OpenTTD/src/table/settings/difficulty_settings.ini

309 lines
8.7 KiB
INI

; This file is part of OpenTTD.
; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
;
; Difficulty settings as stored in the main configuration file ("openttd.cfg")
; and in the savegame PATS chunk.
[pre-amble]
const std::array<std::string, GAME_DIFFICULTY_NUM> _old_diff_settings{"max_no_competitors", "competitor_start_time", "number_towns", "industry_density", "max_loan", "initial_interest", "vehicle_costs", "competitor_speed", "competitor_intelligence", "vehicle_breakdowns", "subsidy_multiplier", "construction_cost", "terrain_type", "quantity_sea_lakes", "economy", "line_reverse_mode", "disasters", "town_council_tolerance"};
uint16_t _old_diff_custom[GAME_DIFFICULTY_NUM];
uint8_t _old_diff_level; ///< Old difficulty level from old savegames
static void DifficultyNoiseChange(int32_t new_value);
static void MaxNoAIsChange(int32_t new_value);
static const SettingVariant _difficulty_settings_table[] = {
[post-amble]
};
[templates]
SDTG_VAR = SDTG_VAR($name, $type, $flags, $var, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $str_cb, $help_cb, $val_cb, $from, $to, $cat, $extra, $startup),
SDT_BOOL = SDT_BOOL(GameSettings, $var, $flags, $def, $str, $strhelp, $strval, $pre_cb, $post_cb, $str_cb, $help_cb, $val_cb, $from, $to, $cat, $extra, $startup),
SDT_VAR = SDT_VAR(GameSettings, $var, $type, $flags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $str_cb, $help_cb, $val_cb, $from, $to, $cat, $extra, $startup),
[validation]
SDTG_VAR = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size");
SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size");
[defaults]
flags = SF_NONE
interval = 0
str = STR_NULL
strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
strval = STR_NULL
pre_cb = nullptr
post_cb = nullptr
str_cb = nullptr
help_cb = nullptr
val_cb = nullptr
load = nullptr
from = SL_MIN_VERSION
to = SL_MAX_VERSION
cat = SC_ADVANCED
extra = 0
startup = false
; Saved settings variables.
; The next 18 entries are important for savegame compatibility. Do NOT remove those. See HandleOldDiffCustom() for more details.
[SDT_VAR]
var = difficulty.max_no_competitors
type = SLE_UINT8
from = SLV_97
def = 0
min = 0
max = MAX_COMPANIES - 1
interval = 1
post_cb = MaxNoAIsChange
cat = SC_BASIC
[SDT_VAR]
var = difficulty.competitors_interval
type = SLE_UINT16
from = SLV_AI_START_DATE
def = 10
min = MIN_COMPETITORS_INTERVAL
max = MAX_COMPETITORS_INTERVAL
interval = 1
[SDT_VAR]
var = difficulty.competitor_start_time
type = SLE_UINT8
from = SLV_97
to = SLV_110
def = 2
min = 0
max = 3
[SDT_VAR]
var = difficulty.number_towns
type = SLE_UINT8
from = SLV_97
flags = SF_NEWGAME_ONLY
def = 2
min = 0
max = 4
interval = 1
strval = STR_NUM_VERY_LOW
cat = SC_BASIC
[SDT_VAR]
var = difficulty.industry_density
type = SLE_UINT8
from = SLV_97
flags = SF_GUI_DROPDOWN
def = ID_NORMAL
min = 0
max = ID_END - 1
interval = 1
str = STR_CONFIG_SETTING_INDUSTRY_DENSITY
strhelp = STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT
strval = STR_FUNDING_ONLY
cat = SC_BASIC
[SDT_VAR]
var = difficulty.max_loan
type = SLE_UINT32
from = SLV_97
flags = SF_NEWGAME_ONLY | SF_SCENEDIT_TOO | SF_GUI_CURRENCY | SF_GUI_0_IS_SPECIAL
def = 300000
min = LOAN_INTERVAL
max = 2000000000
pre_cb = [](auto &new_value) { new_value = (new_value + LOAN_INTERVAL / 2) / LOAN_INTERVAL * LOAN_INTERVAL; return true; }
interval = LOAN_INTERVAL
str = STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN
strhelp = STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT
strval = STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE
cat = SC_BASIC
[SDT_VAR]
var = difficulty.initial_interest
type = SLE_UINT8
from = SLV_97
flags = SF_NEWGAME_ONLY | SF_SCENEDIT_TOO
def = 2
min = 2
max = 4
interval = 1
str = STR_CONFIG_SETTING_INTEREST_RATE
