OpenTTD/src/network
Michael Lutz b11bd185e3 Fix #9756: Network command unpack proc was not generated in all cases.
The case where the callback proc takes all command results but not any of
the command parameters was not handled properly.
2021-12-20 23:32:23 +01:00
..
core Change: [Admin] Bump admin port protocol due to command changes. 2021-12-20 19:30:27 +01:00
CMakeLists.txt Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00
network.cpp Codechange: Un-bitstuff all remaining commands. 2021-12-16 22:28:32 +01:00
network.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
network_admin.cpp Change: [Network] Transfer command data as serialized byte stream without fixed structure. 2021-12-16 22:28:32 +01:00
network_admin.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 2021-05-16 10:07:51 +02:00
network_chat_gui.cpp Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_client.cpp Codechange: Template the command callback function type to allow unpacked arguments. 2021-12-16 22:28:32 +01:00
network_client.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_command.cpp Fix #9756: Network command unpack proc was not generated in all cases. 2021-12-20 23:32:23 +01:00
network_content.cpp Add: support filtering content entries for patchpacks (#9541) 2021-09-11 15:34:46 +02:00
network_content.h Fix #9535: Maintain a reverse dependency map of network content (#9538) 2021-09-09 18:06:00 +02:00
network_content_gui.cpp Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
network_content_gui.h Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
network_coordinator.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 2021-12-04 18:32:06 +01:00
network_coordinator.h Fix #9492: show for what server a relay session is being created (#9494) 2021-08-18 12:06:14 +02:00
network_func.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_gamelist.cpp Fix: [Network] don't show GameScript " (v0)" for old servers (#9507) 2021-08-23 12:41:20 +02:00
network_gamelist.h Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 2021-10-03 11:02:28 +02:00
network_gui.cpp Codechange: Template the command callback function type to allow unpacked arguments. 2021-12-16 22:28:32 +01:00
network_gui.h Fix #9492: show for what server a relay session is being created (#9494) 2021-08-18 12:06:14 +02:00
network_internal.h Change: [Network] Transfer command data as serialized byte stream without fixed structure. 2021-12-16 22:28:32 +01:00
network_query.cpp Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 2021-10-03 11:02:28 +02:00
network_query.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00
network_server.cpp Codechange: Template the command callback function type to allow unpacked arguments. 2021-12-16 22:28:32 +01:00
network_server.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_stun.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_stun.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_turn.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 2021-12-04 18:32:06 +01:00
network_turn.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_type.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_udp.cpp Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00
network_udp.h Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00