OpenTTD/src/openttd.h

587 lines
14 KiB
C++

/* $Id$ */
/** @file openttd.h */
#ifndef OPENTTD_H
#define OPENTTD_H
#ifndef VARDEF
#define VARDEF extern
#endif
#include "hal.h"
#include "helpers.hpp"
struct Oblong {
int x, y;
int width, height;
};
struct BoundingRect {
int width;
int height;
};
struct Pair {
int a;
int b;
};
#include "map.h"
#include "slope.h"
// Forward declarations of structs.
struct Vehicle;
struct Depot;
struct Waypoint;
struct Window;
struct Station;
struct ViewPort;
struct Town;
struct NewsItem;
struct Industry;
struct DrawPixelInfo;
typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related)
typedef byte CargoID;
typedef byte LandscapeID;
typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
struct PalSpriteID {
SpriteID sprite;
SpriteID pal;
};
typedef uint16 EngineID;
typedef uint16 UnitID;
typedef uint16 StringID;
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
/* IDs used in Pools */
typedef uint16 VehicleID;
typedef uint16 StationID;
typedef uint16 RoadStopID;
typedef uint16 TownID;
typedef uint16 IndustryID;
typedef uint16 DepotID;
typedef uint16 WaypointID;
typedef uint16 OrderID;
typedef uint16 SignID;
typedef uint16 EngineRenewID;
typedef uint16 DestinationID;
/* DestinationID must be at least as large as every these below, because it can
* be any of them
*/
assert_compile(sizeof(DestinationID) == sizeof(DepotID));
assert_compile(sizeof(DestinationID) == sizeof(WaypointID));
assert_compile(sizeof(DestinationID) == sizeof(StationID));
typedef int32 WindowNumber;
enum {
INVALID_YEAR = -1,
INVALID_DATE = -1,
};
typedef int32 Year;
typedef int32 Date;
enum SwitchModes {
SM_NONE = 0,
SM_NEWGAME = 1,
SM_EDITOR = 2,
SM_LOAD = 3,
SM_MENU = 4,
SM_SAVE = 5,
SM_GENRANDLAND = 6,
SM_LOAD_SCENARIO = 9,
SM_START_SCENARIO = 10,
SM_START_HEIGHTMAP = 11,
SM_LOAD_HEIGHTMAP = 12,
};
/* Modes for GenerateWorld */
enum GenerateWorldModes {
GW_NEWGAME = 0, /* Generate a map for a new game */
GW_EMPTY = 1, /* Generate an empty map (sea-level) */
GW_RANDOM = 2, /* Generate a random map for SE */
GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */
};
/* Modes for InitializeGame, those are _bits_! */
enum InitializeGameModes {
IG_NONE = 0, /* Don't do anything special */
IG_DATE_RESET = 1, /* Reset the date when initializing a game */
};
enum Owner {
PLAYER_INACTIVE_CLIENT = 253,
PLAYER_NEW_COMPANY = 254,
PLAYER_SPECTATOR = 255,
OWNER_BEGIN = 0x00,
PLAYER_FIRST = 0x00,
MAX_PLAYERS = 8,
OWNER_TOWN = 0x0F, // a town owns the tile
OWNER_NONE = 0x10, // nobody owns the tile
OWNER_WATER = 0x11, // "water" owns the tile
OWNER_END = 0x12,
INVALID_OWNER = 0xFF,
INVALID_PLAYER = 0xFF,
/* Player identifiers All players below MAX_PLAYERS are playable
* players, above, they are special, computer controlled players */
};
typedef Owner PlayerID;
DECLARE_POSTFIX_INCREMENT(Owner);
/** Define basic enum properties */
template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
typedef TinyEnumT<Owner> OwnerByte;
typedef OwnerByte PlayerByte;
enum TransportType {
/* These constants are for now linked to the representation of bridges
* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
* In an ideal world, these constants would be used everywhere when
* accessing tunnels and bridges. For now, you should just not change
* the values for road and rail.
