetStationIndex(this->window_number) : ::GetDepotIndex(this->window_number);
}
};
static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
{
if (confirmed) {
DepotWindow *w = (DepotWindow*)win;
TileIndex tile = w->window_number;
VehicleType vehtype = w->type;
Command<CMD_DEPOT_SELL_ALL_VEHICLES>::Post(tile, vehtype);
}
}
/**
* Opens a depot window
* @param tile The tile where the depot/hangar is located
* @param type The type of vehicles in the depot
*/
void ShowDepotWindow(TileIndex tile, VehicleType type)
{
if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != nullptr) return;
WindowDesc *desc;
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN: desc = &_train_depot_desc; break;
case VEH_ROAD: desc = &_road_depot_desc; break;
case VEH_SHIP: desc = &_ship_depot_desc; break;
case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
}
new DepotWindow(desc, tile, type);
}
/**
* Removes the highlight of a vehicle in a depot window
* @param *v Vehicle to remove all highlights from
*/
void DeleteDepotHighlightOfVehicle(const Vehicle *v)
{
DepotWindow *w;
/* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
* If that is the case, we can skip looping though the windows and save time
*/
if (_special_mouse_mode != WSM_DRAGDROP) return;
w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
if (w != nullptr) {
if (w->sel == v->index) ResetObjectToPlace();
}
}