OpenTTD/src/saveload/object_sl.cpp

81 lines
2.7 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_sl.cpp Code handling saving and loading of objects */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/object_sl_compat.h"
#include "../object_base.h"
#include "../object_map.h"
#include "newgrf_sl.h"
#include "../safeguards.h"
static const SaveLoad _object_desc[] = {
SLE_VAR(Object, location.tile, SLE_UINT32),
SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16),
SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16),
SLE_REF(Object, town, REF_TOWN),
SLE_VAR(Object, build_date, SLE_UINT32),
SLE_CONDVAR(Object, colour, SLE_UINT8, SLV_148, SL_MAX_VERSION),
SLE_CONDVAR(Object, view, SLE_UINT8, SLV_155, SL_MAX_VERSION),
SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION),
};
struct OBJSChunkHandler : ChunkHandler {
OBJSChunkHandler() : ChunkHandler('OBJS', CH_TABLE) {}
void Save() const override
{
SlTableHeader(_object_desc);
/* Write the objects */
for (Object *o : Object::Iterate()) {
SlSetArrayIndex(o->index);
SlObject(o, _object_desc);
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_object_desc, _object_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Object *o = new (index) Object();
SlObject(o, slt);
}
}
void FixPointers() const override
{
for (Object *o : Object::Iterate()) {
SlObject(o, _object_desc);
if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
/* Due to a small bug stale objects could remain. */
delete o;
}
}
}
};
struct OBIDChunkHandler : NewGRFMappingChunkHandler {
OBIDChunkHandler() : NewGRFMappingChunkHandler('OBID', _object_mngr) {}
};
static const OBIDChunkHandler OBID;
static const OBJSChunkHandler OBJS;
static const ChunkHandlerRef object_chunk_handlers[] = {
OBID,
OBJS,
};
extern const ChunkHandlerTable _object_chunk_handlers(object_chunk_handlers);