mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2024-08-29 21:46:03 +02:00
1381 lines
39 KiB
C
1381 lines
39 KiB
C
#include "stdafx.h"
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#include "openttd.h"
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#include "console.h"
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#include "debug.h"
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#include "engine.h"
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#include "functions.h"
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#include "string.h"
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#include "variables.h"
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#include "network_data.h"
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#include "network_client.h"
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#include "network_server.h"
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#include "network_udp.h"
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#include "command.h"
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#include "settings.h"
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#include "hal.h" /* for file list */
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#include "vehicle.h"
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// ** scriptfile handling ** //
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static FILE *_script_file;
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static bool _script_running;
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// ** console command / variable defines ** //
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#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
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#define DEF_CONSOLE_HOOK(function) static bool function(void)
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/* **************************** */
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/* variable and command hooks */
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/* **************************** */
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#ifdef ENABLE_NETWORK
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static inline bool NetworkAvailable(void)
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{
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if (!_network_available) {
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IConsoleError("You cannot use this command because there is no network available.");
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return false;
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}
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return true;
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}
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DEF_CONSOLE_HOOK(ConHookServerOnly)
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{
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if (!NetworkAvailable()) return false;
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if (!_network_server) {
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IConsoleError("This command/variable is only available to a network server.");
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return false;
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}
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return true;
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}
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DEF_CONSOLE_HOOK(ConHookClientOnly)
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{
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if (!NetworkAvailable()) return false;
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if (_network_server) {
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IConsoleError("This command/variable is not available to a network server.");
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return false;
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}
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return true;
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}
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DEF_CONSOLE_HOOK(ConHookNeedNetwork)
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{
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if (!NetworkAvailable()) return false;
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if (!_networking) {
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IConsoleError("Not connected. This command/variable is only available in multiplayer.");
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return false;
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}
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return true;
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}
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DEF_CONSOLE_HOOK(ConHookNoNetwork)
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{
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if (_networking) {
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IConsoleError("This command/variable is forbidden in multiplayer.");
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return false;
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}
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return true;
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}
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#endif /* ENABLE_NETWORK */
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static void IConsoleHelp(const char *str)
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{
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IConsolePrintF(_icolour_warn, "- %s", str);
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}
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DEF_CONSOLE_CMD(ConStopAllVehicles)
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{
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Vehicle* v;
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if (argc == 0) {
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IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
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return true;
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}
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FOR_ALL_VEHICLES(v) {
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if (IsValidVehicle(v)) {
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/* Code ripped from CmdStartStopTrain. Can't call it, because of
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* ownership problems, so we'll duplicate some code, for now */
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if (v->type == VEH_Train)
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v->u.rail.days_since_order_progr = 0;
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v->vehstatus |= VS_STOPPED;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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}
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConResetEngines)
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{
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if (argc == 0) {
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IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
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return true;
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}
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StartupEngines();
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return true;
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}
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#ifdef _DEBUG
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DEF_CONSOLE_CMD(ConResetTile)
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{
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if (argc == 0) {
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IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
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IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
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return true;
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}
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if (argc == 2) {
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uint32 result;
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if (GetArgumentInteger(&result, argv[1])) {
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DoClearSquare((TileIndex)result);
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return true;
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}
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}
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return false;
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}
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#endif /* _DEBUG */
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DEF_CONSOLE_CMD(ConScrollToTile)
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{
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if (argc == 0) {
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IConsoleHelp("Center the screen on a given tile. Usage: 'scrollto <tile>'");
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IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
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return true;
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}
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if (argc == 2) {
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uint32 result;
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if (GetArgumentInteger(&result, argv[1])) {
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ScrollMainWindowToTile((TileIndex)result);
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return true;
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}
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}
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return false;
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}
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extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
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extern void BuildFileList(void);
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extern void SetFiosType(const byte fiostype);
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/* Save the map to a file */
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DEF_CONSOLE_CMD(ConSave)
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{
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if (argc == 0) {
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IConsoleHelp("Save the current game. Usage: 'save <filename>'");
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return true;
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}
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if (argc == 2) {
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char buf[200];
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snprintf(buf, lengthof(buf), "%s%s%s.sav", _path.save_dir, PATHSEP, argv[1]);
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IConsolePrint(_icolour_def, "Saving map...");
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if (SaveOrLoad(buf, SL_SAVE) != SL_OK) {
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IConsolePrint(_icolour_err, "SaveMap failed");
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} else
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IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", buf);
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return true;
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}
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return false;
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}
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static const FiosItem* GetFiosItem(const char* file)
