OpenTTD/src/video
Milek7 20762f9117
Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour (#9140)
2021-05-02 19:10:07 +01:00
..
cocoa Fix: [OpenGL] Check maximum supported texture size against screen resolution. 2021-04-21 22:44:59 +02:00
CMakeLists.txt Codechange: [SDL2] Split driver in base-part and default backend 2021-02-22 22:16:07 +01:00
allegro_v.cpp Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
allegro_v.h Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
dedicated_v.cpp Add: make modal windows update more smooth 2021-03-10 13:41:18 +01:00
dedicated_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
null_v.cpp Add: [Video] move GameLoop into its own thread 2021-03-08 19:18:55 +01:00
null_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
opengl.cpp Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100) 2021-04-25 00:43:38 +02:00
opengl.h Fix: [OpenGL] Check maximum supported texture size against screen resolution. 2021-04-21 22:44:59 +02:00
sdl2_default_v.cpp Add: [Video] move GameLoop into its own thread 2021-03-08 19:18:55 +01:00
sdl2_default_v.h Remove: [Video] no longer draw in a thread 2021-03-08 19:18:55 +01:00
sdl2_opengl_v.cpp Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100) 2021-04-25 00:43:38 +02:00
sdl2_opengl_v.h Feature: allow a toggle to enable/disable vsync 2021-04-11 14:26:00 +02:00
sdl2_v.cpp Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
sdl2_v.h Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-12 21:14:01 +02:00
sdl_v.cpp Add: [Video] move GameLoop into its own thread 2021-03-08 19:18:55 +01:00
sdl_v.h Remove: [Video] no longer draw in a thread 2021-03-08 19:18:55 +01:00
video_driver.cpp Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour (#9140) 2021-05-02 19:10:07 +01:00
video_driver.hpp Codechange: Generalise the delayed blitter change to a generic video driver command queue. 2021-05-02 17:57:24 +02:00
win32_v.cpp Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100) 2021-04-25 00:43:38 +02:00
win32_v.h Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-12 21:14:01 +02:00