mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2024-08-29 13:36:04 +02:00
1109 lines
27 KiB
C
1109 lines
27 KiB
C
#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "command.h"
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#include "pathfind.h"
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#include "station.h"
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#include "news.h"
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#include "engine.h"
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#include "gui.h"
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#include "player.h"
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#include "sound.h"
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#include "npf.h"
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#include "depot.h"
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static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
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static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
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static byte GetTileShipTrackStatus(TileIndex tile)
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{
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uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
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return r | r >> 8;
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}
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void DrawShipEngine(int x, int y, int engine, uint32 image_ormod)
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{
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int spritenum = ShipVehInfo(engine)->image_index;
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if (is_custom_sprite(spritenum)) {
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int sprite = GetCustomVehicleIcon(engine, 6);
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if (sprite) {
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DrawSprite(sprite | image_ormod, x, y);
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return;
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}
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spritenum = _engine_original_sprites[engine];
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}
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DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y);
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}
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int GetShipImage(const Vehicle *v, byte direction)
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{
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int spritenum = v->spritenum;
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if (is_custom_sprite(spritenum)) {
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int sprite = GetCustomVehicleSprite(v, direction);
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if (sprite) return sprite;
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spritenum = _engine_original_sprites[v->engine_type];
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}
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return _ship_sprites[spritenum] + direction;
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}
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static Depot *FindClosestShipDepot(Vehicle *v)
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{
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Depot *depot;
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Depot *best_depot = NULL;
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uint dist;
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uint best_dist = (uint)-1;
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TileIndex tile;
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TileIndex tile2 = v->tile;
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if (_patches.new_pathfinding_all) {
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NPFFoundTargetData ftd;
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byte trackdir = GetVehicleTrackdir(v);
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ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE);
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if (ftd.best_bird_dist == 0)
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best_depot = GetDepotByTile(ftd.node.tile); /* Found target */
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else
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best_depot = NULL; /* Did not find target */
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} else {
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FOR_ALL_DEPOTS(depot) {
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tile = depot->xy;
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if (IsValidDepot(depot) && IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
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dist = DistanceManhattan(tile, tile2);
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if (dist < best_dist) {
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best_dist = dist;
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best_depot = depot;
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}
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}
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}
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}
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return best_depot;
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}
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static void CheckIfShipNeedsService(Vehicle *v)
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{
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Depot *depot;
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if (_patches.servint_ships == 0)
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return;
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if (!VehicleNeedsService(v))
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return;
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if (v->vehstatus & VS_STOPPED)
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return;
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if (v->current_order.type == OT_GOTO_DEPOT &&
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v->current_order.flags & OF_HALT_IN_DEPOT)
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return;
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if (_patches.gotodepot && VehicleHasDepotOrders(v))
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return;
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depot = FindClosestShipDepot(v);
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if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
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if (v->current_order.type == OT_GOTO_DEPOT) {
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v->current_order.type = OT_DUMMY;
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v->current_order.flags = 0;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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return;
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}
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v->current_order.type = OT_GOTO_DEPOT;
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v->current_order.flags = OF_NON_STOP;
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v->current_order.station = depot->index;
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v->dest_tile = depot->xy;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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void OnNewDay_Ship(Vehicle *v)
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{
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int32 cost;
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if ((++v->day_counter & 7) == 0)
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DecreaseVehicleValue(v);
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CheckVehicleBreakdown(v);
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AgeVehicle(v);
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CheckIfShipNeedsService(v);
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CheckOrders(v->index, OC_INIT);
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if (v->vehstatus & VS_STOPPED)
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return;
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cost = ShipVehInfo(v->engine_type)->running_cost * _price.ship_running / 364;
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v->profit_this_year -= cost >> 8;
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SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
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SubtractMoneyFromPlayerFract(v->owner, cost);
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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//we need this for the profit
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InvalidateWindowClasses(WC_SHIPS_LIST);
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}
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static void HandleBrokenShip(Vehicle *v)
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{
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if (v->breakdown_ctr != 1) {
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v->breakdown_ctr = 1;