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{
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int i;
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_saveload_mode = SLD_LOAD_GAME;
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BuildFileList();
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for (i = 0; i < _fios_num; i++) {
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if (strcmp(file, _fios_list[i].name) == 0) break;
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if (strcmp(file, _fios_list[i].title) == 0) break;
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}
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if (i == _fios_num) { /* If no name matches, try to parse it as number */
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char* endptr;
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i = strtol(file, &endptr, 10);
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if (file == endptr || *endptr != '\0') i = -1;
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}
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return IS_INT_INSIDE(i, 0, _fios_num) ? &_fios_list[i] : NULL;
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}
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DEF_CONSOLE_CMD(ConLoad)
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{
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const FiosItem *item;
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const char *file;
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if (argc == 0) {
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IConsoleHelp("Load a game by name or index. Usage: 'load <file \\ number>'");
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return true;
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}
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if (argc != 2) return false;
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file = argv[1];
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item = GetFiosItem(file);
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if (item != NULL) {
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switch (item->type) {
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case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
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_switch_mode = SM_LOAD;
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SetFiosType(item->type);
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ttd_strlcpy(_file_to_saveload.name, FiosBrowseTo(item), sizeof(_file_to_saveload.name));
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ttd_strlcpy(_file_to_saveload.title, item->title, sizeof(_file_to_saveload.title));
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} break;
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default: IConsolePrintF(_icolour_err, "%s: Not a savegame.", file);
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}
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} else
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IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
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FiosFreeSavegameList();
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return true;
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}
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/* List all the files in the current dir via console */
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DEF_CONSOLE_CMD(ConListFiles)
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{
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int i;
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if (argc == 0) {
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IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls \\ dir'");
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return true;
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}
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BuildFileList();
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for (i = 0; i < _fios_num; i++) {
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const FiosItem *item = &_fios_list[i];
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IConsolePrintF(_icolour_def, "%d) %s", i, item->title);
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}
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FiosFreeSavegameList();
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return true;
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}
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/* Change the dir via console */
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DEF_CONSOLE_CMD(ConChangeDirectory)
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{
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const FiosItem *item;
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const char *file;
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if (argc == 0) {
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IConsoleHelp("Change the dir via console. Usage: 'cd <directory \\ number>'");
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return true;
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}
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if (argc != 2) return false;
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file = argv[1];
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item = GetFiosItem(file);
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if (item != NULL) {
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switch (item->type) {
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case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
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FiosBrowseTo(item);
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break;
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default: IConsolePrintF(_icolour_err, "%s: Not a directory.", file);
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}
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} else
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IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
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FiosFreeSavegameList();
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return true;
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}
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DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
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{
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const char *path;
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if (argc == 0) {
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IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
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return true;
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}
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// XXX - Workaround for broken file handling
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FiosGetSavegameList(&_fios_num, SLD_LOAD_GAME);
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FiosFreeSavegameList();
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FiosGetDescText(&path, NULL);
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IConsolePrint(_icolour_def, path);
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return true;
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}
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DEF_CONSOLE_CMD(ConClearBuffer)
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{
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if (argc == 0) {
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IConsoleHelp("Clear the console buffer. Usage: 'clear'");
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return true;
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}
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IConsoleClearBuffer();
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InvalidateWindow(WC_CONSOLE, 0);
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return true;
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}
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// ********************************* //
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// * Network Core Console Commands * //
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// ********************************* //
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#ifdef ENABLE_NETWORK
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DEF_CONSOLE_CMD(ConBan)
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{
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NetworkClientInfo *ci;
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uint32 index;
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if (argc == 0) {
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IConsoleHelp("Ban a player from a network game. Usage: 'ban <client-id>'");
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IConsoleHelp("For client-id's, see the command 'clients'");
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return true;
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}
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if (argc != 2) return false;
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index = atoi(argv[1]);
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if (index == NETWORK_SERVER_INDEX) {
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IConsolePrint(_icolour_def, "Silly boy, you can not ban yourself!");
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return true;
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}
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if (index == 0) {
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IConsoleError("Invalid Client-ID");
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return true;
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}
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ci = NetworkFindClientInfoFromIndex(index);
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if (ci != NULL) {
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uint i;
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/* Add user to ban-list */
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for (i = 0; i < lengthof(_network_ban_list); i++) {
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if (_network_ban_list[i] == NULL || _network_ban_list[i][0] == '\0') {
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_network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ci->client_ip));
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break;
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}
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}
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SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
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} else
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IConsoleError("Client-ID not found");
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return true;
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}
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DEF_CONSOLE_CMD(ConUnBan)
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{
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uint i;
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if (argc == 0) {
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IConsoleHelp("Unban a player from a network game. Usage: 'unban <ip>'");
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return true;
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}
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if (argc != 2) return false;
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for (i = 0; i < lengthof(_network_ban_list); i++) {
