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- Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
81 lines
2.3 KiB
C
81 lines
2.3 KiB
C
#ifndef VEHICLE_GUI_H
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#define VEHICLE_GUI_H
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#include "vehicle.h"
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struct vehiclelist_d;
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void DrawVehicleProfitButton(Vehicle *v, int x, int y);
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CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel);
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void InitializeVehiclesGuiList(void);
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/* sorter stuff */
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void RebuildVehicleLists(void);
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void ResortVehicleLists(void);
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void BuildVehicleList(struct vehiclelist_d *vl, int type, int owner, int station);
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void SortVehicleList(struct vehiclelist_d *vl);
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int CDECL GeneralOwnerSorter(const void *a, const void *b);
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VARDEF uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
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VARDEF uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
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VARDEF bool _internal_sort_order; // descending/ascending
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#define PERIODIC_RESORT_DAYS 10
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#define DEF_SORTER(yyyy) int CDECL yyyy(const void *a, const void *b)
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DEF_SORTER(VehicleUnsortedSorter);
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DEF_SORTER(VehicleNumberSorter);
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DEF_SORTER(VehicleNameSorter);
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DEF_SORTER(VehicleAgeSorter);
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DEF_SORTER(VehicleProfitThisYearSorter);
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DEF_SORTER(VehicleProfitLastYearSorter);
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DEF_SORTER(VehicleCargoSorter);
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DEF_SORTER(VehicleReliabilitySorter);
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DEF_SORTER(VehicleMaxSpeedSorter);
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typedef DEF_SORTER(VehicleSortListingTypeFunctions);
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#define SORT_BY_UNSORTED 0
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extern VehicleSortListingTypeFunctions * const _vehicle_sorter[];
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extern const StringID _vehicle_sort_listing[];
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extern const StringID _rail_types_list[];
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enum VehicleSortTypes {
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VEHTRAIN = 0,
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VEHROAD = 1,
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VEHSHIP = 2,
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VEHAIRCRAFT = 3
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};
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typedef struct Listing {
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bool order; // Ascending/descending?
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byte criteria; // Sorting criteria
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} Listing;
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typedef struct Sorting {
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Listing aircraft;
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Listing roadveh;
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Listing ship;
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Listing train;
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} Sorting;
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VARDEF Sorting _sorting;
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enum {
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PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
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PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
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PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
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};
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void ShowReplaceVehicleWindow(byte vehicletype);
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void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number);
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void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number);
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void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number);
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void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
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void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);
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#endif /* VEHICLE_GUI_H */
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