OpenTTD/src/bridge_gui.cpp

452 lines
16 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file bridge_gui.cpp Graphical user interface for bridge construction */
#include "stdafx.h"
#include "error.h"
#include "command_func.h"
#include "rail.h"
#include "road.h"
#include "strings_func.h"
#include "window_func.h"
#include "sound_func.h"
#include "gfx_func.h"
#include "tunnelbridge.h"
#include "sortlist_type.h"
#include "widgets/dropdown_func.h"
#include "core/geometry_func.hpp"
#include "cmd_helper.h"
#include "tunnelbridge_map.h"
#include "road_gui.h"
#include "tunnelbridge_cmd.h"
#include "widgets/bridge_widget.h"
#include "table/strings.h"
#include "safeguards.h"
/** The type of the last built rail bridge */
static BridgeType _last_railbridge_type = 0;
/** The type of the last built road bridge */
static BridgeType _last_roadbridge_type = 0;
/**
* Carriage for the data we need if we want to build a bridge
*/
struct BuildBridgeData {
BridgeType index;
const BridgeSpec *spec;
Money cost;
};
typedef GUIList<BuildBridgeData> GUIBridgeList; ///< List of bridges, used in #BuildBridgeWindow.
/**
* Callback executed after a build Bridge CMD has been called
*
* @param result Whether the build succeeded
* @param cmd unused
* @param end_tile End tile of the bridge.
* @param data Additional bitstuffed command data.
*/
void CcBuildBridge(Commands cmd, const CommandCost &result, TileIndex end_tile, const CommandDataBuffer &data)
{
if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_27_CONSTRUCTION_BRIDGE, end_tile);
auto [tile, tile_start, transport_type, bridge_type, road_rail_type] = EndianBufferReader::ToValue<CommandTraits<CMD_BUILD_BRIDGE>::Args>(data);
if (transport_type == TRANSPORT_ROAD) {
DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
ConnectRoadToStructure(end_tile, end_direction);
DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(tile_start));
ConnectRoadToStructure(tile_start, start_direction);
}
}
/** Window class for handling the bridge-build GUI. */
class BuildBridgeWindow : public Window {
private:
/* Runtime saved values */
static Listing last_sorting; ///< Last setting of the sort.
/* Constants for sorting the bridges */
static const StringID sorter_names[];
static GUIBridgeList::SortFunction * const sorter_funcs[];
/* Internal variables */
TileIndex start_tile;
TileIndex end_tile;
TransportType transport_type;
byte road_rail_type;
GUIBridgeList *bridges;
int bridgetext_offset; ///< Horizontal offset of the text describing the bridge properties in #WID_BBS_BRIDGE_LIST relative to the left edge.
Scrollbar *vscroll;
/** Sort the bridges by their index */
static bool BridgeIndexSorter(const BuildBridgeData &a, const BuildBridgeData &b)
{
return a.index < b.index;
}
/** Sort the bridges by their price */
static bool BridgePriceSorter(const BuildBridgeData &a, const BuildBridgeData &b)
{
return a.cost < b.cost;
}
/** Sort the bridges by their maximum speed */
static bool BridgeSpeedSorter(const BuildBridgeData &a, const BuildBridgeData &b)
{
return a.spec->speed < b.spec->speed;
}
void BuildBridge(uint8 i)
{
switch (this->transport_type) {
case TRANSPORT_RAIL: _last_railbridge_type = this->bridges->at(i).index; break;
case TRANSPORT_ROAD: _last_roadbridge_type = this->bridges->at(i).index; break;
default: break;
}
Command<CMD_BUILD_BRIDGE>::Post(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, CcBuildBridge,
this->end_tile, this->start_tile, this->transport_type, this->bridges->at(i).index, this->road_rail_type);
}
/** Sort the builable bridges */
void SortBridgeList()
{
this->bridges->Sort();
/* Display the current sort variant */
this->GetWidget<NWidgetCore>(WID_BBS_DROPDOWN_CRITERIA)->widget_data = this->sorter_names[this->bridges->SortType()];
/* Set the modified widgets dirty */
this->SetWidgetDirty(WID_BBS_DROPDOWN_CRITERIA);
this->SetWidgetDirty(WID_BBS_BRIDGE_LIST);
}
public:
BuildBridgeWindow(WindowDesc *desc, TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type, GUIBridgeList *bl) : Window(desc),
start_tile(start),
end_tile(end),
transport_type(transport_type),
road_rail_type(road_rail_type),
bridges(bl)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_BBS_SCROLLBAR);
/* Change the data, or the caption of the gui. Set it to road or rail, accordingly. */
this->GetWidget<NWidgetCore>(WID_BBS_CAPTION)->widget_data = (transport_type == TRANSPORT_ROAD) ? STR_SELECT_ROAD_BRIDGE_CAPTION : STR_SELECT_RAIL_BRIDGE_CAPTION;
this->FinishInitNested(transport_type); // Initializes 'this->bridgetext_offset'.