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v->cur_speed = 0;
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if (v->breakdowns_since_last_service != 255)
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v->breakdowns_since_last_service++;
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
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SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
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if (!(v->vehstatus & VS_HIDDEN)) {
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Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
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if (u)
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u->u.special.unk0 = v->breakdown_delay * 2;
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}
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}
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if (!(v->tick_counter & 1)) {
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if (!--v->breakdown_delay) {
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v->breakdown_ctr = 0;
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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}
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}
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}
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static void MarkShipDirty(Vehicle *v)
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{
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v->cur_image = GetShipImage(v, v->direction);
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MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
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}
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static void PlayShipSound(Vehicle *v)
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{
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SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
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}
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static const TileIndexDiffC _dock_offs[] = {
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{ 2, 0},
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{-2, 0},
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{ 0, 2},
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{ 2, 0},
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{ 0, -2},
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{ 0, 0},
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{ 0, 0},
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{ 0, 0}
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};
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static void ProcessShipOrder(Vehicle *v)
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{
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const Order *order;
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if (v->current_order.type >= OT_GOTO_DEPOT &&
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v->current_order.type <= OT_LEAVESTATION) {
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if (v->current_order.type != OT_GOTO_DEPOT ||
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!(v->current_order.flags & OF_UNLOAD))
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return;
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}
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if (v->current_order.type == OT_GOTO_DEPOT &&
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(v->current_order.flags & (OF_UNLOAD | OF_FULL_LOAD)) == (OF_UNLOAD | OF_FULL_LOAD) &&
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!VehicleNeedsService(v)) {
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v->cur_order_index++;
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}
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if (v->cur_order_index >= v->num_orders)
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v->cur_order_index = 0;
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order = GetVehicleOrder(v, v->cur_order_index);
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if (order == NULL) {
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v->current_order.type = OT_NOTHING;
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v->current_order.flags = 0;
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v->dest_tile = 0;
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return;
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}
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if (order->type == v->current_order.type &&
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order->flags == v->current_order.flags &&
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order->station == v->current_order.station)
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return;
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v->current_order = *order;
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if (order->type == OT_GOTO_STATION) {
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const Station *st;
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if (order->station == v->last_station_visited)
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v->last_station_visited = INVALID_STATION;
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st = GetStation(order->station);
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if (st->dock_tile != 0) {
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v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(_dock_offs[_m[st->dock_tile].m5-0x4B]));
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}
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} else if (order->type == OT_GOTO_DEPOT) {
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v->dest_tile = GetDepot(order->station)->xy;
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} else {
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v->dest_tile = 0;
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}
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InvalidateVehicleOrder(v);
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InvalidateWindowClasses(WC_SHIPS_LIST);
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}
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static void HandleShipLoading(Vehicle *v)
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{
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if (v->current_order.type == OT_NOTHING)
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return;
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if (v->current_order.type != OT_DUMMY) {
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if (v->current_order.type != OT_LOADING)
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return;
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if (--v->load_unload_time_rem)
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return;
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if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
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SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
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if (LoadUnloadVehicle(v)) {
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InvalidateWindow(WC_SHIPS_LIST, v->owner);
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MarkShipDirty(v);
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}
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return;
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}
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PlayShipSound(v);
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{
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Order b = v->current_order;
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v->current_order.type = OT_LEAVESTATION;
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v->current_order.flags = 0;
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if (!(b.flags & OF_NON_STOP))
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return;
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}
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}
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v->cur_order_index++;
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InvalidateVehicleOrder(v);
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}
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static void UpdateShipDeltaXY(Vehicle *v, int dir)
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{
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#define MKIT(d,c,b,a) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
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static const uint32 _delta_xy_table[8] = {
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MKIT( -3, -3, 6, 6),
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MKIT(-16, -3, 32, 6),
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MKIT( -3, -3, 6, 6),
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MKIT( -3,-16, 6, 32),
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MKIT( -3, -3, 6, 6),
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MKIT(-16, -3, 32, 6),
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MKIT( -3, -3, 6, 6),
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MKIT( -3,-16, 6, 32),
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};
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#undef MKIT
