OpenTTD/src/crashlog.cpp

512 lines
16 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file crashlog.cpp Implementation of generic function to be called to log a crash */
#include "stdafx.h"
#include "crashlog.h"
#include "gamelog.h"
#include "timer/timer_game_calendar.h"
#include "map_func.h"
#include "rev.h"
#include "strings_func.h"
#include "blitter/factory.hpp"
#include "base_media_base.h"
#include "music/music_driver.hpp"
#include "sound/sound_driver.hpp"
#include "video/video_driver.hpp"
#include "saveload/saveload.h"
#include "screenshot.h"
#include "gfx_func.h"
#include "network/network.h"
#include "network/network_survey.h"
#include "language.h"
#include "fontcache.h"
#include "news_gui.h"
#include "ai/ai_info.hpp"
#include "game/game.hpp"
#include "game/game_info.hpp"
#include "company_base.h"
#include "company_func.h"
#include "3rdparty/fmt/chrono.h"
#include "3rdparty/fmt/std.h"
#ifdef WITH_ALLEGRO
# include <allegro.h>
#endif /* WITH_ALLEGRO */
#ifdef WITH_FONTCONFIG
# include <fontconfig/fontconfig.h>
#endif /* WITH_FONTCONFIG */
#ifdef WITH_PNG
/* pngconf.h, included by png.h doesn't like something in the
* freetype headers. As such it's not alphabetically sorted. */
# include <png.h>
#endif /* WITH_PNG */
#ifdef WITH_FREETYPE
# include <ft2build.h>
# include FT_FREETYPE_H
#endif /* WITH_FREETYPE */
#ifdef WITH_HARFBUZZ
# include <hb.h>
#endif /* WITH_HARFBUZZ */
#ifdef WITH_ICU_I18N
# include <unicode/uversion.h>
#endif /* WITH_ICU_I18N */
#ifdef WITH_LIBLZMA
# include <lzma.h>
#endif
#ifdef WITH_LZO
#include <lzo/lzo1x.h>
#endif
#if defined(WITH_SDL) || defined(WITH_SDL2)
# include <SDL.h>
#endif /* WITH_SDL || WITH_SDL2 */
#ifdef WITH_ZLIB
# include <zlib.h>
#endif
#ifdef WITH_CURL
# include <curl/curl.h>
#endif
#include "safeguards.h"
/* static */ std::string CrashLog::message{ "<none>" };
void CrashLog::LogCompiler(std::back_insert_iterator<std::string> &output_iterator) const
{
fmt::format_to(output_iterator, " Compiler: "
#if defined(_MSC_VER)
"MSVC {}", _MSC_VER
#elif defined(__ICC) && defined(__GNUC__)
"ICC {} (GCC {}.{}.{} mode)", __ICC, __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__
#elif defined(__ICC)
"ICC {}", __ICC
#elif defined(__GNUC__)
"GCC {}.{}.{}", __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__
#else
"<unknown>"
#endif
);
#if defined(__VERSION__)
fmt::format_to(output_iterator, " \"" __VERSION__ "\"\n\n");
#else
fmt::format_to(output_iterator, "\n\n");
#endif
}
/* virtual */ void CrashLog::LogRegisters(std::back_insert_iterator<std::string> &output_iterator) const
{
/* Stub implementation; not all OSes support this. */
}
/* virtual */ void CrashLog::LogModules(std::back_insert_iterator<std::string> &output_iterator) const
{
/* Stub implementation; not all OSes support this. */
}
/**
* Writes OpenTTD's version to the buffer.
* @param output_iterator Iterator to write the output to.
*/
void CrashLog::LogOpenTTDVersion(std::back_insert_iterator<std::string> &output_iterator) const
{
fmt::format_to(output_iterator,
"OpenTTD version:\n"
" Version: {} ({})\n"
" NewGRF ver: {:08x}\n"
" Bits: {}\n"
" Endian: {}\n"
" Dedicated: {}\n"
" Build date: {}\n\n",
_openttd_revision,
_openttd_revision_modified,
_openttd_newgrf_version,
#ifdef POINTER_IS_64BIT
64,
#else
32,
#endif
#if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
"little",
#else
"big",
#endif
#ifdef DEDICATED
"yes",
#else
"no",
#endif
_openttd_build_date
);
}
/**
* Writes the (important) configuration settings to the buffer.
* E.g. graphics set, sound set, blitter and AIs.
* @param output_iterator Iterator to write the output to.