*/
TRANSPORT_BEGIN = 0,
TRANSPORT_RAIL = 0,
TRANSPORT_ROAD = 1,
TRANSPORT_WATER, // = 2
TRANSPORT_END,
INVALID_TRANSPORT = 0xff,
};
/** Define basic enum properties */
template <> struct EnumPropsT<TransportType> : MakeEnumPropsT<TransportType, byte, TRANSPORT_BEGIN, TRANSPORT_END, INVALID_TRANSPORT> {};
typedef TinyEnumT<TransportType> TransportTypeByte;
struct TileInfo {
uint x;
uint y;
Slope tileh;
TileIndex tile;
uint z;
};
/* Display Options */
enum {
DO_SHOW_TOWN_NAMES = 1 << 0,
DO_SHOW_STATION_NAMES = 1 << 1,
DO_SHOW_SIGNS = 1 << 2,
DO_FULL_ANIMATION = 1 << 3,
DO_TRANS_BUILDINGS = 1 << 4,
DO_FULL_DETAIL = 1 << 5,
DO_WAYPOINTS = 1 << 6,
DO_TRANS_SIGNS = 1 << 7,
};
/* Landscape types */
enum {
LT_TEMPERATE = 0,
LT_ARCTIC = 1,
LT_TROPIC = 2,
LT_TOYLAND = 3,
NUM_LANDSCAPE = 4,
};
enum {
NUM_PRICES = 49,
};
struct Prices {
int32 station_value;
int32 build_rail;
int32 build_road;
int32 build_signals;
int32 build_bridge;
int32 build_train_depot;
int32 build_road_depot;
int32 build_ship_depot;
int32 build_tunnel;
int32 train_station_track;
int32 train_station_length;
int32 build_airport;
int32 build_bus_station;
int32 build_truck_station;
int32 build_dock;
int32 build_railvehicle;
int32 build_railwagon;
int32 aircraft_base;
int32 roadveh_base;
int32 ship_base;
int32 build_trees;
int32 terraform;
int32 clear_1;
int32 purchase_land;
int32 clear_2;
int32 clear_3;
int32 remove_trees;
int32 remove_rail;
int32 remove_signals;
int32 clear_bridge;
int32 remove_train_depot;
int32 remove_road_depot;
int32 remove_ship_depot;
int32 clear_tunnel;
int32 clear_water;
int32 remove_rail_station;
int32 remove_airport;
int32 remove_bus_station;
int32 remove_truck_station;
int32 remove_dock;
int32 remove_house;
int32 remove_road;
int32 running_rail[3];
int32 aircraft_running;
int32 roadveh_running;
int32 ship_running;
int32 build_industry;
};
#define GAME_DIFFICULTY_NUM 18
struct GameDifficulty {
int max_no_competitors;
int competitor_start_time;
int number_towns;
int number_industries;
int max_loan;
int initial_interest;
int vehicle_costs;
int competitor_speed;
int competitor_intelligence; // no longer in use
int vehicle_breakdowns;
int subsidy_multiplier;
int construction_cost;
int terrain_type;
int quantity_sea_lakes;
int economy;
int line_reverse_mode;
int disasters;
int town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
};
enum {
// Temperate
CT_PASSENGERS = 0,
CT_COAL = 1,
CT_MAIL = 2,
CT_OIL = 3,
CT_LIVESTOCK = 4,
CT_GOODS = 5,
CT_GRAIN = 6,
CT_WOOD = 7,
CT_IRON_ORE = 8,
CT_STEEL = 9,
CT_VALUABLES = 10,
CT_FOOD = 11,
// Arctic
CT_WHEAT = 6,
CT_HILLY_UNUSED = 8,
CT_PAPER = 9,
CT_GOLD = 10,
// Tropic
CT_RUBBER = 1,
CT_FRUIT = 4,
CT_MAIZE = 6,
CT_COPPER_ORE = 8,
CT_WATER = 9,
CT_DIAMONDS = 10,
// Toyland
CT_SUGAR = 1,
CT_TOYS = 3,
CT_BATTERIES = 4,
CT_CANDY = 5,
CT_TOFFEE = 6,
CT_COLA = 7,
CT_COTTON_CANDY = 8,
CT_BUBBLES = 9,
CT_PLASTIC = 10,
CT_FIZZY_DRINKS = 11,
NUM_CARGO = 12,
CT_NO_REFIT = 0xFE,
CT_INVALID = 0xFF
};
typedef uint AcceptedCargo[NUM_CARGO];
struct TileDesc {
StringID str;
Owner owner;
Date build_date;
uint32 dparam[2];
};
struct ViewportSign {
int32 left;
int32 top;
byte width_1, width_2;
};
typedef void DrawTileProc(TileInfo *ti);
typedef uint GetSlopeZProc(TileIndex tile, uint x, uint y);
typedef int32 ClearTileProc(TileIndex tile, byte flags);
typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
/* GetTileTrackStatusProcs return a value that contains the possible tracks
* that can be taken on a given tile by a given transport. The return value is
* composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
* where bit n corresponds to trackdir n. ccdd are the trackdirs that are
* present in the tile (1==present, 0==not present), aabb is the signal
* status, if applicable (0==green/no signal, 1==red, note that this is
* reversed from map3/2[tile] for railway signals).
