OpenTTD/src/game
Michael Lutz e804173595 Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector. 2019-04-09 22:45:15 +02:00
..
game.hpp Remove: ENABLE_NETWORK switch 2019-03-20 19:24:55 +01:00
game_config.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
game_config.hpp Codechange: Use override specifer for overriding member declarations 2019-03-24 16:10:04 +01:00
game_core.cpp Remove: ENABLE_NETWORK switch 2019-03-20 19:24:55 +01:00
game_info.cpp Change: Heading for 1.10 now (#7319) 2019-03-03 20:51:57 +01:00
game_info.hpp Codechange: Use override specifer for overriding member declarations 2019-03-24 16:10:04 +01:00
game_instance.cpp Feature #6459: API for querying network clients from GS (#6736) 2018-04-22 15:42:29 +02:00
game_instance.hpp Codechange: Use override specifer for overriding member declarations 2019-03-24 16:10:04 +01:00
game_scanner.cpp (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
game_scanner.hpp Codechange: Use override specifer for overriding member declarations 2019-03-24 16:10:04 +01:00
game_text.cpp Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector. 2019-04-09 22:45:15 +02:00
game_text.hpp Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling. 2019-04-09 22:45:15 +02:00