OpenTTD/src/saveload/depot_sl.cpp

75 lines
2.5 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file depot_sl.cpp Code handling saving and loading of depots */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/depot_sl_compat.h"
#include "../depot_base.h"
#include "../town.h"
#include "../safeguards.h"
static TownID _town_index;
static const SaveLoad _depot_desc[] = {
SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Depot, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLEG_CONDVAR("town_index", _town_index, SLE_UINT16, SL_MIN_VERSION, SLV_141),
SLE_CONDREF(Depot, town, REF_TOWN, SLV_141, SL_MAX_VERSION),
SLE_CONDVAR(Depot, town_cn, SLE_UINT16, SLV_141, SL_MAX_VERSION),
SLE_CONDSSTR(Depot, name, SLE_STR, SLV_141, SL_MAX_VERSION),
SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION),
};
struct DEPTChunkHandler : ChunkHandler {
DEPTChunkHandler() : ChunkHandler('DEPT', CH_TABLE) {}
void Save() const override
{
SlTableHeader(_depot_desc);
for (Depot *depot : Depot::Iterate()) {
SlSetArrayIndex(depot->index);
SlObject(depot, _depot_desc);
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Depot *depot = new (index) Depot();
SlObject(depot, slt);
/* Set the town 'pointer' so we can restore it later. */
if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
}
}
void FixPointers() const override
{
for (Depot *depot : Depot::Iterate()) {
SlObject(depot, _depot_desc);
if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
}
}
};
static const DEPTChunkHandler DEPT;
static const ChunkHandlerRef depot_chunk_handlers[] = {
DEPT,
};
extern const ChunkHandlerTable _depot_chunk_handlers(depot_chunk_handlers);