*
* The result (let's call it ts) is often used as follows:
* tracks = (byte)(ts | ts >>8)
* This effectively converts the present part of the result (ccdd) to a
* track bitmask, which disregards directions. Normally, this is the same as just
* doing (byte)ts I think, although I am not really sure
*
* A trackdir is combination of a track and a dir, where the lower three bits
* are a track, the fourth bit is the direction. these give 12 (or 14)
* possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
* above.
*/
typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode);
typedef void GetProducedCargoProc(TileIndex tile, CargoID *b);
typedef void ClickTileProc(TileIndex tile);
typedef void AnimateTileProc(TileIndex tile);
typedef void TileLoopProc(TileIndex tile);
typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID new_player);
/** @see VehicleEnterTileStatus to see what the return values mean */
typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
typedef Slope GetSlopeTilehProc(TileIndex, Slope tileh);
struct TileTypeProcs {
DrawTileProc *draw_tile_proc;
GetSlopeZProc *get_slope_z_proc;
ClearTileProc *clear_tile_proc;
GetAcceptedCargoProc *get_accepted_cargo_proc;
GetTileDescProc *get_tile_desc_proc;
GetTileTrackStatusProc *get_tile_track_status_proc;
ClickTileProc *click_tile_proc;
AnimateTileProc *animate_tile_proc;
TileLoopProc *tile_loop_proc;
ChangeTileOwnerProc *change_tile_owner_proc;
GetProducedCargoProc *get_produced_cargo_proc;
VehicleEnterTileProc *vehicle_enter_tile_proc;
GetSlopeTilehProc *get_slope_tileh_proc;
};
enum WindowClass {
WC_NONE,
WC_MAIN_WINDOW = WC_NONE,
WC_MAIN_TOOLBAR,
WC_STATUS_BAR,
WC_BUILD_TOOLBAR,
WC_NEWS_WINDOW,
WC_TOWN_DIRECTORY,
WC_STATION_LIST,
WC_TOWN_VIEW,
WC_SMALLMAP,
WC_TRAINS_LIST,
WC_ROADVEH_LIST,
WC_SHIPS_LIST,
WC_AIRCRAFT_LIST,
WC_VEHICLE_VIEW,
WC_VEHICLE_DETAILS,
WC_VEHICLE_REFIT,
WC_VEHICLE_ORDERS,
WC_STATION_VIEW,
WC_VEHICLE_DEPOT,
WC_BUILD_VEHICLE,
WC_BUILD_BRIDGE,
WC_ERRMSG,
WC_BUILD_STATION,
WC_BUS_STATION,
WC_TRUCK_STATION,
WC_BUILD_DEPOT,
WC_COMPANY,
WC_FINANCES,
WC_PLAYER_COLOR,
WC_QUERY_STRING,
WC_SAVELOAD,
WC_SELECT_GAME,
WC_TOOLBAR_MENU,
WC_INCOME_GRAPH,
WC_OPERATING_PROFIT,
WC_TOOLTIPS,
WC_INDUSTRY_VIEW,
WC_PLAYER_FACE,
WC_LAND_INFO,
WC_TOWN_AUTHORITY,
WC_SUBSIDIES_LIST,
WC_GRAPH_LEGEND,
WC_DELIVERED_CARGO,
WC_PERFORMANCE_HISTORY,
WC_COMPANY_VALUE,
WC_COMPANY_LEAGUE,
WC_BUY_COMPANY,
WC_PAYMENT_RATES,
WC_ENGINE_PREVIEW,
WC_MUSIC_WINDOW,
WC_MUSIC_TRACK_SELECTION,
WC_SCEN_LAND_GEN,
WC_SCEN_TOWN_GEN,
WC_SCEN_INDUSTRY,
WC_SCEN_BUILD_ROAD,
WC_BUILD_TREES,
WC_SEND_NETWORK_MSG,
WC_DROPDOWN_MENU,
WC_BUILD_INDUSTRY,
WC_GAME_OPTIONS,
WC_NETWORK_WINDOW,
WC_INDUSTRY_DIRECTORY,
WC_MESSAGE_HISTORY,
WC_CHEATS,
WC_PERFORMANCE_DETAIL,
WC_CONSOLE,
WC_EXTRA_VIEW_PORT,
WC_CLIENT_LIST,
WC_NETWORK_STATUS_WINDOW,
WC_CUSTOM_CURRENCY,
WC_REPLACE_VEHICLE,
WC_HIGHSCORE,
WC_ENDSCREEN,
WC_SIGN_LIST,
WC_GENERATE_LANDSCAPE,
WC_GENERATE_PROGRESS_WINDOW,
WC_CONFIRM_POPUP_QUERY,
};
enum {
EXPENSES_CONSTRUCTION = 0,
EXPENSES_NEW_VEHICLES = 1,
EXPENSES_TRAIN_RUN = 2,
EXPENSES_ROADVEH_RUN = 3,
EXPENSES_AIRCRAFT_RUN = 4,
EXPENSES_SHIP_RUN = 5,
EXPENSES_PROPERTY = 6,
EXPENSES_TRAIN_INC = 7,
EXPENSES_ROADVEH_INC = 8,
EXPENSES_AIRCRAFT_INC = 9,
EXPENSES_SHIP_INC = 10,
EXPENSES_LOAN_INT = 11,
EXPENSES_OTHER = 12,
};
enum {
MAX_LANG = 64,
};
// special string constants
enum SpecialStrings {
// special strings for town names. the town name is generated dynamically on request.
