OpenTTD/video
Darkvater 2d329463bf (svn r6449) -Fix (Win32): The dedicated server could overwrite the keyboard input buffer
before it was handled by OpenTTD. Thanks to glx for noticing.
-While here, also do really minor coding style, and proper variable names.
2006-09-14 20:40:59 +00:00
..
cocoa_keys.h (svn r3615) Remove the Quartz key codes from the public cocoa video driver interface 2006-02-18 16:20:50 +00:00
cocoa_v.h (svn r3615) Remove the Quartz key codes from the public cocoa video driver interface 2006-02-18 16:20:50 +00:00
cocoa_v.m (svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest. 2006-09-04 21:47:46 +00:00
dedicated_v.c (svn r6449) -Fix (Win32): The dedicated server could overwrite the keyboard input buffer 2006-09-14 20:40:59 +00:00
dedicated_v.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
null_v.c (svn r2748) Remove unused cruft from the main loop 2005-07-29 16:40:29 +00:00
null_v.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
sdl_v.c (svn r6380) -Codechange: unify all ways to quit OTTD. 2006-09-04 17:30:30 +00:00
sdl_v.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
win32_v.c (svn r6380) -Codechange: unify all ways to quit OTTD. 2006-09-04 17:30:30 +00:00
win32_v.h (svn r2725) Move MyShowCursor() back into win32.c, it fits better there 2005-07-27 19:22:38 +00:00