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uint32 x = _delta_xy_table[dir];
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v->x_offs = GB(x, 0, 8);
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v->y_offs = GB(x, 8, 8);
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v->sprite_width = GB(x, 16, 8);
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v->sprite_height = GB(x, 24, 8);
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}
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static void RecalcShipStuff(Vehicle *v)
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{
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UpdateShipDeltaXY(v, v->direction);
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v->cur_image = GetShipImage(v, v->direction);
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MarkShipDirty(v);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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}
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static const TileIndexDiffC _ship_leave_depot_offs[] = {
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{-1, 0},
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{ 0, -1}
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};
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static void CheckShipLeaveDepot(Vehicle *v)
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{
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TileIndex tile;
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int d;
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uint m;
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if (v->u.ship.state != 0x80)
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return;
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tile = v->tile;
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d = (_m[tile].m5&2) ? 1 : 0;
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// Check first side
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if (_ship_sometracks[d] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[d])))) {
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m = (d==0) ? 0x101 : 0x207;
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// Check second side
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} else if (_ship_sometracks[d+2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[d])))) {
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m = (d==0) ? 0x105 : 0x203;
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} else {
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return;
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}
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v->direction = (byte)m;
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v->u.ship.state = (byte)(m >> 8);
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v->vehstatus &= ~VS_HIDDEN;
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v->cur_speed = 0;
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RecalcShipStuff(v);
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PlayShipSound(v);
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VehicleServiceInDepot(v);
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InvalidateWindowClasses(WC_SHIPS_LIST);
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}
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static bool ShipAccelerate(Vehicle *v)
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{
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uint spd;
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byte t;
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spd = min(v->cur_speed + 1, v->max_speed);
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//updates statusbar only if speed have changed to save CPU time
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if (spd != v->cur_speed) {
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v->cur_speed = spd;
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if (_patches.vehicle_speed)
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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// Decrease somewhat when turning
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if (!(v->direction&1)) {
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spd = spd * 3 >> 2;
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}
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if (spd == 0)
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return false;
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if ((byte)++spd == 0)
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return true;
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v->progress = (t = v->progress) - (byte)spd;
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return (t < v->progress);
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}
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int32 EstimateShipCost(EngineID engine_type)
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{
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return ShipVehInfo(engine_type)->base_cost * (_price.ship_base>>3)>>5;
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}
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static void ShipEnterDepot(Vehicle *v)
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{
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v->u.ship.state = 0x80;
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v->vehstatus |= VS_HIDDEN;
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v->cur_speed = 0;
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RecalcShipStuff(v);
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VehicleServiceInDepot(v);
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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MaybeReplaceVehicle(v);
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TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
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if (v->current_order.type == OT_GOTO_DEPOT) {
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Order t;
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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t = v->current_order;
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v->current_order.type = OT_DUMMY;
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v->current_order.flags = 0;
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if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) {
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v->cur_order_index++;
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} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) {
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v->vehstatus |= VS_STOPPED;
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if (v->owner == _local_player) {
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SetDParam(0, v->unitnumber);
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AddNewsItem(
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STR_981C_SHIP_IS_WAITING_IN_DEPOT,
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NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
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v->index,
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0);
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}
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}
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}
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InvalidateWindowClasses(WC_SHIPS_LIST);
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}
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static void ShipArrivesAt(Vehicle *v, Station *st)
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{
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/* Check if station was ever visited before */
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if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
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uint32 flags;
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st->had_vehicle_of_type |= HVOT_SHIP;
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SetDParam(0, st->index);
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flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
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AddNewsItem(
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STR_9833_CITIZENS_CELEBRATE_FIRST,
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flags,
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v->index,
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0);
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}
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}
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typedef struct {
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TileIndex skiptile;
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TileIndex dest_coords;
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uint best_bird_dist;
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uint best_length;
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} PathFindShip;
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//extern void dbg_store_path();
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static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length, byte *state)
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{
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// Found dest?