strhelp = STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT
strval = STR_CONFIG_SETTING_PERCENTAGE
[SDT_VAR]
var = difficulty.vehicle_costs
type = SLE_UINT8
from = SLV_97
flags = SF_NEWGAME_ONLY | SF_SCENEDIT_TOO | SF_GUI_DROPDOWN
def = 0
min = 0
max = 2
interval = 1
str = STR_CONFIG_SETTING_RUNNING_COSTS
strhelp = STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT
strval = STR_SEA_LEVEL_LOW
cat = SC_BASIC
[SDT_VAR]
var = difficulty.competitor_speed
type = SLE_UINT8
from = SLV_97
flags = SF_GUI_DROPDOWN
def = 2
min = 0
max = 4
interval = 1
str = STR_CONFIG_SETTING_CONSTRUCTION_SPEED
strhelp = STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT
strval = STR_AI_SPEED_VERY_SLOW
cat = SC_BASIC
[SDT_VAR]
var = difficulty.competitor_intelligence
type = SLE_UINT8
from = SLV_97
to = SLV_110
def = 0
min = 0
max = 2
[SDT_VAR]
var = difficulty.vehicle_breakdowns
type = SLE_UINT8
from = SLV_97
flags = SF_GUI_DROPDOWN
def = 1
min = 0
max = 2
interval = 1
str = STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS
strhelp = STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT
strval = STR_DISASTER_NONE
cat = SC_BASIC
[SDT_VAR]
var = difficulty.subsidy_multiplier
type = SLE_UINT8
from = SLV_97
flags = SF_GUI_DROPDOWN
def = 2
min = 0
max = 3
interval = 1
str = STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER
strhelp = STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT
strval = STR_SUBSIDY_X1_5
[SDT_VAR]
var = difficulty.subsidy_duration
type = SLE_UINT16
from = SLV_CUSTOM_SUBSIDY_DURATION
flags = SF_GUI_0_IS_SPECIAL
def = 1
min = 0
max = 5000
interval = 1
str = STR_CONFIG_SETTING_SUBSIDY_DURATION
strhelp = STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT
help_cb = SettingHelpWallclock
strval = STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE
[SDT_VAR]
var = difficulty.construction_cost
type = SLE_UINT8
from = SLV_97
flags = SF_NEWGAME_ONLY | SF_SCENEDIT_TOO | SF_GUI_DROPDOWN
def = 0
min = 0
max = 2
interval = 1
str = STR_CONFIG_SETTING_CONSTRUCTION_COSTS
strhelp = STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT
strval = STR_SEA_LEVEL_LOW
cat = SC_BASIC
[SDT_VAR]
var = difficulty.terrain_type
type = SLE_UINT8
from = SLV_97
flags = SF_GUI_DROPDOWN | SF_NEWGAME_ONLY
def = 1
min = 0
max = 5
interval = 1
str = STR_CONFIG_SETTING_TERRAIN_TYPE
strhelp = STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT
strval = STR_TERRAIN_TYPE_VERY_FLAT
cat = SC_BASIC
[SDT_VAR]
var = difficulty.quantity_sea_lakes
type = SLE_UINT8
from = SLV_97
flags = SF_NEWGAME_ONLY
def = 0
min = 0
max = 4
interval = 1
strval = STR_SEA_LEVEL_VERY_LOW
cat = SC_BASIC
[SDT_BOOL]
var = difficulty.economy
from = SLV_97
def = false
str = STR_CONFIG_SETTING_RECESSIONS
strhelp = STR_CONFIG_SETTING_RECESSIONS_HELPTEXT
[SDT_BOOL]
var = difficulty.line_reverse_mode
from = SLV_97
def = false
str = STR_CONFIG_SETTING_TRAIN_REVERSING
strhelp = STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT
[SDT_BOOL]
var = difficulty.disasters
from = SLV_97
def = false
str = STR_CONFIG_SETTING_DISASTERS
strhelp = STR_CONFIG_SETTING_DISASTERS_HELPTEXT
cat = SC_BASIC
[SDT_VAR]
var = difficulty.town_council_tolerance
type = SLE_UINT8
from = SLV_97
flags = SF_GUI_DROPDOWN
def = 0
min = 0
max = 3
interval = 1
str = STR_CONFIG_SETTING_CITY_APPROVAL
strhelp = STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT
strval = STR_CITY_APPROVAL_LENIENT
post_cb = DifficultyNoiseChange
[SDTG_VAR]
name = ""diff_level""
var = _old_diff_level
type = SLE_UINT8
flags = SF_NOT_IN_CONFIG
from = SLV_97
to = SLV_178
def = 3
min = 0
max = 3
cat = SC_BASIC
[SDT_BOOL]
var = difficulty.infinite_money
def = false
str = STR_CONFIG_SETTING_INFINITE_MONEY
strhelp = STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT
cat = SC_BASIC
post_cb = [](auto) { SetWindowDirty(WC_STATUS_BAR, 0); }