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if (_network_ban_list[i] == NULL || _network_ban_list[i][0] == '\0')
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continue;
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if (strncmp(_network_ban_list[i], argv[1], strlen(_network_ban_list[i])) == 0) {
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_network_ban_list[i][0] = '\0';
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IConsolePrint(_icolour_def, "IP unbanned.");
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return true;
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}
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}
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IConsolePrint(_icolour_def, "IP not in ban-list.");
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return true;
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}
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DEF_CONSOLE_CMD(ConBanList)
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{
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uint i;
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if (argc == 0) {
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IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
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return true;
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}
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IConsolePrint(_icolour_def, "Banlist: ");
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for (i = 0; i < lengthof(_network_ban_list); i++) {
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if (_network_ban_list[i] == NULL || _network_ban_list[i][0] == '\0')
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continue;
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IConsolePrintF(_icolour_def, " %d) %s", i + 1, _network_ban_list[i]);
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConPauseGame)
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{
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if (argc == 0) {
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IConsoleHelp("Pause a network game. Usage: 'pause'");
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return true;
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}
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if (_pause == 0) {
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DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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IConsolePrint(_icolour_def, "Game paused.");
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} else
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IConsolePrint(_icolour_def, "Game is already paused.");
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return true;
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}
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DEF_CONSOLE_CMD(ConUnPauseGame)
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{
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if (argc == 0) {
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IConsoleHelp("Unpause a network game. Usage: 'unpause'");
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return true;
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}
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if (_pause != 0) {
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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IConsolePrint(_icolour_def, "Game unpaused.");
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} else
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IConsolePrint(_icolour_def, "Game is already unpaused.");
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return true;
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}
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DEF_CONSOLE_CMD(ConRcon)
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{
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if (argc == 0) {
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IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
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IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
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return true;
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}
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if (argc < 3) return false;
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SEND_COMMAND(PACKET_CLIENT_RCON)(argv[1], argv[2]);
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return true;
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}
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DEF_CONSOLE_CMD(ConStatus)
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{
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static const char *stat_str[] = {"inactive", "authorized", "waiting", "loading map", "map done", "ready", "active"};
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const char *status;
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const NetworkClientState *cs;
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if (argc == 0) {
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IConsoleHelp("List the status of all clients connected to the server: Usage 'status'");
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return true;
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}
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FOR_ALL_CLIENTS(cs) {
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int lag = NetworkCalculateLag(cs);
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const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
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status = (cs->status <= STATUS_ACTIVE) ? stat_str[cs->status] : "unknown";
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IConsolePrintF(8, "Client #%d/%s status: %s frame-lag: %d play-as: %d unique-id: %s",
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cs->index, ci->client_name, status, lag, ci->client_playas, ci->unique_id);
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConKick)
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{
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NetworkClientInfo *ci;
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uint32 index;
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if (argc == 0) {
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IConsoleHelp("Kick a player from a network game. Usage: 'kick <client-id>'");
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IConsoleHelp("For client-id's, see the command 'clients'");
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return true;
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}
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if (argc != 2) return false;
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index = atoi(argv[1]);
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if (index == NETWORK_SERVER_INDEX) {
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IConsolePrint(_icolour_def, "Silly boy, you can not kick yourself!");
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return true;
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}
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if (index == 0) {
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IConsoleError("Invalid client-id");
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return true;
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}
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ci = NetworkFindClientInfoFromIndex(index);
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if (ci != NULL) {
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SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
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} else
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IConsoleError("Client-id not found");
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return true;
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}
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DEF_CONSOLE_CMD(ConResetCompany)
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{
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Player *p;
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NetworkClientState *cs;
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NetworkClientInfo *ci;
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byte index;
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if (argc == 0) {
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IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
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IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Player 1 is 1, etc.");
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return true;
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}
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if (argc != 2) return false;
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index = atoi(argv[1]);
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/* Check valid range */
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if (index < 1 || index > MAX_PLAYERS) {
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IConsolePrintF(_icolour_err, "Company does not exist. Company-id must be between 1 and %d.", MAX_PLAYERS);
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return true;
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}
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/* Check if company does exist */
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index--;
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p = GetPlayer(index);
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if (!p->is_active) {
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IConsoleError("Company does not exist.");
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return true;
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}
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if (p->is_ai) {
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IConsoleError("Company is owned by an AI.");
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return true;
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}
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|
|
|
/* Check if the company has active players */
|
|
FOR_ALL_CLIENTS(cs) {
|
|
ci = DEREF_CLIENT_INFO(cs);
|
|
if (ci->client_playas - 1 == index) {
|
|
IConsoleError("Cannot remove company: a client is connected to that company.");
|
|
return true;
|
|
}
|
|
}
|
|
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
|
|
if (ci->client_playas - 1 == index) {
|
|
IConsoleError("Cannot remove company: the server is connected to that company.");
|
|
return true;
|
|
}
|
|
|
|
/* It is safe to remove this company */
|
|
DoCommandP(0, 2, index, NULL, CMD_PLAYER_CTRL);
|
|
IConsolePrint(_icolour_def, "Company deleted.");
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConNetworkClients)
|
|
{
|
|
NetworkClientInfo *ci;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Get a list of connected clients including their ID, name, and company-id. Usage: 'clients'");
|
|
return true;
|
|
}
|
|
|
|
for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
|
|
if (ci->client_index != NETWORK_EMPTY_INDEX) {
|
|
IConsolePrintF(8, "Client #%d name: %s play-as company: %d", ci->client_index, ci->client_name, ci->client_playas);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConNetworkConnect)
|
|
{
|
|
char *ip;
|
|
const char *port = NULL;
|
|
const char *player = NULL;
|
|
uint16 rport;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
|
|
IConsoleHelp("IP can contain port and player: 'IP#Player:Port', eg: 'server.ottd.org#2:443'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
|
|
if (_networking) // We are in network-mode, first close it!
