OpenTTD/src/blitter
rubidium 2239809bdc (svn r11169) -Fix [FS#1255]: obiwan in Blitter::Drawline(), which caused it to clip too much at screen/viewport borders. Patch by frosch. 2007-09-26 14:17:26 +00:00
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8bpp_base.cpp (svn r11169) -Fix [FS#1255]: obiwan in Blitter::Drawline(), which caused it to clip too much at screen/viewport borders. Patch by frosch. 2007-09-26 14:17:26 +00:00
8bpp_base.hpp (svn r10241) -Codechange: CopyToBuffer now produces a buffer that is unreadable from outside the blitter, so the blitter can store anything he likes 2007-06-21 12:36:46 +00:00
8bpp_debug.cpp (svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter 2007-06-17 20:30:28 +00:00
8bpp_debug.hpp (svn r10245) -Codechange: added GetName also to all Blitters, instead of only the Factory 2007-06-21 13:56:59 +00:00
8bpp_optimized.cpp (svn r10355) -Fix (r10092): memory leak when encoding (reading) sprites. 2007-06-27 16:41:37 +00:00
8bpp_optimized.hpp (svn r10245) -Codechange: added GetName also to all Blitters, instead of only the Factory 2007-06-21 13:56:59 +00:00
8bpp_simple.cpp (svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter 2007-06-17 20:30:28 +00:00
8bpp_simple.hpp (svn r10245) -Codechange: added GetName also to all Blitters, instead of only the Factory 2007-06-21 13:56:59 +00:00
32bpp_anim.cpp (svn r11083) -Fix r11078: don't clear the anim buffer when alpha = 0 (tnx to frosch) 2007-09-10 14:55:46 +00:00
32bpp_anim.hpp (svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch) 2007-09-09 23:16:01 +00:00
32bpp_base.cpp (svn r11169) -Fix [FS#1255]: obiwan in Blitter::Drawline(), which caused it to clip too much at screen/viewport borders. Patch by frosch. 2007-09-26 14:17:26 +00:00
32bpp_base.hpp (svn r11076) -Fix: MakeTransparent of 32bpp blitter used 0..100; using 0..255 makes it much faster (frosch) 2007-09-09 21:56:52 +00:00
32bpp_optimized.cpp (svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch) 2007-09-09 23:16:01 +00:00
32bpp_optimized.hpp (svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch) 2007-09-09 23:16:01 +00:00
32bpp_simple.cpp (svn r11076) -Fix: MakeTransparent of 32bpp blitter used 0..100; using 0..255 makes it much faster (frosch) 2007-09-09 21:56:52 +00:00
32bpp_simple.hpp (svn r10245) -Codechange: added GetName also to all Blitters, instead of only the Factory 2007-06-21 13:56:59 +00:00
base.hpp (svn r10245) -Codechange: added GetName also to all Blitters, instead of only the Factory 2007-06-21 13:56:59 +00:00
factory.hpp (svn r11093) -Fix r11092: also add a DEBUG(driver, 1) if the blitter is loaded, to show which one really loaded 2007-09-13 14:44:49 +00:00
null.cpp (svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter 2007-06-17 20:30:28 +00:00
null.hpp (svn r10245) -Codechange: added GetName also to all Blitters, instead of only the Factory 2007-06-21 13:56:59 +00:00