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![Patric Stout](/assets/img/avatar_default.png)
For grfs, it now uses CMake scripts to do its job, and both grf files are split into their own folder to make more clear what is going on. Additionally, it no longer builds in-source (although the resulting grf is copied back in the source folder). For ob[msg] it now uses CMake scripts to generate the translation files; the result is no longer stored in-source (but in the build folder). Although all files are available to create the GRFs and basesets, it won't really work till CMake is introduced (which will happen in a few commits from here)
30 lines
951 B
Text
30 lines
951 B
Text
; This represents the original graphics as on the German Transport
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; Tycoon Deluxe DOS CD. It contains one broken sprite.
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;
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[metadata]
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name = original_dos_de
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shortname = TTDD
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version = 0
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palette = DOS
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@description_STR_BASEGRAPHICS_DOS_DE_DESCRIPTION@
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[files]
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base = TRG1.GRF
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logos = TRGI.GRF
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arctic = TRGC.GRF
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tropical = TRGH.GRF
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toyland = TRGT.GRF
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extra = ORIG_EXTRA.GRF
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[md5s]
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TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
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TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
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TRGC.GRF = ed446637e034104c5559b32c18afe78d
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TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
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TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
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ORIG_EXTRA.GRF = ${ORIG_EXTRA_GRF_MD5}
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[origin]
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default = You can find it on your Transport Tycoon Deluxe CD-ROM.
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ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.
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