.. |
core
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Codechange: replace seprintf with C++ style formatting
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2023-06-05 23:25:59 +02:00 |
CMakeLists.txt
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Feature: opt-in survey when exiting a game
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2023-05-14 23:22:02 +02:00 |
network.cpp
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Codechange: use C++ style methods to combine a Utf8Encoded character and a formatted string
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2023-06-04 23:32:02 +02:00 |
network.h
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
network_admin.cpp
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Codechange: Move calendar date functions inside TimerGameCalendar (#10753)
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2023-05-04 13:14:12 +00:00 |
network_admin.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_base.h
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Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
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2023-04-26 07:14:03 -04:00 |
network_chat_gui.cpp
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Cleanup: remove DRAW_STRING_BUFFER constant
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2023-06-06 18:08:11 +02:00 |
network_client.cpp
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Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex
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2023-05-19 11:24:44 +02:00 |
network_client.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_command.cpp
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Codechange: Move includes for common STL headers to stdafx.
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2023-05-17 10:14:41 +01:00 |
network_content.cpp
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Codechange: make the MD5 hash/digest/checksum variables a std::array
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2023-05-19 11:24:44 +02:00 |
network_content.h
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Codechange: rename smallvec_type to container_func and use only when needed
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2023-05-20 16:53:10 +02:00 |
network_content_gui.cpp
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Codechange: replace C-style string building with C++-style building
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2023-06-06 18:08:11 +02:00 |
network_content_gui.h
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Change: Standardize progress bar layout.
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2022-11-12 18:28:39 +00:00 |
network_coordinator.cpp
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Codechange: ensure OnConnect() always gets called with a valid socket (#9729)
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2021-12-04 18:32:06 +01:00 |
network_coordinator.h
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Codechange: Move includes for common STL headers to stdafx.
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2023-05-17 10:14:41 +01:00 |
network_func.h
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Codechange: migrate all game-time-related timers to the new framework
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2023-04-15 13:58:55 +02:00 |
network_gamelist.cpp
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Codechange: make the MD5 hash/digest/checksum variables a std::array
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2023-05-19 11:24:44 +02:00 |
network_gamelist.h
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Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
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2021-10-03 11:02:28 +02:00 |
network_gui.cpp
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Codechange: Move includes for common STL headers to stdafx.
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2023-05-17 10:14:41 +01:00 |
network_gui.h
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Feature: opt-in survey when exiting a game
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2023-05-14 23:22:02 +02:00 |
network_internal.h
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Fix: Don't send unused tile field over the network (#10507)
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2023-02-24 22:50:11 +01:00 |
network_query.cpp
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Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
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2021-10-03 11:02:28 +02:00 |
network_query.h
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Fix #9501: [Network] crash when more than one game-info query was pending (#9502)
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2021-08-23 19:37:51 +02:00 |
network_server.cpp
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Change: Allow dedicated server to use threaded saves. (#10787)
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2023-05-21 19:55:12 +02:00 |
network_server.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_stun.cpp
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Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
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2021-09-05 18:17:39 +02:00 |
network_stun.h
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Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
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2021-09-05 18:17:39 +02:00 |
network_survey.cpp
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Fix: track "memory installed" for surveys less precisely (#10910)
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2023-06-03 19:07:56 +00:00 |
network_survey.h
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Feature: opt-in survey when exiting a game
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2023-05-14 23:22:02 +02:00 |
network_turn.cpp
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Codechange: ensure OnConnect() always gets called with a valid socket (#9729)
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2021-12-04 18:32:06 +01:00 |
network_turn.h
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Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
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2021-09-05 18:17:39 +02:00 |
network_type.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_udp.cpp
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Codechange: use default dtor instead of empty (#10826)
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2023-05-14 23:31:03 +02:00 |
network_udp.h
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Remove: old server listing via Master Server
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2021-07-10 20:17:07 +02:00 |