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if (tile == pfs->dest_coords) {
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pfs->best_bird_dist = 0;
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// if (length < pfs->best_length)
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// dbg_store_path();
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pfs->best_length = minu(pfs->best_length, length);
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return true;
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}
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// Skip this tile in the calculation
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if (tile != pfs->skiptile) {
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pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
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}
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return false;
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}
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static const byte _ship_search_directions[6][4] = {
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{ 0, 9, 2, 9 },
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{ 9, 1, 9, 3 },
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{ 9, 0, 3, 9 },
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{ 1, 9, 9, 2 },
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{ 3, 2, 9, 9 },
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{ 9, 9, 1, 0 },
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};
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static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
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static uint FindShipTrack(Vehicle *v, TileIndex tile, int dir, uint bits, TileIndex skiptile, int *track)
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{
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PathFindShip pfs;
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int i, best_track;
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uint best_bird_dist = 0;
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uint best_length = 0;
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uint r;
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byte ship_dir = v->direction & 3;
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pfs.dest_coords = v->dest_tile;
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pfs.skiptile = skiptile;
|
|
|
|
best_track = -1;
|
|
|
|
do {
|
|
i = FIND_FIRST_BIT(bits);
|
|
bits = KILL_FIRST_BIT(bits);
|
|
|
|
pfs.best_bird_dist = (uint)-1;
|
|
pfs.best_length = (uint)-1;
|
|
|
|
FollowTrack(tile, 0x3800 | TRANSPORT_WATER, _ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
|
|
|
|
if (best_track >= 0) {
|
|
if (pfs.best_bird_dist != 0) {
|
|
/* neither reached the destination, pick the one with the smallest bird dist */
|
|
if (pfs.best_bird_dist > best_bird_dist) goto bad;
|
|
if (pfs.best_bird_dist < best_bird_dist) goto good;
|
|
} else {
|
|
if (pfs.best_length > best_length) goto bad;
|
|
if (pfs.best_length < best_length) goto good;
|
|
}
|
|
|
|
/* if we reach this position, there's two paths of equal value so far.
|
|
* pick one randomly. */
|
|
r = GB(Random(), 0, 8);
|
|
if (_pick_shiptrack_table[i] == ship_dir) r += 80;
|
|
if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
|
|
if (r <= 127) goto bad;
|
|
}
|
|
good:;
|
|
best_track = i;
|
|
best_bird_dist = pfs.best_bird_dist;
|
|
best_length = pfs.best_length;
|
|
bad:;
|
|
|
|
} while (bits != 0);
|
|
|
|
*track = best_track;
|
|
return best_bird_dist;
|
|
}
|
|
|
|
/* returns the track to choose on the next tile, or -1 when it's better to
|
|
* reverse. The tile given is the tile we are about to enter, enterdir is the
|
|
* direction in which we are entering the tile */