*/
void CrashLog::LogConfiguration(std::back_insert_iterator<std::string> &output_iterator) const
{
fmt::format_to(output_iterator,
"Configuration:\n"
" Blitter: {}\n"
" Graphics set: {} ({})\n"
" Language: {}\n"
" Music driver: {}\n"
" Music set: {} ({})\n"
" Network: {}\n"
" Sound driver: {}\n"
" Sound set: {} ({})\n"
" Video driver: {}\n\n",
BlitterFactory::GetCurrentBlitter() == nullptr ? "none" : BlitterFactory::GetCurrentBlitter()->GetName(),
BaseGraphics::GetUsedSet() == nullptr ? "none" : BaseGraphics::GetUsedSet()->name,
BaseGraphics::GetUsedSet() == nullptr ? UINT32_MAX : BaseGraphics::GetUsedSet()->version,
_current_language == nullptr ? "none" : _current_language->file.filename(),
MusicDriver::GetInstance() == nullptr ? "none" : MusicDriver::GetInstance()->GetName(),
BaseMusic::GetUsedSet() == nullptr ? "none" : BaseMusic::GetUsedSet()->name,
BaseMusic::GetUsedSet() == nullptr ? UINT32_MAX : BaseMusic::GetUsedSet()->version,
_networking ? (_network_server ? "server" : "client") : "no",
SoundDriver::GetInstance() == nullptr ? "none" : SoundDriver::GetInstance()->GetName(),
BaseSounds::GetUsedSet() == nullptr ? "none" : BaseSounds::GetUsedSet()->name,
BaseSounds::GetUsedSet() == nullptr ? UINT32_MAX : BaseSounds::GetUsedSet()->version,
VideoDriver::GetInstance() == nullptr ? "none" : VideoDriver::GetInstance()->GetInfoString()
);
fmt::format_to(output_iterator,
"Fonts:\n"
" Small: {}\n"
" Medium: {}\n"
" Large: {}\n"
" Mono: {}\n\n",
FontCache::Get(FS_SMALL)->GetFontName(),
FontCache::Get(FS_NORMAL)->GetFontName(),
FontCache::Get(FS_LARGE)->GetFontName(),
FontCache::Get(FS_MONO)->GetFontName()
);
fmt::format_to(output_iterator, "AI Configuration (local: {}) (current: {}):\n", _local_company, _current_company);
for (const Company *c : Company::Iterate()) {
if (c->ai_info == nullptr) {
fmt::format_to(output_iterator, " {:2}: Human\n", c->index);
} else {
fmt::format_to(output_iterator, " {:2}: {} (v{})\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
}
}
if (Game::GetInfo() != nullptr) {
fmt::format_to(output_iterator, " GS: {} (v{})\n", Game::GetInfo()->GetName(), Game::GetInfo()->GetVersion());
}
fmt::format_to(output_iterator, "\n");
}
/**
* Writes information (versions) of the used libraries.
* @param output_iterator Iterator to write the output to.
*/
void CrashLog::LogLibraries(std::back_insert_iterator<std::string> &output_iterator) const
{
fmt::format_to(output_iterator, "Libraries:\n");
#ifdef WITH_ALLEGRO
fmt::format_to(output_iterator, " Allegro: {}\n", allegro_id);
#endif /* WITH_ALLEGRO */
#ifdef WITH_FONTCONFIG
int version = FcGetVersion();
fmt::format_to(output_iterator, " FontConfig: {}.{}.{}\n", version / 10000, (version / 100) % 100, version % 100);
#endif /* WITH_FONTCONFIG */
#ifdef WITH_FREETYPE
FT_Library library;
int major, minor, patch;
FT_Init_FreeType(&library);
FT_Library_Version(library, &major, &minor, &patch);
FT_Done_FreeType(library);
fmt::format_to(output_iterator, " FreeType: {}.{}.{}\n", major, minor, patch);
#endif /* WITH_FREETYPE */
#if defined(WITH_HARFBUZZ)
fmt::format_to(output_iterator, " HarfBuzz: {}\n", hb_version_string());
#endif /* WITH_HARFBUZZ */
#if defined(WITH_ICU_I18N)
/* 4 times 0-255, separated by dots (.) and a trailing '\0' */
char buf[4 * 3 + 3 + 1];
UVersionInfo ver;
u_getVersion(ver);
u_versionToString(ver, buf);
fmt::format_to(output_iterator, " ICU i18n: {}\n", buf);
#endif /* WITH_ICU_I18N */
#ifdef WITH_LIBLZMA
fmt::format_to(output_iterator, " LZMA: {}\n", lzma_version_string());
#endif
#ifdef WITH_LZO
fmt::format_to(output_iterator, " LZO: {}\n", lzo_version_string());
#endif
#ifdef WITH_PNG