this->parent = FindWindowById(WC_BUILD_TOOLBAR, transport_type);
this->bridges->SetListing(this->last_sorting);
this->bridges->SetSortFuncs(this->sorter_funcs);
this->bridges->NeedResort();
this->SortBridgeList();
this->vscroll->SetCount((uint)bl->size());
}
~BuildBridgeWindow()
{
this->last_sorting = this->bridges->GetListing();
delete bridges;
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_BBS_DROPDOWN_ORDER: {
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_BBS_DROPDOWN_CRITERIA: {
Dimension d = {0, 0};
for (const StringID *str = this->sorter_names; *str != INVALID_STRING_ID; str++) {
d = maxdim(d, GetStringBoundingBox(*str));
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_BBS_BRIDGE_LIST: {
Dimension sprite_dim = {0, 0}; // Biggest bridge sprite dimension
Dimension text_dim = {0, 0}; // Biggest text dimension
for (int i = 0; i < (int)this->bridges->size(); i++) {
const BridgeSpec *b = this->bridges->at(i).spec;
sprite_dim = maxdim(sprite_dim, GetSpriteSize(b->sprite));
SetDParam(2, this->bridges->at(i).cost);
SetDParam(1, b->speed);
SetDParam(0, b->material);
text_dim = maxdim(text_dim, GetStringBoundingBox(_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO));
}
sprite_dim.height++; // Sprite is rendered one pixel down in the matrix field.
text_dim.height++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
resize->height = std::max(sprite_dim.height, text_dim.height) + 2; // Max of both sizes + account for matrix edges.
this->bridgetext_offset = WD_MATRIX_LEFT + sprite_dim.width + 1; // Left edge of text, 1 pixel distance from the sprite.
size->width = this->bridgetext_offset + text_dim.width + WD_MATRIX_RIGHT;
size->height = 4 * resize->height; // Smallest bridge gui is 4 entries high in the matrix.
break;
}
}
}
Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override
{
/* Position the window so hopefully the first bridge from the list is under the mouse pointer. */
NWidgetBase *list = this->GetWidget<NWidgetBase>(WID_BBS_BRIDGE_LIST);
Point corner; // point of the top left corner of the window.
corner.y = Clamp(_cursor.pos.y - list->pos_y - 5, GetMainViewTop(), GetMainViewBottom() - sm_height);
corner.x = Clamp(_cursor.pos.x - list->pos_x - 5, 0, _screen.width - sm_width);
return corner;
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_BBS_DROPDOWN_ORDER:
this->DrawSortButtonState(widget, this->bridges->IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
case WID_BBS_BRIDGE_LIST: {
uint y = r.top;
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges->size(); i++) {
const BridgeSpec *b = this->bridges->at(i).spec;
SetDParam(2, this->bridges->at(i).cost);
SetDParam(1, b->speed);
SetDParam(0, b->material);
DrawSprite(b->sprite, b->pal, r.left + WD_MATRIX_LEFT, y + this->resize.step_height - 1 - GetSpriteSize(b->sprite).height);
DrawStringMultiLine(r.left + this->bridgetext_offset, r.right, y + 2, y + this->resize.step_height,
_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO);
y += this->resize.step_height;
}
break;
}
}
}
EventState OnKeyPress(WChar key, uint16 keycode) override
{
const uint8 i = keycode - '1';
if (i < 9 && i < this->bridges->size()) {
/* Build the requested bridge */
this->BuildBridge(i);
this->Close();
return ES_HANDLED;
}
return ES_NOT_HANDLED;
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
default: break;
case WID_BBS_BRIDGE_LIST: {
uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BBS_BRIDGE_LIST);
if (i < this->bridges->size()) {
this->BuildBridge(i);
this->Close();
}
break;
}
case WID_BBS_DROPDOWN_ORDER:
this->bridges->ToggleSortOrder();
this->SetDirty();
break;
case WID_BBS_DROPDOWN_CRITERIA:
ShowDropDownMenu(this, this->sorter_names, this->bridges->SortType(), WID_BBS_DROPDOWN_CRITERIA, 0, 0);
break;
}
}
void OnDropdownSelect(int widget, int index) override
{
if (widget == WID_BBS_DROPDOWN_CRITERIA && this->bridges->SortType() != index) {
this->bridges->SetSortType(index);
this->SortBridgeList();
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_BBS_BRIDGE_LIST);
}
};
/** Set the default sorting for the bridges */
Listing BuildBridgeWindow::last_sorting = {true, 2};
/** Available bridge sorting functions. */
GUIBridgeList::SortFunction * const BuildBridgeWindow::sorter_funcs[] = {
&BridgeIndexSorter,
&BridgePriceSorter,
&BridgeSpeedSorter
};
/** Names of the sorting functions. */
const StringID BuildBridgeWindow::sorter_names[] = {
STR_SORT_BY_NUMBER,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
INVALID_STRING_ID
};
/** Widgets of the bridge gui. */
static const NWidgetPart _nested_build_bridge_widgets[] = {
/* Header */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_BBS_CAPTION), SetDataTip(STR_SELECT_RAIL_BRIDGE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
/* Sort order + criteria buttons */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_BBS_DROPDOWN_ORDER), SetFill(1, 0), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_DARK_GREEN, WID_BBS_DROPDOWN_CRITERIA), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
/* Matrix. */
NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, WID_BBS_BRIDGE_LIST), SetFill(1, 0), SetResize(0, 22), SetMatrixDataTip(1, 0, STR_SELECT_BRIDGE_SELECTION_TOOLTIP), SetScrollbar(WID_BBS_SCROLLBAR),
EndContainer(),
/* scrollbar + resize button */
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_BBS_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
EndContainer(),
};
/** Window definition for the rail bridge selection window. */
static WindowDesc _build_bridge_desc(
WDP_AUTO, "build_bridge", 200, 114,
WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_build_bridge_widgets, lengthof(_nested_build_bridge_widgets)
);
/**
* Prepare the data for the build a bridge window.