|
|
NetworkDisconnect();
|
|
|
|
ip = argv[1];
|
|
rport = NETWORK_DEFAULT_PORT;
|
|
|
|
ParseConnectionString(&player, &port, ip);
|
|
|
|
IConsolePrintF(_icolour_def, "Connecting to %s...", ip);
|
|
if (player != NULL) {
|
|
_network_playas = atoi(player);
|
|
IConsolePrintF(_icolour_def, " player-no: %s", player);
|
|
}
|
|
if (port != NULL) {
|
|
rport = atoi(port);
|
|
IConsolePrintF(_icolour_def, " port: %s", port);
|
|
}
|
|
|
|
NetworkClientConnectGame(ip, rport);
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
/* ******************************** */
|
|
/* script file console commands */
|
|
/* ******************************** */
|
|
|
|
DEF_CONSOLE_CMD(ConExec)
|
|
{
|
|
char cmdline[ICON_CMDLN_SIZE];
|
|
char *cmdptr;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
|
|
_script_file = fopen(argv[1], "r");
|
|
|
|
if (_script_file == NULL) {
|
|
if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
|
|
return true;
|
|
}
|
|
|
|
_script_running = true;
|
|
|
|
while (_script_running && fgets(cmdline, sizeof(cmdline), _script_file) != NULL) {
|
|
/* Remove newline characters from the executing script */
|
|
for (cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
|
|
if (*cmdptr == '\n' || *cmdptr == '\r') {
|
|
*cmdptr = '\0';
|
|
break;
|
|
}
|
|
}
|
|
IConsoleCmdExec(cmdline);
|
|
}
|
|
|
|
if (ferror(_script_file))
|
|
IConsoleError("Encountered errror while trying to read from script file");
|
|
|
|
_script_running = false;
|
|
fclose(_script_file);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConReturn)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Stop executing a running script. Usage: 'return'");
|
|
return true;
|
|
}
|
|
|
|
_script_running = false;
|
|
return true;
|
|
}
|
|
|
|
/* **************************** */
|
|
/* default console commands */
|
|
/* **************************** */
|
|
extern bool CloseConsoleLogIfActive(void);
|
|
|
|
DEF_CONSOLE_CMD(ConScript)
|
|
{
|
|
extern FILE* _iconsole_output_file;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
|
|
IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
|
|
return true;
|
|
}
|
|
|
|
if (!CloseConsoleLogIfActive()) {
|
|
if (argc < 2) return false;
|
|
|
|
IConsolePrintF(_icolour_def, "file output started to: %s", argv[1]);
|
|
_iconsole_output_file = fopen(argv[1], "ab");
|
|
if (_iconsole_output_file == NULL) IConsoleError("could not open file");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
DEF_CONSOLE_CMD(ConEcho)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
IConsolePrint(_icolour_def, argv[1]);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConEchoC)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 3) return false;
|
|
IConsolePrint(atoi(argv[1]), argv[2]);
|
|
return true;
|
|
}
|
|
|
|
extern void SwitchMode(int new_mode);
|
|
|
|
DEF_CONSOLE_CMD(ConNewGame)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Start a new game. Usage: 'newgame'");
|
|
IConsoleHelp("The server can force a new game using 'newgame', any client using it will part and start a single-player game");
|
|
return true;
|
|
}
|
|
|
|
GenRandomNewGame(Random(), InteractiveRandom());
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConAlias)
|
|
{
|
|
IConsoleAlias *alias;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 3) return false;
|
|
|
|
alias = IConsoleAliasGet(argv[1]);
|
|
if (alias == NULL) {
|
|
IConsoleAliasRegister(argv[1], argv[2]);
|
|
} else {
|
|
free(alias->cmdline);
|
|
alias->cmdline = strdup(argv[2]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConScreenShot)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big\\no_con]'");
|
|
IConsoleHelp("'big' makes a screenshot of the whole map, 'no_con' hides the console to create the screenshot");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) {
|
|
_make_screenshot = 1;
|
|
} else {
|
|
if (strcmp(argv[1], "big") == 0)
|
|
_make_screenshot = 2;
|
|
|
|
if (strcmp(argv[1], "no_con") == 0) {
|
|
IConsoleClose();
|
|
_make_screenshot = 1;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConInfoVar)
|
|
{
|
|
static const char *_icon_vartypes[] = {"boolean", "byte", "uint16", "uint32", "int16", "int32", "string"};
|
|
const IConsoleVar *var;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Print out debugging information about a variable. Usage: 'info_var <var>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
|
|
var = IConsoleVarGet(argv[1]);
|
|
if (var == NULL) {
|
|
IConsoleError("the given variable was not found");
|
|
return true;
|
|
}
|
|
|
|
IConsolePrintF(_icolour_def, "variable name: %s", var->name);
|
|
IConsolePrintF(_icolour_def, "variable type: %s", _icon_vartypes[var->type]);
|
|
IConsolePrintF(_icolour_def, "variable addr: 0x%X", var->addr);
|
|
|
|
if (var->hook.access) IConsoleWarning("variable is access hooked");
|
|
if (var->hook.pre) IConsoleWarning("variable is pre hooked");
|
|