SPECSTR_TOWNNAME_START = 0x20C0,
SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
SPECSTR_TOWNNAME_FRENCH,
SPECSTR_TOWNNAME_GERMAN,
SPECSTR_TOWNNAME_AMERICAN,
SPECSTR_TOWNNAME_LATIN,
SPECSTR_TOWNNAME_SILLY,
SPECSTR_TOWNNAME_SWEDISH,
SPECSTR_TOWNNAME_DUTCH,
SPECSTR_TOWNNAME_FINNISH,
SPECSTR_TOWNNAME_POLISH,
SPECSTR_TOWNNAME_SLOVAKISH,
SPECSTR_TOWNNAME_NORWEGIAN,
SPECSTR_TOWNNAME_HUNGARIAN,
SPECSTR_TOWNNAME_AUSTRIAN,
SPECSTR_TOWNNAME_ROMANIAN,
SPECSTR_TOWNNAME_CZECH,
SPECSTR_TOWNNAME_SWISS,
SPECSTR_TOWNNAME_DANISH,
SPECSTR_TOWNNAME_TURKISH,
SPECSTR_TOWNNAME_ITALIAN,
SPECSTR_TOWNNAME_CATALAN,
SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
// special strings for player names on the form "TownName transport".
SPECSTR_PLAYERNAME_START = 0x70EA,
SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
SPECSTR_PLAYERNAME_FRENCH,
SPECSTR_PLAYERNAME_GERMAN,
SPECSTR_PLAYERNAME_AMERICAN,
SPECSTR_PLAYERNAME_LATIN,
SPECSTR_PLAYERNAME_SILLY,
SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
SPECSTR_ANDCO_NAME = 0x70E6,
SPECSTR_PRESIDENT_NAME = 0x70E7,
SPECSTR_SONGNAME = 0x70E8,
// reserve MAX_LANG strings for the *.lng files
SPECSTR_LANGUAGE_START = 0x7100,
SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
// reserve 32 strings for various screen resolutions
SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
// reserve 32 strings for screenshot formats
SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
// Used to implement SetDParamStr
STR_SPEC_DYNSTRING = 0xF800,
STR_SPEC_USERSTRING = 0xF808,
};
typedef void PlaceProc(TileIndex tile);
enum {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
SORT_BY_DATE = 0,
SORT_BY_NAME = 2
};
VARDEF byte _savegame_sort_order;
#define INVALID_STRING_ID 0xFFFF
enum {
MAX_SCREEN_WIDTH = 2048,
MAX_SCREEN_HEIGHT = 1200,
};
/* In certain windows you navigate with the arrow keys. Do not scroll the
* gameview when here. Bitencoded variable that only allows scrolling if all
* elements are zero */
enum {
SCROLL_CON = 0,
SCROLL_EDIT = 1,
SCROLL_SAVE = 2,
SCROLL_CHAT = 4,
};
VARDEF byte _no_scroll;
/** To have a concurrently running thread interface with the main program, use
* the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
* in the ProcessSentMessage() function */
enum ThreadMsg {
MSG_OTTD_NO_MESSAGE,
MSG_OTTD_SAVETHREAD_DONE,
MSG_OTTD_SAVETHREAD_ERROR,
};
void OTTD_SendThreadMessage(ThreadMsg msg);
#endif /* OPENTTD_H */