* If we can't build a bridge under the given conditions
* show an error message.
*
* @param start The start tile of the bridge
* @param end The end tile of the bridge
* @param transport_type The transport type
* @param road_rail_type The road/rail type
*/
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type)
{
CloseWindowByClass(WC_BUILD_BRIDGE);
/* The bridge length without ramps. */
const uint bridge_len = GetTunnelBridgeLength(start, end);
/* If Ctrl is being pressed, check whether the last bridge built is available
* If so, return this bridge type. Otherwise continue normally.
* We store bridge types for each transport type, so we have to check for
* the transport type beforehand.
*/
BridgeType last_bridge_type = 0;
switch (transport_type) {
case TRANSPORT_ROAD: last_bridge_type = _last_roadbridge_type; break;
case TRANSPORT_RAIL: last_bridge_type = _last_railbridge_type; break;
default: break; // water ways and air routes don't have bridge types
}
if (_ctrl_pressed && CheckBridgeAvailability(last_bridge_type, bridge_len).Succeeded()) {
Command<CMD_BUILD_BRIDGE>::Post(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, CcBuildBridge, end, start, transport_type, last_bridge_type, road_rail_type);
return;
}
/* only query bridge building possibility once, result is the same for all bridges!
* returns CMD_ERROR on failure, and price on success */
StringID errmsg = INVALID_STRING_ID;
CommandCost ret = Command<CMD_BUILD_BRIDGE>::Do(CommandFlagsToDCFlags(GetCommandFlags<CMD_BUILD_BRIDGE>()) | DC_QUERY_COST, end, start, transport_type, 0, road_rail_type);
GUIBridgeList *bl = nullptr;
if (ret.Failed()) {
errmsg = ret.GetErrorMessage();
} else {
/* check which bridges can be built */
const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
bl = new GUIBridgeList();
Money infra_cost = 0;
switch (transport_type) {
case TRANSPORT_ROAD: {
/* In case we add a new road type as well, we must be aware of those costs. */
RoadType road_rt = INVALID_ROADTYPE;
RoadType tram_rt = INVALID_ROADTYPE;
if (IsBridgeTile(start)) {
road_rt = GetRoadTypeRoad(start);
tram_rt = GetRoadTypeTram(start);
}
if (RoadTypeIsRoad((RoadType)road_rail_type)) {
road_rt = (RoadType)road_rail_type;
} else {
tram_rt = (RoadType)road_rail_type;
}
if (road_rt != INVALID_ROADTYPE) infra_cost += (bridge_len + 2) * 2 * RoadBuildCost(road_rt);
if (tram_rt != INVALID_ROADTYPE) infra_cost += (bridge_len + 2) * 2 * RoadBuildCost(tram_rt);
break;
}
case TRANSPORT_RAIL: infra_cost = (bridge_len + 2) * RailBuildCost((RailType)road_rail_type); break;
default: break;
}
bool any_available = false;
CommandCost type_check;
/* loop for all bridgetypes */
for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
type_check = CheckBridgeAvailability(brd_type, bridge_len);
if (type_check.Succeeded()) {
/* bridge is accepted, add to list */
BuildBridgeData &item = bl->emplace_back();
item.index = brd_type;
item.spec = GetBridgeSpec(brd_type);
/* Add to terraforming & bulldozing costs the cost of the
* bridge itself (not computed with DC_QUERY_COST) */
item.cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price[PR_BUILD_BRIDGE] * item.spec->price) >> 8) + infra_cost;
any_available = true;
}
}
/* give error cause if no bridges available here*/
if (!any_available)
{
errmsg = type_check.GetErrorMessage();
}
}
if (bl != nullptr && bl->size() != 0) {
new BuildBridgeWindow(&_build_bridge_desc, start, end, transport_type, road_rail_type, bl);
} else {
delete bl;
ShowErrorMessage(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, errmsg, WL_INFO, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
}
}