mirror of https://github.com/OpenTTD/OpenTTD.git
104 lines
3.6 KiB
C++
104 lines
3.6 KiB
C++
/* $Id$ */
|
|
|
|
/** @file ai_tunnel.hpp Everything to query and build tunnels. */
|
|
|
|
#ifndef AI_TUNNEL_HPP
|
|
#define AI_TUNNEL_HPP
|
|
|
|
#include "ai_object.hpp"
|
|
#include "ai_vehicle.hpp"
|
|
|
|
/**
|
|
* Class that handles all tunnel related functions.
|
|
*/
|
|
class AITunnel : public AIObject {
|
|
public:
|
|
static const char *GetClassName() { return "AITunnel"; }
|
|
|
|
/**
|
|
* All tunnel related errors.
|
|
*/
|
|
enum ErrorMessages {
|
|
|
|
/** Base for bridge related errors */
|
|
ERR_TUNNEL_BASE = AIError::ERR_CAT_TUNNEL << AIError::ERR_CAT_BIT_SIZE,
|
|
|
|
/** Can't build tunnels on water */
|
|
ERR_TUNNEL_CANNOT_BUILD_ON_WATER, // [STR_ERROR_CAN_T_BUILD_ON_WATER]
|
|
|
|
/** The start tile must slope either North, South, West or East */
|
|
ERR_TUNNEL_START_SITE_UNSUITABLE, // [STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL]
|
|
|
|
/** An other tunnel is in the way */
|
|
ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY, // [STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY]
|
|
|
|
/** Unable to excavate land at the end to create the tunnel's exit */
|
|
ERR_TUNNEL_END_SITE_UNSUITABLE, // [STR_ERROR_UNABLE_TO_EXCAVATE_LAND]
|
|
};
|
|
|
|
/**
|
|
* Check whether the tile is an entrance to a tunnel.
|
|
* @param tile The tile to check.
|
|
* @pre AIMap::IsValidTile(tile).
|
|
* @return True if and only if the tile is the beginning or end of a tunnel.
|
|
*/
|
|
static bool IsTunnelTile(TileIndex tile);
|
|
|
|
/**
|
|
* Get the tile that exits on the other end of a (would be) tunnel starting
|
|
* at tile.
|
|
* @param tile The tile that is an entrance to a tunnel or the tile where you may want to build a tunnel.
|
|
* @pre AIMap::IsValidTile(tile).
|
|
* @return The TileIndex that is the other end of the (would be) tunnel, or
|
|
* AIMap::TILE_INVALID if no other end was found (can't build tunnel).
|
|
*/
|
|
static TileIndex GetOtherTunnelEnd(TileIndex tile);
|
|
|
|
#ifndef DOXYGEN_SKIP
|
|
/**
|
|
* Internal function to help BuildTunnel in case of road.
|
|
*/
|
|
static bool _BuildTunnelRoad1();
|
|
|
|
/**
|
|
* Internal function to help BuildTunnel in case of road.
|
|
*/
|
|
static bool _BuildTunnelRoad2();
|
|
#endif /* DOXYGEN_SKIP */
|
|
|
|
/**
|
|
* Builds a tunnel starting at start. The direction of the tunnel depends
|
|
* on the slope of the start tile. Tunnels can be created for either
|
|
* rails or roads; use the appropriate AIVehicle::VehicleType.
|
|
* As an extra for road, this functions builds two half-pieces of road on
|
|
* each end of the tunnel, making it easier for you to connect it to your
|
|
* network.
|
|
* @param start Where to start the tunnel.
|
|
* @param vehicle_type The vehicle-type of tunnel to build.
|
|
* @pre AIMap::IsValidTile(start).
|
|
* @pre vehicle_type == AIVehicle::VT_ROAD || (vehicle_type == AIVehicle::VT_RAIL &&
|
|
* AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())).
|
|
* @exception AIError::ERR_AREA_NOT_CLEAR
|
|
* @exception AITunnel::ERR_TUNNEL_CANNOT_BUILD_ON_WATER
|
|
* @exception AITunnel::ERR_TUNNEL_START_SITE_UNSUITABLE
|
|
* @exception AITunnel::ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY
|
|
* @exception AITunnel::ERR_TUNNEL_END_SITE_UNSUITABLE
|
|
* @return Whether the tunnel has been/can be build or not.
|
|
* @note The slope of a tile can be determined by AITile::GetSlope(TileIndex).
|
|
* @note No matter if the road pieces were build or not, if building the
|
|
* tunnel succeeded, this function returns true.
|
|
*/
|
|
static bool BuildTunnel(AIVehicle::VehicleType vehicle_type, TileIndex start);
|
|
|
|
/**
|
|
* Remove the tunnel whose entrance is located at tile.
|
|
* @param tile The tile that is an entrance to a tunnel.
|
|
* @pre AIMap::IsValidTile(tile) && IsTunnelTile(tile).
|
|
* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
|
|
* @return Whether the tunnel has been/can be removed or not.
|
|
*/
|
|
static bool RemoveTunnel(TileIndex tile);
|
|
};
|
|
|
|
#endif /* AI_TUNNEL_HPP */
|