OpenTTD/src/video
Patric Stout 38b4ae1c0e Codechange: [Win32] make fast-forward check the same as with other drivers
It was of all the drivers the only one doing this slightly different.
When trying to unify more code, that was rather annoying.
2021-02-20 17:08:44 +01:00
..
cocoa Fix: during switching of game-mode, drawing could show closed windows that shouldn't be closed yet 2021-02-19 10:43:15 +01:00
CMakeLists.txt Codechange: Make codestyle for CMake files consistent for 'control' statements 2020-09-25 14:43:13 +01:00
allegro_v.cpp Fix cd4f0f95: [Allegro] driver failed to build because of missing include 2021-02-19 11:34:00 +01:00
allegro_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
dedicated_v.cpp Feature: configurable refresh-rate and change default to 60fps 2021-02-19 10:43:15 +01:00
dedicated_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
null_v.cpp Add: draw the screen at a steady pace, also during fast-forward 2021-02-19 10:43:15 +01:00
null_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
sdl2_v.cpp Fix fa170b9: [SDL2] forgot to use GetGameInterval where needed 2021-02-19 11:34:00 +01:00
sdl2_v.h Add: draw the screen at a steady pace, also during fast-forward 2021-02-19 10:43:15 +01:00
sdl_v.cpp Fix: during switching of game-mode, drawing could show closed windows that shouldn't be closed yet 2021-02-19 10:43:15 +01:00
sdl_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
video_driver.hpp Feature: configurable refresh-rate and change default to 60fps 2021-02-19 10:43:15 +01:00
win32_v.cpp Codechange: [Win32] make fast-forward check the same as with other drivers 2021-02-20 17:08:44 +01:00
win32_v.h Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINT 2021-02-20 14:25:56 +01:00