OpenTTD/src/table/clear_land.h

63 lines
869 B
C

/* $Id$ */
static const SpriteID _landscape_clear_sprites[8] = {
0xFA0,
0xFB3,
0xFB4,
0xFB5,
0xFB6,
0xFA0,
0xFB3,
0xFB4,
};
static const byte _fence_mod_by_tileh[32] = {
0, 2, 4, 0, 0, 2, 4, 0,
0, 2, 4, 0, 0, 2, 4, 0,
0, 2, 4, 0, 0, 2, 4, 4,
0, 2, 4, 2, 0, 2, 4, 0,
};
static const byte _fence_mod_by_tileh_2[32] = {
1, 1, 5, 5, 3, 3, 1, 1,
1, 1, 5, 5, 3, 3, 1, 1,
1, 1, 5, 5, 3, 3, 1, 5,
1, 1, 5, 5, 3, 3, 3, 1,
};
static const SpriteID _clear_land_fence_sprites_1[7] = {
0xFFA,
0x1000,
0x1006,
0x100C,
0x1012,
0x1018,
};
static const SpriteID _clear_land_sprites_1[16] = {
0x101E,
0x1031,
0x1044,
0x1057,
0x106A,
0x107D,
0x1090,
0x10A3,
0x10B6,
};
static const SpriteID _clear_land_sprites_2[8] = {
0x118D,
0x11A0,
0x11B3,
0x11C6,
};
static const SpriteID _clear_land_sprites_3[8] = {
0x118D,
0x11A0,
0x11B3,
0x11C6,
};