OpenTTD/src/tests/mock_spritecache.cpp

50 lines
1.6 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file mock_spritecache.cpp Mock sprite cache implementation. */
#include "../stdafx.h"
#include "../blitter/factory.hpp"
#include "../core/math_func.hpp"
#include "../spritecache.h"
#include "../spritecache_internal.h"
#include "../table/sprites.h"
static bool MockLoadNextSprite(int load_index)
{
static Sprite *sprite = (Sprite *)AllocSprite(sizeof(*sprite));
bool is_mapgen = IsMapgenSpriteID(load_index);
SpriteCache *sc = AllocateSpriteCache(load_index);
sc->file = nullptr;
sc->file_pos = 0;
sc->ptr = sprite;
sc->lru = 0;
sc->id = 0;
sc->type = is_mapgen ? SpriteType::MapGen : SpriteType::Normal;
sc->warned = false;
sc->control_flags = 0;
/* Fill with empty sprites up until the default sprite count. */
return (uint)load_index < SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
}
void MockGfxLoadSprites()
{
/* Force blitter 'null'. This is necessary for GfxInitSpriteMem() to function. */
BlitterFactory::SelectBlitter("null");
GfxInitSpriteMem();
int load_index = 0;
while (MockLoadNextSprite(load_index)) {
load_index++;
}
}