.. |
cocoa
|
Fix: during switching of game-mode, drawing could show closed windows that shouldn't be closed yet
|
2021-02-19 10:43:15 +01:00 |
CMakeLists.txt
|
Codechange: Make codestyle for CMake files consistent for 'control' statements
|
2020-09-25 14:43:13 +01:00 |
allegro_v.cpp
|
Fix cd4f0f95: [Allegro] driver failed to build because of missing include
|
2021-02-19 11:34:00 +01:00 |
allegro_v.h
|
Codechange: Use std::string in the driver and blitter selection code.
|
2020-05-21 20:02:34 +02:00 |
dedicated_v.cpp
|
Feature: configurable refresh-rate and change default to 60fps
|
2021-02-19 10:43:15 +01:00 |
dedicated_v.h
|
Codechange: Use std::string in the driver and blitter selection code.
|
2020-05-21 20:02:34 +02:00 |
null_v.cpp
|
Add: draw the screen at a steady pace, also during fast-forward
|
2021-02-19 10:43:15 +01:00 |
null_v.h
|
Codechange: Use std::string in the driver and blitter selection code.
|
2020-05-21 20:02:34 +02:00 |
sdl2_v.cpp
|
Fix fa170b9: [SDL2] forgot to use GetGameInterval where needed
|
2021-02-19 11:34:00 +01:00 |
sdl2_v.h
|
Add: draw the screen at a steady pace, also during fast-forward
|
2021-02-19 10:43:15 +01:00 |
sdl_v.cpp
|
Fix: during switching of game-mode, drawing could show closed windows that shouldn't be closed yet
|
2021-02-19 10:43:15 +01:00 |
sdl_v.h
|
Codechange: Use std::string in the driver and blitter selection code.
|
2020-05-21 20:02:34 +02:00 |
video_driver.hpp
|
Feature: configurable refresh-rate and change default to 60fps
|
2021-02-19 10:43:15 +01:00 |
win32_v.cpp
|
Codechange: [Win32] make fast-forward check the same as with other drivers
|
2021-02-20 17:08:44 +01:00 |
win32_v.h
|
Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINT
|
2021-02-20 14:25:56 +01:00 |