|
|
static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks)
|
|
{
|
|
assert(enterdir>=0 && enterdir<=3);
|
|
|
|
if (_patches.new_pathfinding_all) {
|
|
NPFFindStationOrTileData fstd;
|
|
NPFFoundTargetData ftd;
|
|
TileIndex src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagdir(enterdir)));
|
|
byte trackdir = GetVehicleTrackdir(v);
|
|
assert (trackdir != 0xFF); /* Check that we are not in a depot */
|
|
|
|
NPFFillWithOrderData(&fstd, v);
|
|
|
|
ftd = NPFRouteToStationOrTile(src_tile, trackdir, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE, PBS_MODE_NONE);
|
|
|
|
if (ftd.best_trackdir != 0xff)
|
|
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
|
|
the direction we need to take to get there, if ftd.best_bird_dist is not 0,
|
|
we did not find our target, but ftd.best_trackdir contains the direction leading
|
|
to the tile closest to our target. */
|
|
return ftd.best_trackdir & 7; /* TODO: Wrapper function? */
|
|
else
|
|
return -1; /* Already at target, reverse? */
|
|
} else {
|
|
uint b;
|
|
uint tot_dist, dist;
|
|
int track;
|
|
TileIndex tile2;
|
|
|
|
tile2 = TILE_ADD(tile, -TileOffsByDir(enterdir));
|
|
tot_dist = (uint)-1;
|
|
|
|
/* Let's find out how far it would be if we would reverse first */
|
|
b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagdir(enterdir)] & v->u.ship.state;
|
|
if (b != 0) {
|
|
dist = FindShipTrack(v, tile2, ReverseDiagdir(enterdir), b, tile, &track);
|
|
if (dist != (uint)-1)
|
|
tot_dist = dist + 1;
|
|
}
|
|
/* And if we would not reverse? */
|
|
dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
|
|
if (dist > tot_dist)
|
|
/* We could better reverse */
|
|
return -1;
|
|
return track;
|
|
}
|
|
}
|
|
|
|
static const byte _new_vehicle_direction_table[11] = {
|
|
0, 7, 6, 0,
|
|
1, 0, 5, 0,
|
|
2, 3, 4,
|
|
};
|
|
|
|
static int ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
|
|
{
|
|
uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
|
|
TileX(new_tile) - TileX(old_tile) + 1;
|
|
assert(offs < 11 && offs != 3 && offs != 7);
|
|
return _new_vehicle_direction_table[offs];
|
|
}
|
|
|
|
static int ShipGetNewDirection(Vehicle *v, int x, int y)
|
|
{
|
|
uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
|
|
assert(offs < 11 && offs != 3 && offs != 7);
|
|
return _new_vehicle_direction_table[offs];
|
|
}
|
|
|
|
static int GetAvailShipTracks(TileIndex tile, int dir)
|
|
{
|
|
uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
|
|
return (byte) ((r | r >> 8)) & _ship_sometracks[dir];
|
|
}
|
|
|
|
static const byte _ship_subcoord[4][6][3] = {
|
|
{
|
|
{15, 8, 1},
|
|
{ 0, 0, 0},
|
|
{ 0, 0, 0},
|
|
{15, 8, 2},
|
|
{15, 7, 0},
|
|
{ 0, 0, 0},
|
|
},
|
|
{
|
|
{ 0, 0, 0},
|
|
{ 8, 0, 3},
|
|
{ 7, 0, 2},
|
|
{ 0, 0, 0},
|
|
{ 8, 0, 4},
|
|
{ 0, 0, 0},
|
|
},
|
|
{
|
|
{ 0, 8, 5},
|
|
{ 0, 0, 0},
|
|
{ 0, 7, 6},
|
|
{ 0, 0, 0},
|
|
{ 0, 0, 0},
|
|
{ 0, 8, 4},
|
|
},
|
|
{
|
|
{ 0, 0, 0},
|
|
{ 8,15, 7},
|
|
{ 0, 0, 0},
|
|
{ 8,15, 6},
|
|
{ 0, 0, 0},
|
|
{ 7,15, 0},
|
|
}
|
|
};
|
|
|
|
static void ShipController(Vehicle *v)
|
|
{
|
|
GetNewVehiclePosResult gp;
|
|
uint32 r;
|
|
const byte *b;
|
|
int dir,track,tracks;
|
|
|
|
v->tick_counter++;
|
|
|
|
if (v->breakdown_ctr != 0) {
|
|
if (v->breakdown_ctr <= 2) {
|
|
HandleBrokenShip(v);
|
|
return;
|
|
}
|
|
v->breakdown_ctr--;
|
|
}
|
|
|
|
if (v->vehstatus & VS_STOPPED)
|
|
return;
|
|
|
|
ProcessShipOrder(v);
|
|
HandleShipLoading(v);
|
|
|
|
if (v->current_order.type == OT_LOADING)
|
|
return;
|
|
|
|
CheckShipLeaveDepot(v);
|
|
|
|
if (!ShipAccelerate(v))
|
|
return;
|
|
|
|
BeginVehicleMove(v);
|
|
|
|
if (GetNewVehiclePos(v, &gp)) {
|
|
// staying in tile
|
|
if (v->u.ship.state == 0x80) {
|
|
gp.x = v->x_pos;
|
|
gp.y = v->y_pos;
|
|
} else {
|
|
/* isnot inside depot */
|
|
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
|
|
