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cocoa
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
CMakeLists.txt
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Codechange: [SDL2] Split driver in base-part and default backend
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2021-02-22 22:16:07 +01:00 |
allegro_v.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
allegro_v.h
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Add: Display refresh rate game option (#8813)
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2021-03-09 10:22:52 +01:00 |
dedicated_v.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
dedicated_v.h
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Codechange: Use std::string in the driver and blitter selection code.
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2020-05-21 20:02:34 +02:00 |
null_v.cpp
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Codechange: [Win32] Disable assert message box when no GUI (#12291)
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2024-03-13 15:49:24 +01:00 |
null_v.h
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Codechange: Use std::string in the driver and blitter selection code.
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2020-05-21 20:02:34 +02:00 |
opengl.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
opengl.h
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
sdl2_default_v.cpp
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Codechange: replace error/usererror printf variant with fmt variant and rename
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2023-04-25 17:55:09 +02:00 |
sdl2_default_v.h
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Remove: [Video] no longer draw in a thread
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2021-03-08 19:18:55 +01:00 |
sdl2_opengl_v.cpp
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Codechange: Use parameters, which should be used.
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2023-09-19 22:49:59 +02:00 |
sdl2_opengl_v.h
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Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
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2024-02-12 21:39:23 +00:00 |
sdl2_v.cpp
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Add: [SDL2] Driver parameter 'no_mouse_capture' to ease interactive debugging (#12336)
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2024-03-23 20:48:26 +01:00 |
sdl2_v.h
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Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
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2024-02-12 21:39:23 +00:00 |
sdl_v.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
sdl_v.h
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Remove: [Video] no longer draw in a thread
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2021-03-08 19:18:55 +01:00 |
video_driver.cpp
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Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
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2024-02-12 21:39:23 +00:00 |
video_driver.hpp
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Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
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2024-02-12 21:39:23 +00:00 |
win32_v.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
win32_v.h
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Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
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2024-02-12 21:39:23 +00:00 |