if (var->hook.post) IConsoleWarning("variable is post hooked");
|
|
return true;
|
|
}
|
|
|
|
|
|
DEF_CONSOLE_CMD(ConInfoCmd)
|
|
{
|
|
const IConsoleCmd *cmd;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
|
|
cmd = IConsoleCmdGet(argv[1]);
|
|
if (cmd == NULL) {
|
|
IConsoleError("the given command was not found");
|
|
return true;
|
|
}
|
|
|
|
IConsolePrintF(_icolour_def, "command name: %s", cmd->name);
|
|
IConsolePrintF(_icolour_def, "command proc: 0x%X", cmd->proc);
|
|
|
|
if (cmd->hook.access) IConsoleWarning("command is access hooked");
|
|
if (cmd->hook.pre) IConsoleWarning("command is pre hooked");
|
|
if (cmd->hook.post) IConsoleWarning("command is post hooked");
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConDebugLevel)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
|
|
IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
|
|
return true;
|
|
}
|
|
|
|
if (argc > 2) return false;
|
|
|
|
if (argc == 1) {
|
|
IConsolePrintF(_icolour_def, "Current debug-level: '%s'", GetDebugString());
|
|
} else SetDebugString(argv[1]);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConExit)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Exit the game. Usage: 'exit'");
|
|
return true;
|
|
}
|
|
|
|
_exit_game = true;
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConPart)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
|
|
return true;
|
|
}
|
|
|
|
if (_game_mode != GM_NORMAL) return false;
|
|
|
|
_switch_mode = SM_MENU;
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConHelp)
|
|
{
|
|
if (argc == 2) {
|
|
const IConsoleCmd *cmd;
|
|
const IConsoleVar *var;
|
|
const IConsoleAlias *alias;
|
|
|
|
cmd = IConsoleCmdGet(argv[1]);
|
|
if (cmd != NULL) {
|
|
cmd->proc(0, NULL);
|
|
return true;
|
|
}
|
|
|
|
alias = IConsoleAliasGet(argv[1]);
|
|
if (alias != NULL) {
|
|
cmd = IConsoleCmdGet(alias->cmdline);
|
|
if (cmd != NULL) {
|
|
cmd->proc(0, NULL);
|
|
return true;
|
|
}
|
|
IConsolePrintF(_icolour_err, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
|
|
return true;
|
|
}
|
|
|
|
var = IConsoleVarGet(argv[1]);
|
|
if (var != NULL && var->help != NULL) {
|
|
IConsoleHelp(var->help);
|
|
return true;
|
|
}
|
|
|
|
IConsoleError("command or variable not found");
|
|
return true;
|
|
}
|
|
|
|
IConsolePrint(13, " ---- OpenTTD Console Help ---- ");
|
|
IConsolePrint( 1, " - variables: [command to list all variables: list_vars]");
|
|
IConsolePrint( 1, " set value with '<var> = <value>', use '++/--' to in-or decrement");
|
|
IConsolePrint( 1, " or omit '=' and just '<var> <value>'. get value with typing '<var>'");
|
|
IConsolePrint( 1, " - commands: [command to list all commands: list_cmds]");
|
|
IConsolePrint( 1, " call commands with '<command> <arg2> <arg3>...'");
|
|
IConsolePrint( 1, " - to assign strings, or use them as arguments, enclose it within quotes");
|
|
IConsolePrint( 1, " like this: '<command> \"string argument with spaces\"'");
|
|
IConsolePrint( 1, " - use 'help <command>\\<variable>' to get specific information");
|
|
IConsolePrint( 1, " - scroll console output with shift + (up\\down)\\(pageup\\pagedown))");
|
|
IConsolePrint( 1, " - scroll console input history with the up\\down arrows");
|
|
IConsolePrint( 1, "");
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListCommands)
|
|
{
|
|
const IConsoleCmd *cmd;
|
|
size_t l = 0;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
|
|
return true;
|
|
}
|
|
|
|
if (argv[1] != NULL) l = strlen(argv[1]);
|
|
|
|
for (cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
|
|
if (argv[1] == NULL || strncmp(cmd->name, argv[1], l) == 0) {
|
|
IConsolePrintF(_icolour_def, "%s", cmd->name);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListVariables)
|
|
{
|
|
const IConsoleVar *var;
|
|
size_t l = 0;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("List all registered variables. Usage: 'list_vars [<pre-filter>]'");
|
|
return true;
|
|
}
|
|
|
|
if (argv[1] != NULL) l = strlen(argv[1]);
|
|
|
|
for (var = _iconsole_vars; var != NULL; var = var->next) {
|
|
if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
|
|
IConsolePrintF(_icolour_def, "%s", var->name);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListAliases)
|
|
{
|
|
const IConsoleAlias *alias;
|
|
size_t l = 0;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
|
|
return true;
|
|
}
|
|
|
|
if (argv[1] != NULL) l = strlen(argv[1]);
|
|
|
|
for (alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
|
|
if (argv[1] == NULL || strncmp(alias->name, argv[1], l) == 0)
|
|
IConsolePrintF(_icolour_def, "%s => %s", alias->name, alias->cmdline);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
|
|
DEF_CONSOLE_CMD(ConSay)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 2) return false;
|
|
|
|
if (!_network_server) {
|
|
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
|
|
} else
|
|
NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConSayPlayer)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_player <player-no> \"<msg>\"'");
|
|
IConsoleHelp("PlayerNo is the player that plays as company <playerno>, 1 through max_players");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 3) return false;
|
|
|
|
if (atoi(argv[1]) < 1 || atoi(argv[1]) > MAX_PLAYERS) {
|
|
IConsolePrintF(_icolour_def, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS);
|
|
return true;
|
|
}
|
|
|
|
if (!_network_server) {
|
|
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_PLAYER, DESTTYPE_PLAYER, atoi(argv[1]), argv[2]);
|
|
} else
|
|
NetworkServer_HandleChat(NETWORK_ACTION_CHAT_PLAYER, DESTTYPE_PLAYER, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConSayClient)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
|
|
IConsoleHelp("For client-id's, see the command 'clients'");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 3) return false;
|
|
|
|
if (!_network_server) {
|
|
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
|
|
} else
|
|
NetworkServer_HandleChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_HOOK(ConHookServerPW)
|
|
{
|
|
if (strncmp(_network_server_password, "*", NETWORK_PASSWORD_LENGTH) == 0) {
|
|
_network_server_password[0] = '\0';
|
|
_network_game_info.use_password = 0;
|
|
} else
|
|
_network_game_info.use_password = 1;
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_HOOK(ConHookRconPW)
|
|
{
|
|
if (strncmp(_network_rcon_password, "*", NETWORK_PASSWORD_LENGTH) == 0)
|
|
_network_rcon_password[0] = '\0';
|
|
|
|
ttd_strlcpy(_network_game_info.rcon_password, _network_rcon_password, sizeof(_network_game_info.rcon_password));
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Also use from within player_gui to change the password graphically */
|
|
bool NetworkChangeCompanyPassword(byte argc, char *argv[])
|
|
{
|
|
if (argc == 0) {
|
|
if (_local_player >= MAX_PLAYERS) return true; // dedicated server
|
|
IConsolePrintF(_icolour_warn, "Current value for 'company_pw': %s", _network_player_info[_local_player].password);
|
|
return true;
|
|
}
|
|
|
|
if (_local_player >= MAX_PLAYERS) {
|
|
IConsoleError("You have to own a company to make use of this command.");
|
|
return false;
|
|
}
|
|
|
|
if (argc != 1) return false;
|
|
|
|
if (strncmp(argv[0], "*", sizeof(_network_player_info[_local_player].password)) == 0)
|
|
argv[0][0] = '\0';
|
|
|
|
ttd_strlcpy(_network_player_info[_local_player].password, argv[0], sizeof(_network_player_info[_local_player].password));
|
|
|
|
if (!_network_server)
|
|
SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
|
|
|
|
IConsolePrintF(_icolour_warn, "'company_pw' changed to: %s", _network_player_info[_local_player].password);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_HOOK(ConProcPlayerName)
|
|
{
|
|
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
|
|
|
|
if (ci == NULL) return false;
|
|
|
|
// Don't change the name if it is the same as the old name
|
|
if (strcmp(ci->client_name, _network_player_name) != 0) {
|
|
if (!_network_server) {
|
|
SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_network_player_name);
|
|
} else {
|
|
if (NetworkFindName(_network_player_name)) {
|
|
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, _network_player_name);
|
|
ttd_strlcpy(ci->client_name, _network_player_name, sizeof(ci->client_name));
|
|
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_HOOK(ConHookServerName)
|
|
{
|
|
ttd_strlcpy(_network_game_info.server_name, _network_server_name, sizeof(_network_game_info.server_name));
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_HOOK(ConHookServerAdvertise)
|
|
{
|
|
if (!_network_advertise) // remove us from advertising
|
|
NetworkUDPRemoveAdvertise();
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConProcServerIP)
|
|
{
|
|
if (argc == 0) {
|
|
IConsolePrintF(_icolour_warn, "Current value for 'server_ip': %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
|
|
return true;
|
|
}
|
|
|
|
if (argc != 1) return false;
|
|
|
|
_network_server_bind_ip = (strcmp(argv[0], "all") == 0) ? inet_addr("0.0.0.0") : inet_addr(argv[0]);
|
|
snprintf(_network_server_bind_ip_host, sizeof(_network_server_bind_ip_host), "%s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
|
|
IConsolePrintF(_icolour_warn, "'server_ip' changed to: %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConPatch)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Change patch variables for all players. Usage: 'patch <name> [<value>]'");
|
|
IConsoleHelp("Omitting <value> will print out the current value of the patch-setting.");
|
|
return true;
|
|
}
|
|
|
|
if (argc == 1 || argc > 3) return false;
|
|
|
|
if (argc == 2) {
|
|
IConsoleGetPatchSetting(argv[1]);
|
|
} else
|
|
IConsoleSetPatchSetting(argv[1], argv[2]);
|
|
|
|
return true;
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
