OpenTTD/os/emscripten/cmake/FindLibLZMA.cmake

21 lines
847 B
CMake

# LibLZMA is a custom addition to the emscripten SDK, so it is possible
# someone patched their SDK. Test out if the SDK supports LibLZMA.
include(CheckCXXSourceCompiles)
set(CMAKE_REQUIRED_FLAGS "--use-port=contrib.liblzma")
check_cxx_source_compiles("
#include <lzma.h>
int main() { return 0; }"
LIBLZMA_FOUND
)
if (LIBLZMA_FOUND)
add_library(LibLZMA::LibLZMA INTERFACE IMPORTED)
set_target_properties(LibLZMA::LibLZMA PROPERTIES
INTERFACE_COMPILE_OPTIONS "--use-port=contrib.liblzma"
INTERFACE_LINK_LIBRARIES "--use-port=contrib.liblzma"
)
else()
message(WARNING "You are using an emscripten SDK without LibLZMA support. Many savegames won't be able to load in OpenTTD. Please copy liblzma.py to your ports/contrib folder in your local emsdk installation.")
endif()