OpenTTD/src/saveload/water_regions_sl.cpp

33 lines
1.2 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file water_regions_sl.cpp Handles saving and loading of water region data */
#include "../stdafx.h"
#include "saveload.h"
#include "../safeguards.h"
extern void SlSkipArray();
/* Water Region savegame data is no longer used, but still needed for old savegames to load without errors. */
struct WaterRegionChunkHandler : ChunkHandler {
WaterRegionChunkHandler() : ChunkHandler('WRGN', CH_READONLY)
{}
void Load() const override
{
SlTableHeader({});
SlSkipArray();
};
};
static const WaterRegionChunkHandler WRGN;
static const ChunkHandlerRef water_region_chunk_handlers[] = { WRGN };
extern const ChunkHandlerTable _water_region_chunk_handlers(water_region_chunk_handlers);