if (r & 0x8) goto reverse_direction;
|
|
|
|
/* A leave station order only needs one tick to get processed, so we can
|
|
* always skip ahead. */
|
|
if (v->current_order.type == OT_LEAVESTATION) {
|
|
v->current_order.type = OT_NOTHING;
|
|
v->current_order.flags = 0;
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
} else if (v->dest_tile != 0) {
|
|
/* We have a target, let's see if we reached it... */
|
|
if (v->current_order.type == OT_GOTO_STATION &&
|
|
IsBuoyTile(v->dest_tile) &&
|
|
DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
|
|
/* We got within 3 tiles of our target buoy, so let's skip to our
|
|
* next order */
|
|
v->cur_order_index++;
|
|
v->current_order.type = OT_DUMMY;
|
|
InvalidateVehicleOrder(v);
|
|
} else {
|
|
/* Non-buoy orders really need to reach the tile */
|
|
if (v->dest_tile == gp.new_tile) {
|
|
if (v->current_order.type == OT_GOTO_DEPOT) {
|
|
if ((gp.x&0xF)==8 && (gp.y&0xF)==8) {
|
|
ShipEnterDepot(v);
|
|
return;
|
|
}
|
|
} else if (v->current_order.type == OT_GOTO_STATION) {
|
|
Station *st;
|
|
|
|
v->last_station_visited = v->current_order.station;
|
|
|
|
/* Process station in the orderlist. */
|
|
st = GetStation(v->current_order.station);
|
|
if (st->facilities & FACIL_DOCK) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */
|
|
v->current_order.type = OT_LOADING;
|
|
v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD;
|
|
v->current_order.flags |= OF_NON_STOP;
|
|
ShipArrivesAt(v, st);
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
|
|
if (LoadUnloadVehicle(v)) {
|
|
InvalidateWindow(WC_SHIPS_LIST, v->owner);
|
|
MarkShipDirty(v);
|
|
}
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
} else { /* leave stations without docks right aways */
|
|
v->current_order.type = OT_LEAVESTATION;
|
|
v->current_order.flags = 0;
|
|
v->cur_order_index++;
|
|
InvalidateVehicleOrder(v);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// new tile
|
|
if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY())
|
|
goto reverse_direction;
|
|
|
|
dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
|
|
assert(dir == 1 || dir == 3 || dir == 5 || dir == 7);
|
|
dir>>=1;
|
|
tracks = GetAvailShipTracks(gp.new_tile, dir);
|
|
if (tracks == 0)
|
|
goto reverse_direction;
|
|
|
|
// Choose a direction, and continue if we find one
|
|
track = ChooseShipTrack(v, gp.new_tile, dir, tracks);
|
|
if (track < 0)
|
|
goto reverse_direction;
|
|
|
|
b = _ship_subcoord[dir][track];
|
|
|
|
gp.x = (gp.x&~0xF) | b[0];
|
|
gp.y = (gp.y&~0xF) | b[1];
|
|
|
|
/* Call the landscape function and tell it that the vehicle entered the tile */
|
|
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
|
|
if (r&0x8) goto reverse_direction;
|
|
|
|
if (!(r&0x4)) {
|
|
v->tile = gp.new_tile;
|
|
v->u.ship.state = 1 << track;
|
|
}
|
|
|
|
v->direction = b[2];
|
|
}
|
|
|
|
/* update image of ship, as well as delta XY */
|
|
dir = ShipGetNewDirection(v, gp.x, gp.y);
|
|
v->x_pos = gp.x;
|
|
v->y_pos = gp.y;
|
|
v->z_pos = GetSlopeZ(gp.x, gp.y);
|
|
|
|
getout:
|
|
UpdateShipDeltaXY(v, dir);
|
|
v->cur_image = GetShipImage(v, dir);
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
return;
|
|
|
|
reverse_direction:
|
|
dir = v->direction ^ 4;
|
|
v->direction = dir;
|
|
goto getout;
|
|
}
|
|
|
|
static void AgeShipCargo(Vehicle *v)
|
|
{
|
|
if (_age_cargo_skip_counter != 0)
|
|
return;
|
|
if (v->cargo_days != 255)
|
|
v->cargo_days++;
|
|
}
|
|
|
|
void Ship_Tick(Vehicle *v)
|
|
{
|
|
AgeShipCargo(v);
|
|
ShipController(v);
|
|
}
|
|
|
|
void HandleClickOnShip(Vehicle *v)
|
|
{
|
|
ShowShipViewWindow(v);
|
|
}
|
|
|
|
void ShipsYearlyLoop(void)
|
|
{
|
|
Vehicle *v;
|
|
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->type == VEH_Ship) {
|
|
v->profit_last_year = v->profit_this_year;
|
|
v->profit_this_year = 0;
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Build a ship.
