OpenTTD/src/network
rubidium d594a219c6 (svn r22121) -Fix: In case of high frame_freq one could get commands executed after a new network game was started 2011-02-20 20:55:21 +00:00
..
core (svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection 2011-02-12 21:09:34 +00:00
network.cpp (svn r22116) -Codechange: use PoolBase::Clean() at more places 2011-02-19 23:05:47 +00:00
network.h (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00
network_admin.cpp (svn r22085) -Fix: assert when connecting to the admin port 2011-02-15 12:11:28 +00:00
network_admin.h (svn r22116) -Codechange: use PoolBase::Clean() at more places 2011-02-19 23:05:47 +00:00
network_base.h (svn r22116) -Codechange: use PoolBase::Clean() at more places 2011-02-19 23:05:47 +00:00
network_chat_gui.cpp (svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar. 2011-02-11 18:24:12 +00:00
network_client.cpp (svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected 2011-02-11 22:10:10 +00:00
network_client.h (svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected 2011-02-11 22:10:10 +00:00
network_command.cpp (svn r22121) -Fix: In case of high frame_freq one could get commands executed after a new network game was started 2011-02-20 20:55:21 +00:00
network_content.cpp (svn r21898) -Fix [FS#4438]: using a pointer-iterator and adding things (thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers 2011-01-23 11:20:55 +00:00
network_content.h (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
network_content_gui.cpp (svn r21344) -Feature [FS#4214]: Natural sorting of strings using ICU. 2010-11-27 22:52:12 +00:00
network_func.h (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
network_gamelist.cpp (svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded 2011-02-08 20:51:30 +00:00
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
network_gui.cpp (svn r22093) -Fix [FS#4514]: The server list did not get sorted with one item in it, so the "position in the list" variable was never updated causing problems when using the keyboard shortcuts for scrolling 2011-02-17 21:05:44 +00:00
network_gui.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network_internal.h (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
network_server.cpp (svn r22092) -Fix-ish (r22068): when you change a boolean to a enum, check specifically for a particular value 2011-02-17 18:45:44 +00:00
network_server.h (svn r22116) -Codechange: use PoolBase::Clean() at more places 2011-02-19 23:05:47 +00:00
network_type.h (svn r20963) -Add: stubs for a remote administration connection 2010-10-17 17:31:03 +00:00
network_udp.cpp (svn r21463) -Fix [FS#4296] (r21405): when packets are filled their pos and size aren't the same as when they're read. As a check was incorrect. 2010-12-11 13:34:23 +00:00
network_udp.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00