OpenTTD/src/core/pool_type.hpp

323 lines
9.6 KiB
C++

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file pool_type.hpp Definition of Pool, structure used to access PoolItems, and PoolItem, base structure for Vehicle, Town, and other indexed items. */
#ifndef POOL_TYPE_HPP
#define POOL_TYPE_HPP
#include "smallvec_type.hpp"
#include "enum_type.hpp"
/** Various types of a pool. */
enum PoolType {
PT_NONE = 0x00, ///< No pool is selected.
PT_NORMAL = 0x01, ///< Normal pool containing game objects.
PT_NCLIENT = 0x02, ///< Network client pools.
PT_NADMIN = 0x04, ///< Network admin pool.
PT_DATA = 0x08, ///< NewGRF or other data, that is not reset together with normal pools.
PT_ALL = 0x0F, ///< All pool types.
};
DECLARE_ENUM_AS_BIT_SET(PoolType)
typedef std::vector<struct PoolBase *> PoolVector; ///< Vector of pointers to PoolBase
/** Base class for base of all pools. */
struct PoolBase {
const PoolType type; ///< Type of this pool.
/**
* Function used to access the vector of all pools.
* @return pointer to vector of all pools
*/
static PoolVector *GetPools()
{
static PoolVector *pools = new PoolVector();
return pools;
}
static void Clean(PoolType);
/**
* Constructor registers this object in the pool vector.
* @param pt type of this pool.
*/
PoolBase(PoolType pt) : type(pt)
{
PoolBase::GetPools()->push_back(this);
}
virtual ~PoolBase();
/**
* Virtual method that deletes all items in the pool.
*/
virtual void CleanPool() = 0;
private:
/**
* Dummy private copy constructor to prevent compilers from
* copying the structure, which fails due to GetPools().
*/
PoolBase(const PoolBase &other);
};
/**
* Base class for all pools.
* @tparam Titem Type of the class/struct that is going to be pooled
* @tparam Tindex Type of the index for this pool
* @tparam Tgrowth_step Size of growths; if the pool is full increase the size by this amount
* @tparam Tmax_size Maximum size of the pool
* @tparam Tpool_type Type of this pool
* @tparam Tcache Whether to perform 'alloc' caching, i.e. don't actually free/malloc just reuse the memory
* @tparam Tzero Whether to zero the memory
* @warning when Tcache is enabled *all* instances of this pool's item must be of the same size.
*/
template <class Titem, typename Tindex, size_t Tgrowth_step, size_t Tmax_size, PoolType Tpool_type = PT_NORMAL, bool Tcache = false, bool Tzero = true>
struct Pool : PoolBase {
/* Ensure Tmax_size is within the bounds of Tindex. */
assert_compile((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
const char * const name; ///< Name of this pool
size_t size; ///< Current allocated size
size_t first_free; ///< No item with index lower than this is free (doesn't say anything about this one!)
size_t first_unused; ///< This and all higher indexes are free (doesn't say anything about first_unused-1 !)
size_t items; ///< Number of used indexes (non-nullptr)
#ifdef OTTD_ASSERT
size_t checked; ///< Number of items we checked for
#endif /* OTTD_ASSERT */
bool cleaning; ///< True if cleaning pool (deleting all items)
Titem **data; ///< Pointer to array of pointers to Titem
Pool(const char *name);
virtual void CleanPool();
/**
* Returns Titem with given index
* @param index of item to get
* @return pointer to Titem
* @pre index < this->first_unused
*/
inline Titem *Get(size_t index)
{
assert(index < this->first_unused);
return this->data[index];
}
/**
* Tests whether given index can be used to get valid (non-nullptr) Titem
* @param index index to examine
* @return true if PoolItem::Get(index) will return non-nullptr pointer
*/
inline bool IsValidID(size_t index)
{
return index < this->first_unused && this->Get(index) != nullptr;
}
/**
* Tests whether we can allocate 'n' items
* @param n number of items we want to allocate
* @return true if 'n' items can be allocated
*/
inline bool CanAllocate(size_t n = 1)
{
bool ret = this->items <= Tmax_size - n;
#ifdef OTTD_ASSERT
this->checked = ret ? n : 0;
#endif /* OTTD_ASSERT */
return ret;
}
/**
* Base class for all PoolItems
* @tparam Tpool The pool this item is going to be part of
*/
template <struct Pool<Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero> *Tpool>
struct PoolItem {
Tindex index; ///< Index of this pool item
/**
* Allocates space for new Titem
* @param size size of Titem
* @return pointer to allocated memory
* @note can never fail (return nullptr), use CanAllocate() to check first!