|
|
* @param x,y tile coordinates of depot where ship is built
|
|
* @param p1 ship type being built (engine)
|
|
* @param p2 unused
|
|
*/
|
|
int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
int32 value;
|
|
Vehicle *v;
|
|
UnitID unit_num;
|
|
TileIndex tile = TileVirtXY(x, y);
|
|
Engine *e;
|
|
|
|
if (!IsEngineBuildable(p1, VEH_Ship)) return CMD_ERROR;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
|
|
|
|
value = EstimateShipCost(p1);
|
|
if (flags & DC_QUERY_COST) return value;
|
|
|
|
/* The ai_new queries the vehicle cost before building the route,
|
|
* so we must check against cheaters no sooner than now. --pasky */
|
|
if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
|
|
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
|
|
|
|
v = AllocateVehicle();
|
|
if (v == NULL || IsOrderPoolFull() ||
|
|
(unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships)
|
|
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
|
|
|
if (flags & DC_EXEC) {
|
|
const ShipVehicleInfo *svi = ShipVehInfo(p1);
|
|
|
|
v->unitnumber = unit_num;
|
|
|
|
v->owner = _current_player;
|
|
v->tile = tile;
|
|
x = TileX(tile) * 16 + 8;
|
|
y = TileY(tile) * 16 + 8;
|
|
v->x_pos = x;
|
|
v->y_pos = y;
|
|
v->z_pos = GetSlopeZ(x,y);
|
|
|
|
v->z_height = 6;
|
|
v->sprite_width = 6;
|
|
v->sprite_height = 6;
|
|
v->x_offs = -3;
|
|
v->y_offs = -3;
|
|
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
|
|
|
|
v->spritenum = svi->image_index;
|
|
v->cargo_type = svi->cargo_type;
|
|
v->cargo_cap = svi->capacity;
|
|
v->value = value;
|
|
|
|
v->last_station_visited = INVALID_STATION;
|
|
v->max_speed = svi->max_speed;
|
|
v->engine_type = (byte)p1;
|
|
|
|
e = GetEngine(p1);
|
|
v->reliability = e->reliability;
|
|
v->reliability_spd_dec = e->reliability_spd_dec;
|
|
v->max_age = e->lifelength * 366;
|
|
_new_ship_id = v->index;
|
|
|
|
v->string_id = STR_SV_SHIP_NAME;
|
|
v->u.ship.state = 0x80;
|
|
|
|
v->service_interval = _patches.servint_ships;
|
|
v->date_of_last_service = _date;
|
|
v->build_year = _cur_year;
|
|
v->cur_image = 0x0E5E;
|
|
v->type = VEH_Ship;
|
|
|
|
VehiclePositionChanged(v);
|
|
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
RebuildVehicleLists();
|
|
InvalidateWindow(WC_COMPANY, v->owner);
|
|
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
/** Sell a ship.
|
|
* @param x,y unused
|
|
* @param p1 vehicle ID to be sold
|
|
* @param p2 unused
|
|
*/
|
|
int32 CmdSellShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Vehicle *v;
|
|
|
|
if (!IsVehicleIndex(p1)) return CMD_ERROR;
|
|
|
|
v = GetVehicle(p1);
|
|
|
|
if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
|
|
|
|
if (!IsTileDepotType(v->tile, TRANSPORT_WATER) || v->u.road.state != 0x80 || !(v->vehstatus&VS_STOPPED))
|
|
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
|
|
|
|
if (flags & DC_EXEC) {
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
RebuildVehicleLists();
|
|
InvalidateWindow(WC_COMPANY, v->owner);
|
|
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
|
|
DeleteVehicle(v);
|
|
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
|
|
}
|
|
|
|
return -(int32)v->value;
|
|
}
|
|
|
|
/** Start/Stop a ship.