DEF_CONSOLE_CMD(ConListDumpVariables)
|
|
{
|
|
const IConsoleVar *var;
|
|
size_t l = 0;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("List all variables with their value. Usage: 'dump_vars [<pre-filter>]'");
|
|
return true;
|
|
}
|
|
|
|
if (argv[1] != NULL) l = strlen(argv[1]);
|
|
|
|
for (var = _iconsole_vars; var != NULL; var = var->next) {
|
|
if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
|
|
IConsoleVarPrintGetValue(var);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
#ifdef _DEBUG
|
|
/* ****************************************** */
|
|
/* debug commands and variables */
|
|
/* ****************************************** */
|
|
|
|
static void IConsoleDebugLibRegister(void)
|
|
{
|
|
// debugging variables and functions
|
|
extern bool _stdlib_con_developer; /* XXX extern in .c */
|
|
|
|
IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN, "Enable/disable console debugging information (internal)");
|
|
IConsoleCmdRegister("resettile", ConResetTile);
|
|
IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
|
|
IConsoleAliasRegister("dbg_echo2", "echo %!");
|
|
}
|
|
#endif
|
|
|
|
/* ****************************************** */
|
|
/* console command and variable registration */
|
|
/* ****************************************** */
|
|
|
|
void IConsoleStdLibRegister(void)
|
|
{
|
|
// stdlib
|
|
extern byte _stdlib_developer; /* XXX extern in .c */
|
|
|
|
// default variables and functions
|
|
IConsoleCmdRegister("debug_level", ConDebugLevel);
|
|
IConsoleCmdRegister("dump_vars", ConListDumpVariables);
|
|
IConsoleCmdRegister("echo", ConEcho);
|
|
IConsoleCmdRegister("echoc", ConEchoC);
|
|
IConsoleCmdRegister("exec", ConExec);
|
|
IConsoleCmdRegister("exit", ConExit);
|
|
IConsoleCmdRegister("part", ConPart);
|
|
IConsoleCmdRegister("help", ConHelp);
|
|
IConsoleCmdRegister("info_cmd", ConInfoCmd);
|
|
IConsoleCmdRegister("info_var", ConInfoVar);
|
|
IConsoleCmdRegister("list_cmds", ConListCommands);
|
|
IConsoleCmdRegister("list_vars", ConListVariables);
|
|
IConsoleCmdRegister("list_aliases", ConListAliases);
|
|
IConsoleCmdRegister("newgame", ConNewGame);
|
|
IConsoleCmdRegister("quit", ConExit);
|
|
IConsoleCmdRegister("resetengines", ConResetEngines);
|
|
IConsoleCmdRegister("return", ConReturn);
|
|
IConsoleCmdRegister("screenshot", ConScreenShot);
|
|
IConsoleCmdRegister("script", ConScript);
|
|
IConsoleCmdRegister("scrollto", ConScrollToTile);
|
|
IConsoleCmdRegister("alias", ConAlias);
|
|
IConsoleCmdRegister("load", ConLoad);
|
|
IConsoleCmdRegister("save", ConSave);
|
|
IConsoleCmdRegister("ls", ConListFiles);
|
|
IConsoleCmdRegister("cd", ConChangeDirectory);
|
|
IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
|
|
IConsoleCmdRegister("clear", ConClearBuffer);
|
|
IConsoleCmdRegister("stopall", ConStopAllVehicles);
|
|
|
|
IConsoleAliasRegister("dir", "ls");
|
|
IConsoleAliasRegister("newmap", "newgame");
|
|
IConsoleAliasRegister("new_map", "newgame");
|
|
IConsoleAliasRegister("new_game", "newgame");
|
|
|
|
|
|
IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE, "Redirect debugging output from the console/command line to the ingame console (value 2). Default value: 1");
|
|
|
|
/* networking variables and functions */
|
|
#ifdef ENABLE_NETWORK
|
|
/*** Networking commands ***/
|
|
IConsoleCmdRegister("say", ConSay);
|
|
IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
IConsoleCmdRegister("say_player", ConSayPlayer);
|
|
IConsoleCmdHookAdd("say_player", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
IConsoleCmdRegister("say_client", ConSayClient);
|
|
IConsoleCmdHookAdd("say_client", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
IConsoleCmdRegister("kick", ConKick);
|
|
IConsoleCmdHookAdd("kick", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleCmdRegister("reset_company", ConResetCompany);
|
|
IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleAliasRegister("clean_company", "reset_company %A");
|
|
IConsoleCmdRegister("connect", ConNetworkConnect);
|
|
IConsoleAliasRegister("join", "connect %A");
|
|
IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
|
|
IConsoleCmdRegister("clients", ConNetworkClients);
|
|
IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
IConsoleCmdRegister("status", ConStatus);
|
|
IConsoleCmdHookAdd("status", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleCmdHookAdd("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork);
|
|
IConsoleCmdHookAdd("stopall", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork);
|
|
|
|
IConsoleCmdRegister("rcon", ConRcon);
|
|
IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
|
|
IConsoleCmdRegister("ban", ConBan);
|
|
IConsoleCmdHookAdd("ban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleCmdRegister("unban", ConUnBan);
|
|
IConsoleCmdHookAdd("unban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleCmdRegister("banlist", ConBanList);
|
|
