OpenTTD/src/network
rubidium 54f3e04590 (svn r21418) -Fix: core.h needs config.h 2010-12-06 11:53:05 +00:00
..
core (svn r21418) -Fix: core.h needs config.h 2010-12-06 11:53:05 +00:00
network.cpp (svn r21412) -Codechange: limit company name by amount of characters, not bytes 2010-12-05 22:24:50 +00:00
network.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network_admin.cpp (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
network_admin.h (svn r20975) -Add: logging of console output for remote admins (dihedral) 2010-10-17 17:43:01 +00:00
network_base.h (svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables 2010-01-21 11:17:40 +00:00
network_chat_gui.cpp (svn r21406) -Codechange: rename some textbuf related names to make them a bit more descriptive 2010-12-05 22:21:37 +00:00
network_client.cpp (svn r21401) -Fix: ofcourse MSVC x64 has something to complain about... 2010-12-05 15:08:41 +00:00
network_client.h (svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file 2010-12-05 14:44:31 +00:00
network_command.cpp (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
network_content.cpp (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
network_content.h (svn r18994) -Change: content mirroring support (based on work by TrueBrain). 2010-02-03 18:42:23 +00:00
network_content_gui.cpp (svn r21344) -Feature [FS#4214]: Natural sorting of strings using ICU. 2010-11-27 22:52:12 +00:00
network_func.h (svn r20973) -Add: chat sending and receiving support for remote admins (dihedral) 2010-10-17 17:40:18 +00:00
network_gamelist.cpp (svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define search restrictions. 2010-10-17 12:12:13 +00:00
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
network_gui.cpp (svn r21390) -Codechange: prepare the network join progress bar for getting the file size later in the download process, i.e. when a chunk of the savegame is already received by the client 2010-12-05 14:32:13 +00:00
network_gui.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
network_internal.h (svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets 2010-10-24 20:03:33 +00:00
network_server.cpp (svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed 2010-12-05 22:21:13 +00:00
network_server.h (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 2010-12-05 14:48:39 +00:00
network_type.h (svn r20963) -Add: stubs for a remote administration connection 2010-10-17 17:31:03 +00:00
network_udp.cpp (svn r21417) -Fix: ofcourse MSVC x64 has something to complain about 2010-12-05 22:43:56 +00:00
network_udp.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00