..
core
Change: include fmt.h C++ headers in stdafx.h
2023-05-08 16:49:23 +02:00
CMakeLists.txt
Fix #9501 : [Network] crash when more than one game-info query was pending ( #9502 )
2021-08-23 19:37:51 +02:00
network.cpp
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
2023-04-26 07:14:03 -04:00
network.h
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
network_admin.cpp
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
2023-05-04 13:14:12 +00:00
network_admin.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_base.h
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
2023-04-26 07:14:03 -04:00
network_chat_gui.cpp
Codechange: replace strncasecmp with case ignoring variant of StrStarts/EndsWith
2023-04-29 10:25:25 +02:00
network_client.cpp
Codechange: make md5sumToString std::string compatible
2023-05-04 23:23:32 +02:00
network_client.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_command.cpp
Codechange: replace error/usererror printf variant with fmt variant and rename
2023-04-25 17:55:09 +02:00
network_content.cpp
Fix #10131 : actually cancel downloads when pressing cancel
2023-02-15 23:48:06 +01:00
network_content.h
Fix #10131 : actually cancel downloads when pressing cancel
2023-02-15 23:48:06 +01:00
network_content_gui.cpp
Codechange: Add and use GetScrolledItemFromWidget to get a list item.
2023-05-12 21:45:32 +01:00
network_content_gui.h
Change: Standardize progress bar layout.
2022-11-12 18:28:39 +00:00
network_coordinator.cpp
Codechange: ensure OnConnect() always gets called with a valid socket ( #9729 )
2021-12-04 18:32:06 +01:00
network_coordinator.h
Fix #9492 : show for what server a relay session is being created ( #9494 )
2021-08-18 12:06:14 +02:00
network_func.h
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
network_gamelist.cpp
Fix: [Network] don't show GameScript " (v0)" for old servers ( #9507 )
2021-08-23 12:41:20 +02:00
network_gamelist.h
Add: [Network] Keep the refresh button in lowered state while refreshing ( #9600 )
2021-10-03 11:02:28 +02:00
network_gui.cpp
Codechange: Add and use GetScrolledItemFromWidget to get a list item.
2023-05-12 21:45:32 +01:00
network_gui.h
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
2023-04-26 07:14:03 -04:00
network_internal.h
Fix: Don't send unused tile field over the network ( #10507 )
2023-02-24 22:50:11 +01:00
network_query.cpp
Add: [Network] Keep the refresh button in lowered state while refreshing ( #9600 )
2021-10-03 11:02:28 +02:00
network_query.h
Fix #9501 : [Network] crash when more than one game-info query was pending ( #9502 )
2021-08-23 19:37:51 +02:00
network_server.cpp
Codechange: replace error/usererror printf variant with fmt variant and rename
2023-04-25 17:55:09 +02:00
network_server.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_stun.cpp
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() ( #9534 )
2021-09-05 18:17:39 +02:00
network_stun.h
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() ( #9534 )
2021-09-05 18:17:39 +02:00
network_turn.cpp
Codechange: ensure OnConnect() always gets called with a valid socket ( #9729 )
2021-12-04 18:32:06 +01:00
network_turn.h
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() ( #9534 )
2021-09-05 18:17:39 +02:00
network_type.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_udp.cpp
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
2023-05-04 13:14:12 +00:00
network_udp.h
Remove: old server listing via Master Server
2021-07-10 20:17:07 +02:00