|
|
* @param x,y unused
|
|
* @param p1 ship ID to start/stop
|
|
* @param p2 unused
|
|
*/
|
|
int32 CmdStartStopShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Vehicle *v;
|
|
|
|
if (!IsVehicleIndex(p1)) return CMD_ERROR;
|
|
|
|
v = GetVehicle(p1);
|
|
|
|
if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
v->vehstatus ^= VS_STOPPED;
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
InvalidateWindowClasses(WC_SHIPS_LIST);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** Send a ship to the depot.
|
|
* @param x,y unused
|
|
* @param p1 vehicle ID to send to the depot
|
|
* @param p2 unused
|
|
*/
|
|
int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Vehicle *v;
|
|
const Depot *dep;
|
|
|
|
if (!IsVehicleIndex(p1)) return CMD_ERROR;
|
|
|
|
v = GetVehicle(p1);
|
|
|
|
if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
|
|
|
|
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
|
|
|
|
/* If the current orders are already goto-depot */
|
|
if (v->current_order.type == OT_GOTO_DEPOT) {
|
|
if (flags & DC_EXEC) {
|
|
/* If the orders to 'goto depot' are in the orders list (forced servicing),
|
|
* then skip to the next order; effectively cancelling this forced service */
|
|
if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
|
|
v->cur_order_index++;
|
|
|
|
v->current_order.type = OT_DUMMY;
|
|
v->current_order.flags = 0;
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
dep = FindClosestShipDepot(v);
|
|
if (dep == NULL)
|
|
return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);
|
|
|
|
if (flags & DC_EXEC) {
|
|
v->dest_tile = dep->xy;
|
|
v->current_order.type = OT_GOTO_DEPOT;
|
|
v->current_order.flags = OF_NON_STOP | OF_HALT_IN_DEPOT;
|
|
v->current_order.station = dep->index;
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** Change the service interval for ships.
|
|
* @param x,y unused
|
|
* @param p1 vehicle ID that is being service-interval-changed
|
|
* @param p2 new service interval
|
|
*/
|
|
int32 CmdChangeShipServiceInt(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Vehicle *v;
|
|
uint16 serv_int = GetServiceIntervalClamped(p2); /* Double check the service interval from the user-input */
|
|
|
|
if (serv_int != p2 || !IsVehicleIndex(p1)) return CMD_ERROR;
|
|
|
|
v = GetVehicle(p1);
|
|
|
|
if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
v->service_interval = serv_int;
|
|
InvalidateWindowWidget(WC_VEHICLE_DETAILS, v->index, 7);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** Refits a ship to the specified cargo type.
|
|
* @param x,y unused
|
|
* @param p1 vehicle ID of the ship to refit
|
|
* @param p2 various bitstuffed elements
|
|
* - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
|
|
* - p2 = (bit 8) - skip check for stopped in depot, used by autoreplace (p2 & 0x100)
|
|
* @todo p2 bit8 check <b>NEEDS TO GO</b>
|
|
*/
|
|
int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Vehicle *v;
|
|
int32 cost;
|
|
CargoID new_cid = p2 & 0xFF; //gets the cargo number
|
|
bool SkipStoppedInDepotCheck = !!HASBIT(p2, 8); // XXX - needs to go, yes?
|
|
|
|
if (!IsVehicleIndex(p1)) return CMD_ERROR;
|
|
|
|
v = GetVehicle(p1);
|
|
|
|
if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
|
|
if (!SkipStoppedInDepotCheck) {
|
|
if (!IsTileDepotType(v->tile, TRANSPORT_WATER) || !(v->vehstatus&VS_STOPPED) || v->u.ship.state != 0x80)
|
|
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
|
|
}
|
|
|
|
/* Check cargo */
|
|
if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;
|
|
if (new_cid > NUM_CARGO || !CanRefitTo(v, new_cid)) return CMD_ERROR;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
|
|
|
|
cost = 0;
|
|
if (IS_HUMAN_PLAYER(v->owner) && new_cid != v->cargo_type) {
|
|
cost = _price.ship_base >> 7;
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
//autorefitted ships wants to keep the cargo
|
|
//it will be checked if the cargo is valid in CmdRenewVehicle
|
|
if (!(SkipStoppedInDepotCheck))
|
|
v->cargo_count = 0;
|
|
v->cargo_type = new_cid;
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
}
|
|
|
|
return cost;
|
|
|
|
}
|