OpenTTD/src/script/api/script_tunnel.cpp

131 lines
4.9 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_tunnel.cpp Implementation of ScriptTunnel. */
#include "../../stdafx.h"
#include "script_tunnel.hpp"
#include "script_rail.hpp"
#include "../script_instance.hpp"
#include "../../tunnel_map.h"
#include "../../landscape_cmd.h"
#include "../../road_cmd.h"
#include "../../tunnelbridge_cmd.h"
#include "../../safeguards.h"
/* static */ bool ScriptTunnel::IsTunnelTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return false;
return ::IsTunnelTile(tile);
}
/* static */ TileIndex ScriptTunnel::GetOtherTunnelEnd(TileIndex tile)
{
if (!::IsValidTile(tile)) return INVALID_TILE;
/* If it's a tunnel already, take the easy way out! */
if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile);
int start_z;
Slope start_tileh = ::GetTileSlope(tile, &start_z);
DiagDirection direction = ::GetInclinedSlopeDirection(start_tileh);
if (direction == INVALID_DIAGDIR) return INVALID_TILE;
TileIndexDiff delta = ::TileOffsByDiagDir(direction);
int end_z;
do {
tile += delta;
if (!::IsValidTile(tile)) return INVALID_TILE;
::GetTileSlope(tile, &end_z);
} while (start_z != end_z);
return tile;
}
/**
* Helper function to connect a just built tunnel to nearby roads.
* @param instance The script instance we have to built the road for.
*/
static void _DoCommandReturnBuildTunnel2(class ScriptInstance *instance)
{
if (!ScriptTunnel::_BuildTunnelRoad2()) {
ScriptInstance::DoCommandReturn(instance);
return;
}
/* This can never happen, as in test-mode this callback is never executed,
* and in execute-mode, the other callback is called. */
NOT_REACHED();
}
/**
* Helper function to connect a just built tunnel to nearby roads.
* @param instance The script instance we have to built the road for.
*/
static void _DoCommandReturnBuildTunnel1(class ScriptInstance *instance)
{
if (!ScriptTunnel::_BuildTunnelRoad1()) {
ScriptInstance::DoCommandReturn(instance);
return;
}
/* This can never happen, as in test-mode this callback is never executed,
* and in execute-mode, the other callback is called. */
NOT_REACHED();
}
/* static */ bool ScriptTunnel::BuildTunnel(ScriptVehicle::VehicleType vehicle_type, TileIndex start)
{
EnforcePrecondition(false, ::IsValidTile(start));
EnforcePrecondition(false, vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_ROAD);
EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_RAIL || ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType()));
EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_ROAD || ScriptRoad::IsRoadTypeAvailable(ScriptRoad::GetCurrentRoadType()));
EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD);
if (vehicle_type == ScriptVehicle::VT_RAIL) {
/* For rail we do nothing special */
return ScriptObject::Command<CMD_BUILD_TUNNEL>::Do(start, TRANSPORT_RAIL, ScriptRail::GetCurrentRailType());
} else {
ScriptObject::SetCallbackVariable(0, start);
return ScriptObject::Command<CMD_BUILD_TUNNEL>::Do(&::_DoCommandReturnBuildTunnel1, start, TRANSPORT_ROAD, ScriptRoad::GetCurrentRoadType());
}
}
/* static */ bool ScriptTunnel::_BuildTunnelRoad1()
{
/* Build the piece of road on the 'start' side of the tunnel */
TileIndex end = ScriptObject::GetCallbackVariable(0);
TileIndex start = ScriptTunnel::GetOtherTunnelEnd(end);
DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
return ScriptObject::Command<CMD_BUILD_ROAD>::Do(&::_DoCommandReturnBuildTunnel2, start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2), ScriptRoad::GetRoadType(), DRD_NONE, 0);
}
/* static */ bool ScriptTunnel::_BuildTunnelRoad2()
{
/* Build the piece of road on the 'end' side of the tunnel */
TileIndex end = ScriptObject::GetCallbackVariable(0);
TileIndex start = ScriptTunnel::GetOtherTunnelEnd(end);
DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
return ScriptObject::Command<CMD_BUILD_ROAD>::Do(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1), ScriptRoad::GetRoadType(), DRD_NONE, 0);
}
/* static */ bool ScriptTunnel::RemoveTunnel(TileIndex tile)
{
EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY);
EnforcePrecondition(false, IsTunnelTile(tile));
return ScriptObject::Command<CMD_LANDSCAPE_CLEAR>::Do(tile, 0, 0, {});
}