fmt::format_to(output_iterator, " PNG: {}\n", png_get_libpng_ver(nullptr));
#endif /* WITH_PNG */
#ifdef WITH_SDL
const SDL_version *sdl_v = SDL_Linked_Version();
fmt::format_to(output_iterator, " SDL1: {}.{}.{}\n", sdl_v->major, sdl_v->minor, sdl_v->patch);
#elif defined(WITH_SDL2)
SDL_version sdl2_v;
SDL_GetVersion(&sdl2_v);
fmt::format_to(output_iterator, " SDL2: {}.{}.{}\n", sdl2_v.major, sdl2_v.minor, sdl2_v.patch);
#endif
#ifdef WITH_ZLIB
fmt::format_to(output_iterator, " Zlib: {}\n", zlibVersion());
#endif
#ifdef WITH_CURL
auto *curl_v = curl_version_info(CURLVERSION_NOW);
fmt::format_to(output_iterator, " Curl: {}\n", curl_v->version);
if (curl_v->ssl_version != nullptr) {
fmt::format_to(output_iterator, " Curl SSL: {}\n", curl_v->ssl_version);
} else {
fmt::format_to(output_iterator, " Curl SSL: none\n");
}
#endif
fmt::format_to(output_iterator, "\n");
}
/**
* Writes the gamelog data to the buffer.
* @param output_iterator Iterator to write the output to.
*/
void CrashLog::LogGamelog(std::back_insert_iterator<std::string> &output_iterator) const
{
_gamelog.Print([&output_iterator](const std::string &s) {
fmt::format_to(output_iterator, "{}\n", s);
});
fmt::format_to(output_iterator, "\n");
}
/**
* Writes up to 32 recent news messages to the buffer, with the most recent first.
* @param output_iterator Iterator to write the output to.
*/
void CrashLog::LogRecentNews(std::back_insert_iterator<std::string> &output_iterator) const
{
fmt::format_to(output_iterator, "Recent news messages:\n");
int i = 0;
for (NewsItem *news = _latest_news; i < 32 && news != nullptr; news = news->prev, i++) {
TimerGameCalendar::YearMonthDay ymd;
TimerGameCalendar::ConvertDateToYMD(news->date, &ymd);
fmt::format_to(output_iterator, "({}-{:02}-{:02}) StringID: {}, Type: {}, Ref1: {}, {}, Ref2: {}, {}\n",
ymd.year, ymd.month + 1, ymd.day, news->string_id, news->type,
news->reftype1, news->ref1, news->reftype2, news->ref2);
}
fmt::format_to(output_iterator, "\n");
}
/**
* Create a timestamped filename.
* @param ext The extension for the filename.
* @param with_dir Whether to prepend the filename with the personal directory.
* @return The filename
*/
std::string CrashLog::CreateFileName(const char *ext, bool with_dir) const
{
static std::string crashname;
if (crashname.empty()) {
crashname = fmt::format("crash{:%Y%m%d%H%M%S}", fmt::gmtime(time(nullptr)));
}
return fmt::format("{}{}{}", with_dir ? _personal_dir : std::string{}, crashname, ext);
}
/**
* Fill the crash log buffer with all data of a crash log.
* @param output_iterator Iterator to write the output to.
*/
void CrashLog::FillCrashLog(std::back_insert_iterator<std::string> &output_iterator) const
{
fmt::format_to(output_iterator, "*** OpenTTD Crash Report ***\n\n");
fmt::format_to(output_iterator, "Crash at: {:%Y-%m-%d %H:%M:%S} (UTC)\n", fmt::gmtime(time(nullptr)));
TimerGameCalendar::YearMonthDay ymd;
TimerGameCalendar::ConvertDateToYMD(TimerGameCalendar::date, &ymd);
fmt::format_to(output_iterator, "In game date: {}-{:02}-{:02} ({})\n\n", ymd.year, ymd.month + 1, ymd.day, TimerGameCalendar::date_fract);
this->LogError(output_iterator, CrashLog::message);
this->LogOpenTTDVersion(output_iterator);
this->LogRegisters(output_iterator);
this->LogStacktrace(output_iterator);
this->LogOSVersion(output_iterator);
this->LogCompiler(output_iterator);
this->LogConfiguration(output_iterator);
this->LogLibraries(output_iterator);
this->LogModules(output_iterator);
this->LogGamelog(output_iterator);
this->LogRecentNews(output_iterator);
fmt::format_to(output_iterator, "*** End of OpenTTD Crash Report ***\n");
}
/**
* Write the crash log to a file.
