OpenTTD/src/video
frosch 603154899a
Add: [SDL2] Driver parameter 'no_mouse_capture' to ease interactive debugging (#12336)
2024-03-23 20:48:26 +01:00
..
cocoa Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
CMakeLists.txt Codechange: [SDL2] Split driver in base-part and default backend 2021-02-22 22:16:07 +01:00
allegro_v.cpp Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
allegro_v.h Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
dedicated_v.cpp Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
dedicated_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
null_v.cpp Codechange: [Win32] Disable assert message box when no GUI (#12291) 2024-03-13 15:49:24 +01:00
null_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
opengl.cpp Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
opengl.h Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
sdl2_default_v.cpp Codechange: replace error/usererror printf variant with fmt variant and rename 2023-04-25 17:55:09 +02:00
sdl2_default_v.h Remove: [Video] no longer draw in a thread 2021-03-08 19:18:55 +01:00
sdl2_opengl_v.cpp Codechange: Use parameters, which should be used. 2023-09-19 22:49:59 +02:00
sdl2_opengl_v.h Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) 2024-02-12 21:39:23 +00:00
sdl2_v.cpp Add: [SDL2] Driver parameter 'no_mouse_capture' to ease interactive debugging (#12336) 2024-03-23 20:48:26 +01:00
sdl2_v.h Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) 2024-02-12 21:39:23 +00:00
sdl_v.cpp Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
sdl_v.h Remove: [Video] no longer draw in a thread 2021-03-08 19:18:55 +01:00
video_driver.cpp Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) 2024-02-12 21:39:23 +00:00
video_driver.hpp Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) 2024-02-12 21:39:23 +00:00
win32_v.cpp Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
win32_v.h Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) 2024-02-12 21:39:23 +00:00