OpenTTD/src/network
smatz e3c89df398 (svn r19714) -Feature: ctrl+click on a vehicle to start/stop it 2010-04-24 20:55:51 +00:00
..
core (svn r19693) -Codechange: split STATUS_INACTIVE to two states 2010-04-22 17:26:57 +00:00
network.cpp (svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised 2010-04-13 18:40:47 +00:00
network.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network_base.h (svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables 2010-01-21 11:17:40 +00:00
network_chat_gui.cpp (svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game 2010-04-14 16:12:54 +00:00
network_client.cpp (svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator 2010-04-20 11:29:51 +00:00
network_client.h (svn r19607) -Codechange: use different packet types instead of packet subtypes 2010-04-11 17:17:12 +00:00
network_command.cpp (svn r19714) -Feature: ctrl+click on a vehicle to start/stop it 2010-04-24 20:55:51 +00:00
network_content.cpp (svn r19686) -Fix (r15126): truncated archives were not detected when using zlib 1.2.3. This also fixes zlib 1.2.4 compatibility, zlib 1.2.5 is bugfree 2010-04-21 11:42:00 +00:00
network_content.h (svn r18994) -Change: content mirroring support (based on work by TrueBrain). 2010-02-03 18:42:23 +00:00
network_content_gui.cpp (svn r19262) -Feature: finalise BaNaNaS support for music sets 2010-02-26 00:00:55 +00:00
network_func.h (svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators 2010-04-17 11:39:46 +00:00
network_gamelist.cpp (svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it 2010-02-25 20:05:31 +00:00
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
network_gui.cpp (svn r19607) -Codechange: use different packet types instead of packet subtypes 2010-04-11 17:17:12 +00:00
network_gui.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network_internal.h (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). 2010-04-13 18:55:31 +00:00
network_server.cpp (svn r19695) -Fix: leaking a file descriptor 2010-04-22 18:34:45 +00:00
network_server.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network_type.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network_udp.cpp (svn r19295) -Codechange: introduce wrapper functions for GRFConfig::name/info 2010-02-28 20:28:08 +00:00
network_udp.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00