OpenTTD/src/game
frosch d7d89bc806 (svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings. 2012-04-09 12:35:01 +00:00
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game.hpp (svn r23634) -Add: support language files for GameScript (Rubidium) 2011-12-19 21:05:46 +00:00
game_config.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
game_config.hpp (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console 2011-12-19 20:55:56 +00:00
game_core.cpp (svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings. 2012-04-09 12:35:01 +00:00
game_info.cpp (svn r23969) -Codechange: trunk heads to 1.3 now 2012-02-19 19:14:17 +00:00
game_info.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
game_instance.cpp (svn r23837) -Feature [FS#4994]: [NoGo] Allow querying orders of vehicles 2012-01-22 17:42:03 +00:00
game_instance.hpp (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes 2012-01-02 22:44:28 +00:00
game_scanner.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
game_scanner.hpp (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) 2011-12-19 20:56:59 +00:00
game_text.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
game_text.hpp (svn r23634) -Add: support language files for GameScript (Rubidium) 2011-12-19 21:05:46 +00:00