OpenTTD/src/viewport_type.h

153 lines
5.8 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file viewport_type.h Types related to viewports. */
#ifndef VIEWPORT_TYPE_H
#define VIEWPORT_TYPE_H
#include "zoom_type.h"
#include "strings_type.h"
#include "table/strings.h"
class LinkGraphOverlay;
/**
* Data structure for viewport, display of a part of the world
*/
struct Viewport {
int left; ///< Screen coordinate left edge of the viewport
int top; ///< Screen coordinate top edge of the viewport
int width; ///< Screen width of the viewport
int height; ///< Screen height of the viewport
int virtual_left; ///< Virtual left coordinate
int virtual_top; ///< Virtual top coordinate
int virtual_width; ///< width << zoom
int virtual_height; ///< height << zoom
ZoomLevel zoom; ///< The zoom level of the viewport.
std::shared_ptr<LinkGraphOverlay> overlay;
};
/** Location information about a sign as seen on the viewport */
struct ViewportSign {
int32_t center; ///< The center position of the sign
int32_t top; ///< The top of the sign
uint16_t width_normal; ///< The width when not zoomed out (normal font)
uint16_t width_small; ///< The width when zoomed out (small font)
auto operator<=>(const ViewportSign &) const = default;
void UpdatePosition(int center, int top, StringID str, StringID str_small = STR_NULL);
void MarkDirty(ZoomLevel maxzoom = ZOOM_LVL_MAX) const;
};
/** Specialised ViewportSign that tracks whether it is valid for entering into a Kdtree */
struct TrackedViewportSign : ViewportSign {
bool kdtree_valid; ///< Are the sign data valid for use with the _viewport_sign_kdtree?
auto operator<=>(const TrackedViewportSign &) const = default;
/**
* Update the position of the viewport sign.
* Note that this function hides the base class function.
*/
void UpdatePosition(int center, int top, StringID str, StringID str_small = STR_NULL)
{
this->kdtree_valid = true;
this->ViewportSign::UpdatePosition(center, top, str, str_small);
}
TrackedViewportSign() : kdtree_valid{ false }
{
}
};
/**
* Directions of zooming.
* @see DoZoomInOutWindow
*/
enum ZoomStateChange {
ZOOM_IN = 0, ///< Zoom in (get more detailed view).
ZOOM_OUT = 1, ///< Zoom out (get helicopter view).
ZOOM_NONE = 2, ///< Hack, used to update the button status.
};
/**
* Some values for constructing bounding boxes (BB). The Z positions under bridges are:
* z=0..5 Everything that can be built under low bridges.
* z=6 reserved, currently unused.
* z=7 Z separator between bridge/tunnel and the things under/above it.
*/
static const uint BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
static const uint BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
/** Viewport place method (type of highlighted area and placed objects) */
enum ViewportPlaceMethod {
VPM_X_OR_Y = 0, ///< drag in X or Y direction
VPM_FIX_X = 1, ///< drag only in X axis
VPM_FIX_Y = 2, ///< drag only in Y axis
VPM_X_AND_Y = 3, ///< area of land in X and Y directions
VPM_X_AND_Y_LIMITED = 4, ///< area of land of limited size
VPM_FIX_HORIZONTAL = 5, ///< drag only in horizontal direction
VPM_FIX_VERTICAL = 6, ///< drag only in vertical direction
VPM_X_LIMITED = 7, ///< Drag only in X axis with limited size
VPM_Y_LIMITED = 8, ///< Drag only in Y axis with limited size
VPM_RAILDIRS = 0x40, ///< all rail directions
VPM_SIGNALDIRS = 0x80, ///< similar to VMP_RAILDIRS, but with different cursor
};
DECLARE_ENUM_AS_BIT_SET(ViewportPlaceMethod)
/**
* Drag and drop selection process, or, what to do with an area of land when
* you've selected it.
*/
enum ViewportDragDropSelectionProcess {
DDSP_DEMOLISH_AREA, ///< Clear area
DDSP_RAISE_AND_LEVEL_AREA, ///< Raise / level area
DDSP_LOWER_AND_LEVEL_AREA, ///< Lower / level area
DDSP_LEVEL_AREA, ///< Level area
DDSP_CREATE_DESERT, ///< Fill area with desert
DDSP_CREATE_ROCKS, ///< Fill area with rocks
DDSP_CREATE_WATER, ///< Create a canal
DDSP_CREATE_RIVER, ///< Create rivers
DDSP_PLANT_TREES, ///< Plant trees
DDSP_BUILD_BRIDGE, ///< Bridge placement
DDSP_BUILD_OBJECT, ///< Build an object
/* Rail specific actions */
DDSP_PLACE_RAIL, ///< Rail placement
DDSP_BUILD_SIGNALS, ///< Signal placement
DDSP_BUILD_STATION, ///< Station placement
DDSP_REMOVE_STATION, ///< Station removal
DDSP_CONVERT_RAIL, ///< Rail conversion
/* Road specific actions */
DDSP_PLACE_ROAD_X_DIR, ///< Road placement (X axis)
DDSP_PLACE_ROAD_Y_DIR, ///< Road placement (Y axis)
DDSP_PLACE_AUTOROAD, ///< Road placement (auto)
DDSP_BUILD_BUSSTOP, ///< Road stop placement (buses)
DDSP_BUILD_TRUCKSTOP, ///< Road stop placement (trucks)
DDSP_REMOVE_BUSSTOP, ///< Road stop removal (buses)
DDSP_REMOVE_TRUCKSTOP, ///< Road stop removal (trucks)
DDSP_CONVERT_ROAD, ///< Road conversion
};
/**
* Target of the viewport scrolling GS method
*/
enum ViewportScrollTarget : uint8_t {
VST_EVERYONE, ///< All players
VST_COMPANY, ///< All players in specific company
VST_CLIENT, ///< Single player
};
#endif /* VIEWPORT_TYPE_H */