*/
inline void *operator new(size_t size)
{
return Tpool->GetNew(size);
}
/**
* Marks Titem as free. Its memory is released
* @param p memory to free
* @note the item has to be allocated in the pool!
*/
inline void operator delete(void *p)
{
if (p == nullptr) return;
Titem *pn = (Titem *)p;
assert(pn == Tpool->Get(pn->index));
Tpool->FreeItem(pn->index);
}
/**
* Allocates space for new Titem with given index
* @param size size of Titem
* @param index index of item
* @return pointer to allocated memory
* @note can never fail (return nullptr), use CanAllocate() to check first!
* @pre index has to be unused! Else it will crash
*/
inline void *operator new(size_t size, size_t index)
{
return Tpool->GetNew(size, index);
}
/**
* Allocates space for new Titem at given memory address
* @param size size of Titem
* @param ptr where are we allocating the item?
* @return pointer to allocated memory (== ptr)
* @note use of this is strongly discouraged
* @pre the memory must not be allocated in the Pool!
*/
inline void *operator new(size_t size, void *ptr)
{
for (size_t i = 0; i < Tpool->first_unused; i++) {
/* Don't allow creating new objects over existing.
* Even if we called the destructor and reused this memory,
* we don't know whether 'size' and size of currently allocated
* memory are the same (because of possible inheritance).
* Use { size_t index = item->index; delete item; new (index) item; }
* instead to make sure destructor is called and no memory leaks. */
assert(ptr != Tpool->data[i]);
}
return ptr;
}
/** Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function() */
/**
* Tests whether we can allocate 'n' items
* @param n number of items we want to allocate
* @return true if 'n' items can be allocated
*/
static inline bool CanAllocateItem(size_t n = 1)
{
return Tpool->CanAllocate(n);
}
/**
* Returns current state of pool cleaning - yes or no
* @return true iff we are cleaning the pool now
*/
static inline bool CleaningPool()
{
return Tpool->cleaning;
}
/**
* Tests whether given index can be used to get valid (non-nullptr) Titem
* @param index index to examine
* @return true if PoolItem::Get(index) will return non-nullptr pointer
*/
static inline bool IsValidID(size_t index)
{
return Tpool->IsValidID(index);
}
/**
* Returns Titem with given index
* @param index of item to get
* @return pointer to Titem
* @pre index < this->first_unused
*/
static inline Titem *Get(size_t index)
{
return Tpool->Get(index);
}
/**
* Returns Titem with given index
* @param index of item to get
* @return pointer to Titem
* @note returns nullptr for invalid index
*/
static inline Titem *GetIfValid(size_t index)
{
return index < Tpool->first_unused ? Tpool->Get(index) : nullptr;
}
/**
* Returns first unused index. Useful when iterating over
* all pool items.
* @return first unused index
*/
static inline size_t GetPoolSize()
{
return Tpool->first_unused;
}
/**
* Returns number of valid items in the pool
* @return number of valid items in the pool
*/
static inline size_t GetNumItems()
{
return Tpool->items;
}
/**
* Dummy function called after destructor of each member.
* If you want to use it, override it in PoolItem's subclass.
* @param index index of deleted item
* @note when this function is called, PoolItem::Get(index) == nullptr.
* @note it's called only when !CleaningPool()
*/
static inline void PostDestructor(size_t index) { }
};
private:
static const size_t NO_FREE_ITEM = MAX_UVALUE(size_t); ///< Constant to indicate we can't allocate any more items
/**
* Helper struct to cache 'freed' PoolItems so we
* do not need to allocate them again.
*/
struct AllocCache {
/** The next in our 'cache' */
AllocCache *next;
};
/** Cache of freed pointers */
AllocCache *alloc_cache;
void *AllocateItem(size_t size, size_t index);
void ResizeFor(size_t index);
size_t FindFirstFree();
void *GetNew(size_t size);
void *GetNew(size_t size, size_t index);
void FreeItem(size_t index);
};
#define FOR_ALL_ITEMS_FROM(type, iter, var, start) \
for (size_t iter = start; var = nullptr, iter < type::GetPoolSize(); iter++) \
if ((var = type::Get(iter)) != nullptr)
#define FOR_ALL_ITEMS(type, iter, var) FOR_ALL_ITEMS_FROM(type, iter, var, 0)
#endif /* POOL_TYPE_HPP */