OpenTTD/table
celestar 04f4d8237b (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf. 2005-07-28 09:17:32 +00:00
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ai_rail.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
animcursors.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
autorail.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
bridge_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
build_industry.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
clear_land.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
currency.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
engines.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
files.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
genland.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
industry_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
landscape_const.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
landscape_sprite.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
namegen.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
palettes.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
road_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
roadveh.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
sprites.h (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf. 2005-07-28 09:17:32 +00:00
station_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
town_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
track_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
train_cmd.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tree_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
tunnel_land.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
unmovable_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
water_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00