IConsoleCmdHookAdd("banlist", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleCmdRegister("pause", ConPauseGame);
|
|
IConsoleCmdHookAdd("pause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleCmdRegister("unpause", ConUnPauseGame);
|
|
IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
|
|
IConsoleCmdRegister("patch", ConPatch);
|
|
IConsoleCmdHookAdd("patch", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
|
|
/*** Networking variables ***/
|
|
IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_BYTE, "The amount of frames before a command will be (visibly) executed. Default value: 1");
|
|
IConsoleVarHookAdd("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleVarRegister("net_sync_freq", &_network_sync_freq, ICONSOLE_VAR_UINT16, "The amount of frames to check if the game is still in sync. Default value: 100");
|
|
IConsoleVarHookAdd("net_sync_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
|
|
IConsoleVarStringRegister("server_pw", &_network_server_password, sizeof(_network_server_password), "Set the server password to protect your server. Use '*' to clear the password");
|
|
IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_POST_ACTION, ConHookServerPW);
|
|
IConsoleAliasRegister("server_password", "server_pw %+");
|
|
|
|
IConsoleVarStringRegister("rcon_pw", &_network_rcon_password, sizeof(_network_rcon_password), "Set the rcon-password to change server behaviour. Use '*' to disable rcon");
|
|
IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_POST_ACTION, ConHookRconPW);
|
|
IConsoleAliasRegister("rcon_password", "rcon_pw %+");
|
|
|
|
IConsoleVarStringRegister("company_pw", NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password");
|
|
IConsoleVarHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
IConsoleVarProcAdd("company_pw", NetworkChangeCompanyPassword);
|
|
IConsoleAliasRegister("company_password", "company_pw %+");
|
|
|
|
IConsoleVarStringRegister("name", &_network_player_name, sizeof(_network_player_name), "Set your name for multiplayer");
|
|
IConsoleVarHookAdd("name", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
|
|
IConsoleVarHookAdd("name", ICONSOLE_HOOK_POST_ACTION, ConProcPlayerName);
|
|
|
|
IConsoleVarStringRegister("server_name", &_network_server_name, sizeof(_network_server_name), "Set the name of the server for multiplayer");
|
|
IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_POST_ACTION, ConHookServerName);
|
|
|
|
IConsoleVarRegister("server_port", &_network_server_port, ICONSOLE_VAR_UINT32, "Set the server port. Changes take effect the next time you start a server");
|
|
|
|
IConsoleVarRegister("server_ip", &_network_server_bind_ip, ICONSOLE_VAR_UINT32, "Set the IP the server binds to. Changes take effect the next time you start a server. Use 'all' to bind to any IP.");
|
|
IConsoleVarProcAdd("server_ip", ConProcServerIP);
|
|
IConsoleAliasRegister("server_bind_ip", "server_ip %+");
|
|
IConsoleAliasRegister("server_ip_bind", "server_ip %+");
|
|
IConsoleAliasRegister("server_bind", "server_ip %+");
|
|
|
|
IConsoleVarRegister("max_join_time", &_network_max_join_time, ICONSOLE_VAR_UINT16, "Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500");
|
|
|
|
IConsoleVarRegister("server_advertise", &_network_advertise, ICONSOLE_VAR_BOOLEAN, "Set if the server will advertise to the master server and show up there");
|
|
IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_POST_ACTION, ConHookServerAdvertise);
|
|
|
|
IConsoleVarRegister("pause_on_join", &_network_pause_on_join, ICONSOLE_VAR_BOOLEAN, "Set if the server should pause gameplay while a client is joining. This might help slow users");
|
|
IConsoleVarHookAdd("pause_on_join", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
|
|
IConsoleVarRegister("autoclean_companies", &_network_autoclean_companies, ICONSOLE_VAR_BOOLEAN, "Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected'");
|
|
IConsoleVarHookAdd("autoclean_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
|
|
IConsoleVarRegister("autoclean_protected", &_network_autoclean_protected, ICONSOLE_VAR_BYTE, "Automatically remove the password from an inactive company after the given amount of months");
|
|
IConsoleVarHookAdd("autoclean_protected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
|
|
IConsoleVarRegister("autoclean_unprotected", &_network_autoclean_unprotected, ICONSOLE_VAR_BYTE, "Automatically shut down inactive companies after the given amount of months");
|
|
IConsoleVarHookAdd("autoclean_unprotected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
|
|
IConsoleVarRegister("restart_game_date", &_network_restart_game_date, ICONSOLE_VAR_BYTE, "Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this");
|
|
IConsoleVarHookAdd("restart_game_date", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
// debugging stuff
|
|
#ifdef _DEBUG
|
|
IConsoleDebugLibRegister();
|
|
#endif
|
|
}
|