* @note The filename will be written to \c crashlog_filename.
* @return true when the crash log was successfully written.
*/
bool CrashLog::WriteCrashLog()
{
this->crashlog_filename = this->CreateFileName(".log");
FILE *file = FioFOpenFile(this->crashlog_filename, "w", NO_DIRECTORY);
if (file == nullptr) return false;
size_t len = this->crashlog.size();
size_t written = fwrite(this->crashlog.data(), 1, len, file);
FioFCloseFile(file);
return len == written;
}
/* virtual */ int CrashLog::WriteCrashDump()
{
/* Stub implementation; not all OSes support this. */
return 0;
}
/**
* Write the (crash) savegame to a file.
* @note The filename will be written to \c savegame_filename.
* @return true when the crash save was successfully made.
*/
bool CrashLog::WriteSavegame()
{
/* If the map doesn't exist, saving will fail too. If the map got
* initialised, there is a big chance the rest is initialised too. */
if (!Map::IsInitialized()) return false;
try {
_gamelog.Emergency();
this->savegame_filename = this->CreateFileName(".sav");
/* Don't do a threaded saveload. */
return SaveOrLoad(this->savegame_filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
} catch (...) {
return false;
}
}
/**
* Write the (crash) screenshot to a file.
* @note The filename will be written to \c screenshot_filename.
* @return std::nullopt when the crash screenshot could not be made, otherwise the filename.
*/
bool CrashLog::WriteScreenshot()
{
/* Don't draw when we have invalid screen size */
if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
std::string filename = this->CreateFileName("", false);
bool res = MakeScreenshot(SC_CRASHLOG, filename);
if (res) this->screenshot_filename = _full_screenshot_path;
return res;
}
void CrashLog::SendSurvey() const
{
if (_game_mode == GM_NORMAL) {
_survey.Transmit(NetworkSurveyHandler::Reason::CRASH, true);
}
}
/**
* Makes the crash log, writes it to a file and then subsequently tries
* to make a crash dump and crash savegame. It uses DEBUG to write
* information like paths to the console.
* @return true when everything is made successfully.
*/
bool CrashLog::MakeCrashLog()
{
/* Don't keep looping logging crashes. */
static bool crashlogged = false;
if (crashlogged) return false;
crashlogged = true;
crashlog.reserve(65536);
auto output_iterator = std::back_inserter(crashlog);
bool ret = true;
fmt::print("Crash encountered, generating crash log...\n");
this->FillCrashLog(output_iterator);
fmt::print("{}\n", crashlog);
fmt::print("Crash log generated.\n\n");
fmt::print("Writing crash log to disk...\n");
bool bret = this->WriteCrashLog();
if (bret) {
fmt::print("Crash log written to {}. Please add this file to any bug reports.\n\n", this->crashlog_filename);
} else {
fmt::print("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
ret = false;
}
/* Don't mention writing crash dumps because not all platforms support it. */
int dret = this->WriteCrashDump();
if (dret < 0) {
fmt::print("Writing crash dump failed.\n\n");
ret = false;
} else if (dret > 0) {
fmt::print("Crash dump written to {}. Please add this file to any bug reports.\n\n", this->crashdump_filename);
}
fmt::print("Writing crash savegame...\n");
bret = this->WriteSavegame();
if (bret) {
fmt::print("Crash savegame written to {}. Please add this file and the last (auto)save to any bug reports.\n\n", this->savegame_filename);
} else {
ret = false;
fmt::print("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
}
fmt::print("Writing crash screenshot...\n");
bret = this->WriteScreenshot();
if (bret) {
fmt::print("Crash screenshot written to {}. Please add this file to any bug reports.\n\n", this->screenshot_filename);
} else {
ret = false;
fmt::print("Writing crash screenshot failed.\n\n");
}
this->SendSurvey();
return ret;
}
/**
* Sets a message for the error message handler.
* @param message The error message of the error.
*/
/* static */ void CrashLog::SetErrorMessage(const std::string &message)
{
CrashLog::message = message;
}
/**
* Try to close the sound/video stuff so it doesn't keep lingering around
* incorrect video states or so, e.g. keeping dpmi disabled.
*/
/* static */ void CrashLog::AfterCrashLogCleanup()
{
if (MusicDriver::GetInstance() != nullptr) MusicDriver::GetInstance()->Stop();
if (SoundDriver::GetInstance() != nullptr) SoundDriver::GetInstance()->Stop();
if (VideoDriver::GetInstance() != nullptr) VideoDriver::GetInstance()->Stop();
}